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MSFS 2024 - Sim Update 1 Beta Release

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Wait, you mean there's more fixes than what was shown in the bug fix snapshot? That crazyyyyyy. Also can we all appreciate how hassle free updating 2024 is?

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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  • Or spend every evening flying in 2024 and ignore most of the posts on these forums 🤷‍♂️

  • I had to see for my own eyes!  TLOD is vastly improved.  Flying in the sim looks like flying for real again!  (Even though real simmers prefer their scenery to look like minecraft!) You can see p

  • Don’t normally bother with hassle of a beta but as the release version feels like a huge beta anyway I don’t suppose there’s much to lose.

I'm glad to hear the rain on the windshield is fixed. Was disappointed I didn't see all that rain like in the trailer that plays when the sim loads. Even saw a video of xplane where the rain looked better. 

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I’ve got scenery conflicts where there were none before - doubled up runway textures, doubled taxiway center lines, etc. Seems to be any scenery that I’ve dragged into the community folder…even if I disable the custom scenery in the marketplace/library. Anyone else?

Conflict still exists even when I move/delete the scenery from the community folder entirely. Weird 

Edited by KAS

There are some good fixes I've noticed so far:

Game breaking dim avionics from 2020 addons are fixed!

54284125049_f54867d458_o.jpg

RAIN is working again!

54284133223_4eab3cf878_o.jpg

Live weather is finally fixed if the user changes time of day!  I think this was a requested change - I don't care either way.  But they did listen!

54284145679_a8a374ee8d_o.jpg

Basic Dynamic Registration IS working.  However there is still no panel.noreg (meaning if I don't want to see the dynamic reg on my paint I can't disable it), so you have dynamic overlapping hand painted.  I also noticed a weird issue on my PC24 paint... one side dynamic reg is working and the other is gone lol

54284311755_4199af9744_o.jpg

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(my fps counter was up because imo the SU1 patch introduces a bit less smoothness when panning.  Im running max settings here incl TLOD 400 so the RAM usage and VRAM is just crazy.  Let's hope VRAM gets optimized for SU2 like Asobo says in their timeline!

54284133228_0cc8d21e5d_o.jpg

Unfortunately the extremely over aggressive LOD issues still are present, along with the CJ4 flickering exterior.

I guess steps in the right direction but if this is all - it should be a LOT more fixes.  Oh some people are saying the ini CTD is fixed.  I never use those boring airliners but if so that's excellent news.

 

 

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

26 minutes ago, KAS said:

I’ve got scenery conflicts where there were none before - doubled up runway textures, doubled taxiway center lines, etc. Seems to be any scenery that I’ve dragged into the community folder…even if I disable the custom scenery in the marketplace/library. Anyone else?

Conflict still exists even when I move/delete the scenery from the community folder entirely. Weird 

Ill have to check that maybe remove from community folder as you stated and reboot pc

Rich Sennett

               

I ve got scenery bleedthrough. There is a bug report on flightsimulator.com. I reverted back 

https://forums.flightsimulator.com/t/bleed-through-of-aerial-imagery-with-certain-ground-textures-at-custom-airports/700299/1

Edited by vincentrouleau

Vincent Rouleau

AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte  GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard

2 hours ago, Greazer said:

The endless cycle of 'next gen' flight sim:

- Pay up regularly for new versions and add-ons

- Beta test, Beta test

- Check forums for any current servers or instability issues

- install tweaks to try and get a bit more FPS

- wait for the big hype for the next, next gen flight sim.

I have just had a few amazing flights with SU1.  The textures, clouds, rain all look fantastic.  I should have realised your view would be different.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

55 minutes ago, KAS said:

I’ve got scenery conflicts where there were none before - doubled up runway textures, doubled taxiway center lines, etc. Seems to be any scenery that I’ve dragged into the community folder…even if I disable the custom scenery in the marketplace/library. Anyone else?

Conflict still exists even when I move/delete the scenery from the community folder entirely. Weird 

I just loaded into FT KBOS no issues - but now I cant get it to rain or snow 😞 maybe a reboot is in order - weird it was working - well the rain I didn't try snow

Rich Sennett

               

have to remember to manually re-update DLSS 4 to version 310.1.0.0 after MSFS Beta 1.3.7.0

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since the 2024 Beta reverts DLSS back again to the outdated version 3.7.20.0

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AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Just posting what I posted on MSFS Forums:

I got rain to work but its not automatic you have to pull up low level cloud layer to be large

And top layer pull down on that and play with it - you can get rain

looks like presets may need tweaking - great update looks like a different sim now - good things coming 

I have weather presets payware and they didnt work either - prob just config file discrepancies - no big deal all work out in the end

looking good Asobo thanks much looks very nice

Rich Sennett

               

23 minutes ago, turbomax said:

have to remember to manually re-update DLSS 4 to version 310.1.0.0 after MSFS Beta 1.3.7.0

oh man, thank you! i was wondering why ghosting was so strong lol.

That said, I think it's time to start the migration process. I've never seen the ground so sharp before in any sim.....even the PG is outstanding. THIS is what they wanted to release it as....there are still plenty of bugs, but by and large, this is so much better. It performs amazingly as well.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

27 minutes ago, V1ROTA7E said:

oh man, thank you! i was wondering why ghosting was so strong lol.

That said, I think it's time to start the migration process. I've never seen the ground so sharp before in any sim.....even the PG is outstanding. THIS is what they wanted to release it as....there are still plenty of bugs, but by and large, this is so much better. It performs amazingly as well.

Pretty cool heading in a much better direction thats for sure 🙂 

Rich Sennett

               

VR performance is better now, at least on my first flight. Tracking is more solid, fps is increased, no pauses or clicks in the noise. I think it's because performance in general has been improved, not any VR tweaks by Asobo.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

First impressions: FPS is much improved even with autofps not working with this build yet. Tried the newest DLSS version and it is smooth with minimal ghosting (still noticeable though). Overall good so far

Wondering if I am having massive placebo effect....

I've been a bit unhappy with non-PG buildings in the new sim. They were all-to-often off center from the underlying ortho footprint, and the buildings themselves seemed bland and low-budget... I started wondering if the split with Blackshark had proven catastrophic.

Now, it's gorgeous. (And the orthos seem razor-sharp)

Am I imagining things?

7HU4Ub.png

 

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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