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MSFS2024 SU2 1.4.13 BETA Released

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I’ve not had many hours in the various beta updates as I’ve just invested in a racing sim rig, however after a quick hour in ACC I decided to try the latest update a try.
 

I had zero stutters, up to 99% GPU performance when flying GA around the South west of England, using frame gen 4K DLSS performance mode I’m getting 70+ fps - with near 60 landing at Pilot plus EGGD - performance was very smooth indeed.

2024 is heading in the right direction for sure 👌 

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

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  • I wonder if Asobo is waiting on 3rd party devs at this point... in the dev update last week, the PC12/PC24 were still listed as "In Progress - SU02" which makes me think that Carenado hasn't finished

  • usually when the changelogs start getting smaller, it means it's close to finished

  • All real flightsimmers love the announcements of new BETAs !!😃

I don't understand what's wrong. I install the beta and everything freezes as soon as the flight loads. I return to SU1 and everything works. This didn't happen with the first beta.

yeah I just left the beta and things are running better also

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

23 hours ago, TacomaSailor said:

First try ended with CTD in Free Flight as I began to taxi.

572.83 Driver for RTX 4070S

 


The last few sets of drivers from Nvidia have big time issues, last real stable version is 566.36.
 

 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

  • Author
16 minutes ago, romaf12008 said:

I don't understand what's wrong. I install the beta and everything freezes as soon as the flight loads. I return to SU1 and everything works. This didn't happen with the first beta.

Empty community folder?  If not that should be your first step to diagnose.  I know, not extremely helpful but…

-B

Interesting find by IslandSimPilot

 

FS2024 • PMDG 738, 77F • FSL A321 • A2A Comanche, Aerostar • BS Baron, Bonanza, Caravan Pro • JF Tomahawk • TAOG H500C
BeyondATC • GSX Pro • ChasePlane & Flow Pro • TDS GTNXi • FSUIPC • AutoFPS • RealTurb

9800X3D B650E • ROG OC RTX 5090 • 64GB DDR5-6000 • VKB Gladiator, STECS, T-Rudder • Tobii 5 • ISP 1 Gbps

6 minutes ago, flyingscampi said:

Interesting find by IslandSimPilot

 

Saw it too earlier today and am going to try this ..

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

13 minutes ago, GSalden said:

Saw it too earlier today and am going to try this ..

Can you briefly describe what appears to be a benefit in this approach?  I don't use FG at all after picking up a new CPU because I don't tolerate its various artifacts well.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 minutes ago, Noel said:

Can you briefly describe what appears to be a benefit in this approach?  I don't use FG at all after picking up a new CPU because I don't tolerate its various artifacts well.

Both the frame limiting and frame generation are handled by the sim, not by external drivers/apps.

FS2024 • PMDG 738, 77F • FSL A321 • A2A Comanche, Aerostar • BS Baron, Bonanza, Caravan Pro • JF Tomahawk • TAOG H500C
BeyondATC • GSX Pro • ChasePlane & Flow Pro • TDS GTNXi • FSUIPC • AutoFPS • RealTurb

9800X3D B650E • ROG OC RTX 5090 • 64GB DDR5-6000 • VKB Gladiator, STECS, T-Rudder • Tobii 5 • ISP 1 Gbps

1 hour ago, flyingscampi said:

Interesting find by IslandSimPilot

 

 

Wow.. Im astonished that he is just discovering these essential framegen rules. Then again most people assume turn framegen on and that's it in terms of configuration.

 

 

 

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

1 hour ago, Noel said:

Can you briefly describe what appears to be a benefit in this approach?  I don't use FG at all after picking up a new CPU because I don't tolerate its various artifacts well.

Up to now you would use FG without a limited to get the most benefit out of it.

But that is like Unlimited which might give small stuiters in very detailed scenery 

Limiting the framerate with NVCP also might give small stutters.

Now both the limited and the max frameratd are controlled by the sim. 

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

30 minutes ago, GSalden said:

Up to now you would use FG without a limited to get the most benefit out of it.

But that is like Unlimited which might give small stuiters in very detailed scenery 

Limiting the framerate with NVCP also might give small stutters.

Now both the limited and the max frameratd are controlled by the sim. 

 

 

Limiting the framerate with the driver has never given me the stutters. Setting up the limit to match the display rate should have been obvious to ensure no screen tearing (aka the refresh rate is in sync) and to conserve GPU  and CPU cycle resources.  Unless doing it by modifying the user cfg results in some massive resource saving i am not seeing how this is any different to the setup i have been doing since late 2023 when both the framegen and the locking was external.

As a matter of fact when the SU2 beta for MSFS2024 came out i turned off my driver based framegen and turned on the in game framegen (The only advantage with that one is motion vectors so possible artifacts are now reduced to a minimum) and left my limiter on the driver. The VRAM numbers are similar to his.

His problem was that he was asking his pc to generate  a total framerate over and above what his monitor could display forcing his pc to perform at 100% at all times and using all resources whereas a properly configured framegen system has whatever version of framegen enabled and a properly configured base frame lock that provides a resource conservation benefit and a monitor synchronization benefit all in one.

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

On 1/3/2025 at 1:43 PM, usernamerequired said:

It's definitely a bug that needs to be fixed next update because some PG regions are fine, no spikes but I find the LA area to have the most freezes and spikes.

So if you have a 240Hz monitor there is no way the sim will be able to reach 240 frames...I have mine locked at 40 via Riva Tuner and se Lossness Scaling to auto set scale to 240, its nice an smooth that way but do have a bit of artifacting. But will try to set the 40 frames in the config file and not Rive Tuner to see if there is a difference

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

21 minutes ago, Bill A said:

So if you have a 240Hz monitor there is no way the sim will be able to reach 240 frames...I have mine locked at 40 via Riva Tuner and se Lossness Scaling to auto set scale to 240, its nice an smooth that way but do have a bit of artifacting. But will try to set the 40 frames in the config file and not Rive Tuner to see if there is a difference

Mine is 180 however .. typically you are allowed to change your monitors refresh rate in windows to bring it back down to "reasonable" levels if you so wish. Monitors will typically have a menu of compatible refresh rates that you can choose from. 

 

 

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

13 minutes ago, Bill A said:

So if you have a 240Hz monitor there is no way the sim will be able to reach 240 frames...I have mine locked at 40 via Riva Tuner and se Lossness Scaling to auto set scale to 240, its nice an smooth that way but do have a bit of artifacting. But will try to set the 40 frames in the config file and not Rive Tuner to see if there is a difference

Even capped I get spikes, I've had this issue even on my previous PC so it can't be my hardware. I'm thinking when the PG region is loading in it makes the mainthread go to 100%.

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