May 7, 20251 yr 42 minutes ago, Lucky38i said: Maybe im reading this wrong but what are you trying to say here? I think @Stoopy is saying that since MScenery have already released a Boeing B-52 that they have enough experience to take a crack at producing a correct 777. All while his tongue is firmly in cheek.
May 7, 20251 yr 4 hours ago, LRBS said: Perhaps something intermittent in coding is creating those problems. I don't know, but for sure, something is amiss. It's likely the way the plane handles live weather. If you fly it in the clear weather preset, it is very stable. Using live weather, any sort of wind or gust seems to destabilize the plane. I assume this is mostly an autothrottle issue. Blackbox did a stream recently where he hand flew the approach with autothrottle disengaged with a 12 knot cross wind and was happy with how the plane felt. But flying it with the AT engaged, like Boeing recommends, feels very strange in the sim.
May 7, 20251 yr 17 minutes ago, UrgentSiesta said: I think @Stoopy is saying that since MScenery have already released a Boeing B-52 that they have enough experience to take a crack at producing a correct 777. All while his tongue is firmly in cheek. ohh gotcha gotcha
May 7, 20251 yr Is it just me, or does the 777 (in my case, the F) do a bit of "thrust hunting" when slowing down to set speeds when on descent and final approach? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 7, 20251 yr Author Just now, Christopher Low said: Is it just me, or does the 777 (in my case, the F) do a bit of "thrust hunting" when slowing down to set speeds when on descent and final approach? No, it's not you; the AT is not great at all. 747 Captain for the last 39 years, and still learning.
May 7, 20251 yr I do not recall the P3D version of the 777F/LR suffering from the same problem, although I do remember that it struggled to flare properly at times. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 7, 20251 yr Author 27 minutes ago, RNAVV19R said: It's likely the way the plane handles live weather. If you fly it in the clear weather preset, it is very stable. Using live weather, any sort of wind or gust seems to destabilize the plane. I assume this is mostly an autothrottle issue. Blackbox did a stream recently where he hand flew the approach with autothrottle disengaged with a 12 knot cross wind and was happy with how the plane felt. But flying it with the AT engaged, like Boeing recommends, feels very strange in the sim. I agree with you that there is also an issue regarding how the PMDG handles WX, which adds to the problem. Unfortunately, it's not just that; my testing was done without WX. After noticing how unrealistic it behaves in updrafts, downdrafts, and crosswinds exceeding 25 KTS, I gave up. Initially, Boeing recommended that while hand-flying with AT off, after they did the software update, the AT worked flawlessly, anticipating well ahead of time and adjusting very smoothly without causing any pitch changes, similar to how it does in the 744 and 748. For some reason, they don't get it; it must be someone’s interpretation with poor coding that is messing everything up, and they’re reluctant to acknowledge it. Additionally, there’s another issue: books aren’t what they used to be. Pilots with limited hours in the airplane aren’t quite up to speed, and those not exposed to the real airplane, who don’t understand the systems, begin to spread their own incorrect interpretations. 747 Captain for the last 39 years, and still learning.
May 8, 20251 yr On 5/7/2025 at 8:15 AM, LRBS said: Perhaps something intermittent in coding is creating those problems. I don't know, but for sure, something is amiss. Also, I would like to share with you that these issues are not new to them. We brought this to their attention since P3D, MSFS2020, and now we have discovered the same issue with MSFS2024. Maybe. I don't remember well what sample rate uses the actual aircraft for the FBW, but it should be in the order of kHz (yes, I mean tens of thousands of times per second). Please someone correct me if I'm wrong. OTOH, in the sim, the displays are refreshed barely at 15-30 Hz. If lucky, it can get up to 120 or 144 Hz, but that is still too low. I guess the FBW sample rate is similar. May that explain why it reacts that way? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
May 8, 20251 yr Author 18 minutes ago, Luis Hernandez said: Maybe. I don't remember well what sample rate uses the actual aircraft for the FBW, but it should be in the order of kHz (yes, I mean tens of thousands of times per second). Please someone correct me if I'm wrong. OTOH, in the sim, the displays are refreshed barely at 15-30 Hz. If lucky, it can get up to 120 or 144 Hz, but that is still too low. I guess the FBW sample rate is similar. May that explain why it reacts that way? I don't know. Programming is beyond my knowledge. I also notice some delay in the elevator input/reaction, which none of their a/c have, also in real life, the airplane flight controls movement is there without any delay. Anyhow, as soon as they were quick to take our money, they should figure this one out, or return the money to the customer. PMDG, ENOUGH IS ENOUGH WITH SELLING UNFINISHED/BROKEN PRODUCTS AND EXPECTING TO BE PAID FOR THEM. Edited May 8, 20251 yr by LRBS 747 Captain for the last 39 years, and still learning.
May 8, 20251 yr On 5/6/2025 at 1:38 PM, jcomm said: Has been wrong since it was released for FSX... Is plain wrong in the FS 2020 773... Not going to spend my good money on it just to find out it continues to be wrong as ever 😕 I had to quote this post of mine to amend it because, after having watched a few videos, and one in particular where A330 Driver talks about how the FBW is implemented already in the PMDG 773 released for FS 2020 I have to admit that even with it's limitations it looks better than what it was in P3D. I'm referring to this particular video: The 777 Fly By Wire Explained | Real Airline Pilot Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 8, 20251 yr I would not expect this to get fixed. This unrealistic behavior is in every single 777 they have ever released. It is pretty clear at this point that they simply do not have the ability to develop a 777 that can at least somewhat match the real plane in terms of handling. What we need is another developer to make a 777.
May 21, 20251 yr Is anyone using any of the 777s with SU3 beta? Does the thing work, namely the 777-200ER which is the only one i really want. Thanks. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
May 21, 20251 yr Apparently the 777s are generally having CTDs in SU3 beta right now. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
May 21, 20251 yr On 5/8/2025 at 10:44 AM, Luis Hernandez said: Maybe. I don't remember well what sample rate uses the actual aircraft for the FBW, but it should be in the order of kHz (yes, I mean tens of thousands of times per second). Please someone correct me if I'm wrong. OTOH, in the sim, the displays are refreshed barely at 15-30 Hz. If lucky, it can get up to 120 or 144 Hz, but that is still too low. I guess the FBW sample rate is similar. May that explain why it reacts that way? The real life testing of the engines is done using a Precision Time Protocol over the network in the engine test bed with accuracy expected to be between Nano and Picosecond... Crazy. Edited May 21, 20251 yr by psolk Have a Wonderful Day -Paul Solk
May 21, 20251 yr On 5/6/2025 at 8:06 AM, G-YMML1 said: Actually, you are not fully wrong 🙂 Alex Bashkatov, who is now lead developer for 777, already developed 777 and 747 back in 2002-2003 for Phoenix Simulations (FS2000-FS2004). Yes, I'm that old 🙂 That explains a lot. The PSS 777 flew terribly. And when you have beta testers like Dan Downs saying it flies great, well, it’s never going to get better, just like the sounds which are still terrible (I’m referring to the non engine sounds which were already updated per their posts). Edited May 21, 20251 yr by B777ER Eric
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