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Microsoft Flight Simulator 2024 - PERFORMANCE Test

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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  • You want to avoid textures swap as much as possible to avoid performance hit. So makes sense to keep the VRAM being used to max with everything they can.. You remember when you were surprise

  • I think his commentary is generally good.  I enjoy his videos.

  • That video is click bate as usual from that guy

That video is click bate as usual from that guy

Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.

Well, at least it shows me something: he's getting 90 FPS (45 FPS native) with a 5800X3D and a 4090 in 4k and Ultra in Manhattan. This gives me hope of getting 60 FPS (well, 30 FPS native + 2x LSFG) with my 5700X3D (a flat-rated 5800X3D) and my 3060Ti running in 1080p. I don't ask for more.

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

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45 minutes ago, Luis Hernandez said:

Well, at least it shows me something: he's getting 90 FPS (45 FPS native) with a 5800X3D and a 4090 in 4k and Ultra in Manhattan. This gives me hope of getting 60 FPS (well, 30 FPS native + 2x LSFG) with my 5700X3D (a flat-rated 5800X3D) and my 3060Ti running in 1080p. I don't ask for more.

cpu  multicore is much better but for some reason, the GPU usage is ridiculously high I just hope is cause is a alpha without optimize in the visual  stuff cause  the GPU usage and the fps are the same with msfs 24 with the lowest settings same as if I using  high settings In msfs 20

Hmmm, is this actual CPU virtual core usage info something that everyone already knows about?  First time I've seeing it being demoed live.

I find it astounding for it shows that a MS flight sim is not longer bound up performance-wise by a single big fat thread locked to a predestined virtual core.  THIS IS A HUGE development advance, at least in my opinion.  YAY, our multicore processors are finally being properly utilized!  Gone (err...significantly reduced) is the need for having the ultimate CPU for single thread performance.  A great performance boost is coming for everyone!  But of course all this increased execution bandwidth will be sucked dry soon enough by the insatiable quality/performance needs of us simmers (me included).

I've just been converted to a day-zero MSFS 2024 adopter.

Edited by TheFamilyMan

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I think it's normal that the GPU is loaded up.  I recall someone from Asobo mentioning that would be the norm in DX12 with vram.  They load it up for some reason - not sure what reason that is.

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3 hours ago, ryanbatc said:

I think it's normal that the GPU is loaded up. ......- not sure what reason that is.

the main app can - and Asobo fortunately makes heavy use of it, offload parts of the code that can massively execute in parallel, even non-graphics specific stuff,  to run on the GPU (GPU compute) instead of on the CPU, CFD (computational fluid dynamics) for example. that's why 4090 GPUs were bought up in truck loads and were hardly available to gamers initially and "mis-used" for bitcoin mining in bitcoin farms that didn't even bother to connect monitors to the GPU.  🤣

 

https://www.quora.com/How-does-one-write-code-to-run-on-GPUs-instead-of-CPUs

  • CUDA (Compute Unified Device Architecture): A parallel computing platform and application programming interface (API) model created by NVIDIA for general computing on GPUs.
  • OpenCL (Open Computing Language): An open standard for parallel programming across various hardware platforms, including GPUs from different vendors.

fortunately bitcoin mining is not profitable anymore.

home-mining-farm-for-bitcoin-and-cryptoc

image.jpg

spacer.png

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

On 10/14/2024 at 7:51 PM, FBW737 said:

That video is click bate as usual from that guy

I think his commentary is generally good.  I enjoy his videos.

  • Commercial Member
8 hours ago, ryanbatc said:

I think it's normal that the GPU is loaded up.  I recall someone from Asobo mentioning that would be the norm in DX12 with vram.  They load it up for some reason - not sure what reason that is.

You want to avoid textures swap as much as possible to avoid performance hit.

So makes sense to keep the VRAM being used to max with everything they can..

You remember when you were surprised that FSR500 was taking all your VRAM? This is because I used 3D tricks that instructed the GPU to keep textures there, avoiding the textures callbacks too often.

Looks like they are doing it now by default with 2024 and Dx12.

R.

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Oficial Website: https://www.FSReborn.com
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3 hours ago, simbol said:

You want to avoid textures swap as much as possible to avoid performance hit.

So makes sense to keep the VRAM being used to max with everything they can..

You remember when you were surprised that FSR500 was taking all your VRAM? This is because I used 3D tricks that instructed the GPU to keep textures there, avoiding the textures callbacks too often.

Looks like they are doing it now by default with 2024 and Dx12.

R.

I knew someone in the know would check in!  I think it may have been you discussing it.  That makes sense now, thanks!

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

His performance surprised me in that video because when I was flying around San Francisco in the 172 in the tech alpha, I was getting around 20-30 fps max. 
 

7950x3d, 32GB of ram and 4080 super. 
 

I missed what his GPU was. 

FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠

Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024

 

 

 

20 hours ago, ahsmatt7 said:

His performance surprised me in that video because when I was flying around San Francisco in the 172 in the tech alpha, I was getting around 20-30 fps max. 
 

7950x3d, 32GB of ram and 4080 super. 
 

I missed what his GPU was. 

He's using a 4090 with frame generation, so you have to divide his results by 2.

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

20 hours ago, ahsmatt7 said:

His performance surprised me in that video because when I was flying around San Francisco in the 172 in the tech alpha, I was getting around 20-30 fps max. 
 

7950x3d, 32GB of ram and 4080 super. 
 

I missed what his GPU was. 

I have a 3090 and struggled to run FS2020 in a smooth way around any urban centres. Frame gen is really a game changer and since you've got a 40 series card I'd definitely enable it. Unfortunately for me I was one generation too early to take benefit. Saying that though, I've been using Lossless Scaling from Steam with 2X, 3X (and now 4X) frame generation at the expense of some latency and I've been more than happy with the output. So long as you're not playing competitive FPS, it will definitely will be the way I'll be playing 2024.

1 hour ago, tronied said:

I have a 3090 and struggled to run FS2020 in a smooth way around any urban centres.

Is that with AI planes enabled? I have no problem flying over dense urban areas in MSFS 2020 with AI planes (and PG) disabled, and I only have a 6GB GTX 980Ti.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

1 hour ago, tronied said:

I have a 3090 and struggled to run FS2020 in a smooth way around any urban centres. Frame gen is really a game changer and since you've got a 40 series card I'd definitely enable it. Unfortunately for me I was one generation too early to take benefit. Saying that though, I've been using Lossless Scaling from Steam with 2X, 3X (and now 4X) frame generation at the expense of some latency and I've been more than happy with the output. So long as you're not playing competitive FPS, it will definitely will be the way I'll be playing 2024.

Lossless scaling is awesome, twice the fps and no more artifacts with the HUD! 🙂

2X is more than sufficient anyway... 

Edited by MrFuzzy

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

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