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MSFS 2024 Update - 1.1.9.0

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10 hours ago, KL Oo said:

I don't think anybody is asking for perfection mate, most of us are just asking for a semi usable experience

It is now day three since release and I am getting far more than a 'semi usable experience'.  The launch day was very poor indeed.  They explained what happened and have already released a hotfix.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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  • It's only been out 3 days, my lord. People these days lack patience.       Its. been. three. days. The devs are human they're not working 24/7

  • Aviator_2024
    Aviator_2024

    That’s it? Very short fix list 

  • This topic is a bit over brutal.    This is the client update, I'm sure there's a bunch of server fixes not being published. And they're not listing every crash fix. And its only d

just gave 2024 a spin in the neo v2 - and rudder did not work... great, worked before. quit immediately. have no time over the weekend to check into that

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

1 hour ago, MrBitstFlyer said:

It is now day three since release and I am getting far more than a 'semi usable experience'.  The launch day was very poor indeed.  They explained what happened and have already released a hotfix.

Indeed. I jumped in on Thursday and apart from having performance issues in certain situations I have had nothing but good first impressions. 

16 hours ago, Aviator_2024 said:

That’s it? Very short fix list 

theyve only had 60 plus people working on it for months and months.

 
 
 
 
 
  913456
6 hours ago, tfm said:

But there is a bigger issue here. It's about how big corporations treat the "little people". I think it's profoundly unfair and wrong that MS should treat consumers with such disdain. Goodness knows how many $millions they have now lifted from the "little people" - in return for less than nothing.


I lay it all at the feet of the MS execs, head of entertainment division, etc who almost surely forced the release date to be set in stone for Nov 20th. Those close to the development of MSFS at MS (Jorg, Seb, and their teams) obviously must have had a good picture of the state of all the bugs and issues. I'm sure they would've loved more time and a delay in release to get it into a state they liked. At the end, they very probably prioritized the nastiest issues and got them fixed before release, but to me this feels like the "the is train is leaving the platform on Nov 20th no matter what so get it in best a shape you can" directive from the MS suits. I'm not sure how severe an issue or set of issues would have had to exist for the MS execs to allow a delay in the release date.

This is a common (and unwelcome) trend in recent years both in entertainment software and enterprise software industries. In my line of business which is the latter, the threshold for release quality has gotten lower and lower as it's all about being first to market or holding to a date that has already been announced and a lot of fanfare and extraneous activities planned around it (we in the engineering/development side always fight with the suits on this).

In any case if I approach MSFS 2024 with the mindset that it's a new platform for me to to play around with and enjoy the new advancements (of which there are many and some substantial), when they work, and will only improve with time, then I'm going to be less stressed about it given that 2020 is always there as the stable sim platform. Also I think the fixes will come faster and more frequently than during the 2020 teething months since a lot of the fixes will be server-side and not even announced necessarily... i.e. this 1.1.90 update the items they listed as fixed might only be for the client-side update.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

I hope they can do something with the lack of tubeliner liveries, with the aircraft not physically on our computers, or painters pc's, there's no access, and the community freeware has been outstanding the last four year's. 

AMD Ryzen 7800x3d   64gb DDR5, Sapphire 7900 GPU MSSI Tomahawk AM5 M/Board. 1x 4tb Crucial M.2  SSD, 3x 2tb Crucial M.2 SSD's

4 hours ago, turbomax said:

I experienced the same, was stuck at 97% and thought it was that server issue again when instead it obviously was some addons in the COMMUNITY folder. have to check them one by one for compatibilty I guess.

My Community folder is empty, and I am still getting the "97% - Loading unusually long: log saved to Report-loading.toml" endless loop.

- Kevin

Windows 11 / Ryzen 7 9800X3D / MSI RTX-4080 Super 16G Ventus 3X / Gigabyte B850 Aorus Elite WiFi 7 / Arctic Liquid Freezer III Pro / 64GB Lexar ARES Gen2 RGB DDR5 6000Mhz CL30 RAM / Dell Alienware AW3418DW WQHD 3440x1440 GSync / Samsung 970 EVO Plus M.2 2TB (OS) & 860 EVO 4TB SDD / WD Caviar Black 4TB HDD  / EVGA Supernova 850 G5 PSU / Be Quiet Light Base 600 LX case / Virpil Warbird base with Constellation Alpha grip / MFG Crosswind rudder pedals / Virtual-Fly TQ6+ throttle quadrant / Winwing Orion HOTAS F-18 Throttle / Virpil TCS+ collective base with Hawk-60 grip / Saitek Trim Wheel / Saitek Radio and Switch Panels / Winwing Combat Ready Panel / Tobii 5

16 minutes ago, lwt1971 said:


I lay it all at the feet of the MS execs, head of entertainment division, etc who almost surely forced the release date to be set in stone for Nov 20th. 
 

No doubt that they had to be ready for the Xmas sales. so the sim was not completely ready and for sure they would have loved to have more time in their hands.

the start was shaky to say the least but the sim is already better days after days even if for some, it is sadly still not playable.

But this new sim has a lot of potential and that's the most important. Give it a few months and the result will be awesome.

7 hours ago, Simselli said:

Sorry this is just wrong. I have moved a lot of my 2020 addon airports via Addon Linker, and most are simply stunning in 2024. I don't know why? but i can see me not needing to update many of them at all, as their that good.

For some reasons you haven't read my later post in this topic 

https://www.avsim.com/forums/topic/655151-msfs-2024-update-1190/?do=findComment&comment=5247383

  • Moderator
3 hours ago, DAD said:

just gave 2024 a spin in the neo v2 - and rudder did not work... great, worked before. quit immediately. have no time over the weekend to check into that

I did a long flight in the A330 last night and the landing gear apparently broke before landing. It wouldn’t go down, no matter what I tried, including checking all control bindings for conflicts.

I9-13900K, RTX 4090, DR5-6000MHZCORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11

right now 2024 is not loading at all, menu yes but once I hit fly now - spinning circle and nothing. really sad

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

2 hours ago, Simselli said:

I hope they can do something with the lack of tubeliner liveries, with the aircraft not physically on our computers, or painters pc's, there's no access, and the community freeware has been outstanding the last four year's. 

Agreed, be sure to go vote here and make your opinion known.

https://forums.flightsimulator.com/t/request-for-the-unencryption-and-full-downloadability-of-default-aircraft-in-msfs-2024/667001/113

2 hours ago, lwt1971 said:

I lay it all at the feet of the MS execs, head of entertainment division, etc who almost surely forced the release date to be set in stone for Nov 20th.

It’s a frustrating cycle.  2020 had issues when it was released but now it’s in a great, stable form.  Now we have another sim released too early, and though I’m sure the issues will be ironed out in time, the cycle continues again.

Frankly I wish MSFS2024 became MSFS2025 and released in a condition that let us avoid this early period where it’s full of issues.

Sure I could just continue with 2020 for another year (and likely will for tubeliner flying for a while), but the development attention for most devs will be shifted to 2024.

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

Yup, MS servers are still not serving properly. Melted buildings, trees looking like huge haystacks, blurry textures <le sigh>

5 hours ago, DAD said:

just gave 2024 a spin in the neo v2 - and rudder did not work... great, worked before. quit immediately. have no time over the weekend to check into that

You need to set up 'nose wheel steering' to your rudder axis.

Stu

i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.

11 minutes ago, Bunchy said:

You need to set up 'nose wheel steering' to your rudder axis.

Stu

I did setup everything before and all worked fine- just until the update

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

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