May 7May 7 8 hours ago, Ianrivaldosmith said: I did this last year and then ended up taking a year off... Here I am back again, firing up another sim. Here I also am extremely happy to see that people are now taking the LOD seriously, even though I was screaming about it upon release, it was awful then, and it's awful now. It's reason enough not to use the sim (for me). I’m perplexed that such a relatively minor issue would put you off the sim entirely. But of course, that’s all up to what you need from it. I’m kinda the inverse in re XP. It’s improving in many important ways, but there are long standing issues with which I no longer want to deal. In my case, it’s multiple things that affect the entire flight, etc So if I have to put up with a few ai aircraft way off in the distance not having landing gear for 10 minutes, that’s a trade off I’m literally happy to make and even so, there’s too much other good stuff to look at that it just fades to minor inconvenience, on balance.
May 7May 7 7 hours ago, bobcat999 said: Why is it that you guys have to resort to personal insults over somebody's choice of what flight sim they want to use? Seems a bit extreme don't you think if you have to resort to this to kind of language to defend your favourite toy, which is ultimately just a thing putting pixels on a screen. It's called self destructive behavior. dd
May 7May 7 Many users do wipe and re-install to resolve problems … it’s not ideal because you don’t really discover what the problem was and how to avoid it in the future. It’s pretty common for folks to run into the same issues later on down the line after a wipe and re-install … time and add-ons and updates can do that. And this method of re-install isn’t specific to MSFS, all platforms seem benefit from this, but sadly it doesn’t really isolate the issue that caused the problem in the first place. I’m running into similar issues regarding my MSFS 2024 start times, it went from less than 1 minute to 5 minutes or so … it was likely one thing I installed that triggered it but trying to discover which add-on caused it is time consuming and mostly trial and error. I’m not aware of any diagnostics mode that would log in detail durations of specific tasks during the sim start or even entering a flight. I’m sure it exists in a development environment, but doesn’t seem to be available in dev mode … but maybe I missed something? Edited May 7May 7 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
May 7May 7 5 minutes ago, UrgentSiesta said: I’m kinda the inverse in re XP. It’s improving in many important ways, but there are long standing issues with which I no longer want to deal. Same goes for MSFS 2024, I’m not sure why you are surprised? You could apply your own surprise to the issues you have with XP as being relatively minor and others wouldn’t understand. But, whether you understand or I understand or anyone else, not really relevant … the problem exists, it’s real, it’s been demonstrated numerous times, it’s ultimately a bad design decision to improving FPS and reducing VRAM usage … or more accurately a design decision that should have come with a graphic settings slider. And the solution is relatively simple fix not some major overhaul. And the issues isn’t just landing gear in the distance, it’s a long list of smaller objects and swapping of LODs on relatively close objects transforming them into what sometimes seems like a entirely different object or different carrier (push back tugs for example). Using % of screen is simply NOT the correct approach to culling … sure it’s “by design” but a graphics engineer would know it’s NOT a good solution but is a simple approach to reducing VRAM usage and increasing FPS … it’s a sledge hammer approach. Extraordinary claims require extraordinary evidence. - Carl Sagan
May 7May 7 1 hour ago, UrgentSiesta said: So if I have to put up with a few ai aircraft way off in the distance not having landing gear for 10 minutes, that’s a trade off I’m literally happy to make It's not just the landing gear, it's the LOD on everything. Things are popping into place at short distances. I see there is a taxi sign addon to negate the effect with taxi signs. Blacksquare one. Not sure I want to pay money for Asobos problem though, and it's only taxi signs that it will fix. Edited May 7May 7 by Ianrivaldosmith
May 7May 7 1 hour ago, SayAgain said: Same goes for MSFS 2024, I’m not sure why you are surprised? You could apply your own surprise to the issues you have with XP as being relatively minor and others wouldn’t understand. But, whether you understand or I understand or anyone else, not really relevant … the problem exists, it’s real, it’s been demonstrated numerous times, it’s ultimately a bad design decision to improving FPS and reducing VRAM usage … or more accurately a design decision that should have come with a graphic settings slider. And the solution is relatively simple fix not some major overhaul. And the issues isn’t just landing gear in the distance, it’s a long list of smaller objects and swapping of LODs on relatively close objects transforming them into what sometimes seems like a entirely different object or different carrier (push back tugs for example). Using % of screen is simply NOT the correct approach to culling … sure it’s “by design” but a graphics engineer would know it’s NOT a good solution but is a simple approach to reducing VRAM usage and increasing FPS … it’s a sledge hammer approach. My main point is that the grass isn’t greener anywhere else. And that, on balance, MSFS delivers the best overall FlightSim experience available. Not flawless by any means, no. And for sure I have a list of things I’d like to see addressed. But in re “game breaking” bugs…? Sorry, not sorry - landing gear culls don’t warrant the amount of light and heat it’s generating. E.g., Im quite a bit more sympathetic to the cloud rendering and weather issues, myself. But again, none of them are issues that keep me from launching MSFS far more often than the others. And indeed, I barely notice them when in-game. Edited May 7May 7 by UrgentSiesta
May 7May 7 1 hour ago, kevinfirth said: So, first real go on SU5, it's recognising my Fulcrum yoke as a f*cking Tobi, so it's unuseable 😞 Doesn't need to be on the first real go. Played around with it already for a while but yesterday when entering the cockpit my TrackIR wasn't working although I had a green detection light and a blue sim connection light. At the same time I was greeted with a message that I had to center my headtracking which didn't work. Went into the settings only to discover that my TrackIR was detected as a Tobi. Only way out was quit to desktop and restart the sim. Then TrackIR was TrackIR again and it worked. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
May 7May 7 I've noticed that those dreadful black lines on the ocean tiles have all gone now! Very happy! i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light | Doug
May 7May 7 2 hours ago, kevinfirth said: So, first real go on SU5, it's recognising my Fulcrum yoke as a f*cking Tobi, so it's unuseable 😞 It happened to me too. I did not realized that it had renamed it Tobii v2. I renamed it back to Fulcrum One Yoke nad re-assign every axis and buttons to it. Of course the graphic image on the control is still a Tobii. I do not understand why is Tobii showing up when I don't own one.
May 7May 7 1 hour ago, UrgentSiesta said: E.g., Im quite a bit more sympathetic to the cloud rendering and weather issues, myself So you have fix priority (assume that’s what this is really about). At least you get to see the weather, culling prevents users from seeing the object (or just parts of an object) that should be visible. Code changes to MSFS weather system are far more involved than a code changes needed to provide a graphics slider to adjust culling (% screen size). Weather system changes would be a multi-month project. Culling slider would be a 1-2 day project. I personally don’t know how you can’t laugh hysterically at AI aircraft that in many case may show the main landing gear (when closer) but not the nose landing gear. When I got my wife to try MSFS 2024, her first comment was “what’s wrong with that airplane” (pointing out the missing landing gear) as she taxi out to the runway … she made ZERO mentions of the weather or cloud depiction. Edited May 7May 7 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
May 7May 7 1 hour ago, Ianrivaldosmith said: It's not just the landing gear, it's the LOD on everything. Things are popping into place at short distances. I see there is a taxi sign addon to negate the effect with taxi signs. Blacksquare one. Not sure I want to pay money for Asobos problem though, and it's only taxi signs that it will fix. 2 hours ago, SayAgain said: Same goes for MSFS 2024, I’m not sure why you are surprised? You could apply your own surprise to the issues you have with XP as being relatively minor and others wouldn’t understand. But, whether you understand or I understand or anyone else, not really relevant … the problem exists, it’s real, it’s been demonstrated numerous times, it’s ultimately a bad design decision to improving FPS and reducing VRAM usage … or more accurately a design decision that should have come with a graphic settings slider. And the solution is relatively simple fix not some major overhaul. And the issues isn’t just landing gear in the distance, it’s a long list of smaller objects and swapping of LODs on relatively close objects transforming them into what sometimes seems like a entirely different object or different carrier (push back tugs for example). Using % of screen is simply NOT the correct approach to culling … sure it’s “by design” but a graphics engineer would know it’s NOT a good solution but is a simple approach to reducing VRAM usage and increasing FPS … it’s a sledge hammer approach. so just to test this out, I went to a place I know well IRL, and that has always been a strain on my computer regardless of simulator: KLAX, halfway down the cargo ramps. Great view across TWO intermediate runways of the pax gates all up and down the field. traffic, variety and quantity are all set at High, so there are a LOT of static and AI aircraft around. Not the busiest I’ve ever seen KLAX IRL, but certainly representative. Almost every single aircraft, static and moving, have their gear showing, along with ground clutter, taxi signs, etc. The only exception are aircraft and objects way down at the literal end of the runway, and even then I’m seeing the mains if not the nose gear. According to Google Maps, the nearest pax gates are half a mile away, and the far end of the runway where the nose wheels finally disappear is a mile and a half. I’m honestly not even sure I would perceive that level of detail IRL 😂 Not sure what the difference is between mine and y’all’s, but… eta: TBH, what I find far more noticeable are the three-point landings the airliners are pulling off! 😂 Again, far from a deal breaker for me. 🤙 Edited May 7May 7 by UrgentSiesta
May 7May 7 24 minutes ago, UrgentSiesta said: Almost every single aircraft, static and moving, have their gear showing, along with ground clutter, taxi signs, etc Try doing an approach, and watch it all ‘snap’ in to place. Or another suggestion would be to get yourself to specsavers 😁😉
May 7May 7 2 hours ago, UrgentSiesta said: I’m perplexed that such a relatively minor issue would put you off the sim entirely. But of course, that’s all up to what you need from it. I’m kinda the inverse in re XP. It’s improving in many important ways, but there are long standing issues with which I no longer want to deal. In my case, it’s multiple things that affect the entire flight, etc So if I have to put up with a few ai aircraft way off in the distance not having landing gear for 10 minutes, that’s a trade off I’m literally happy to make and even so, there’s too much other good stuff to look at that it just fades to minor inconvenience, on balance. So I literally spent the last couple of days catching up with what 24 has been up to in a year since I left it be, and it has progressed quite well. Found myself a new toy: the great iniBuilds A350 as well as FlyByWire's A380. Good parts: I always fly in live weather and what a day yesterday was for it! I left sunny San Francisco at 7 am or so and went up going to Denver and they just so happened to have a gnarly and snowy day in MAY! I had to do an Autoland because the visibility was just that poor. I technically could have landed it because about 2 seconds before minimums I DID see the runway, but it was too late to oversaturate myself with tasks. From there on it was on to Chicago, where the weather was great. It only went downhill from there. Boston was hairy in some rainstorms and some thunderstorms, but luckily the 85 knot wind blew them in the other direction for me to arrive into a drenched city but under relatively calm skies. From there there was a track to Atlanta and that's where it went awful. I WAS flying the A380 which had NO weather radar and it was ALL thunderstorms and lightning on the entire descent and landing. Finally, a track to Miami where the light of dawn met me as I landed in a calm dawn hours. It was a whole day of flying and it was great (I spent a week in a hospital after a surgery, so I am recuperating at home which is what allowed me such madness mid-week!) The weather depiction and the clouds are MUCH better. I, of course, realized one thing about MSFS2024. I was complaining about its clouds while running on Medium settings. They just didn't compare to XP12. Once I put the clouds on Ultra, it completely transformed them. I was able to also put trees, grass, and buildings on High because Frame Generation allowed me that and the iniBuilds deals with it well. I was running 40 FPS with it on and it made a great difference. The bad: I started off with Live Traffic and ATC on and ended up the last two legs without either. The stupidity of it was just too annoying. I always had Multiplayer turned off because it annoyed me seeing people do stupid stuff, but Live Traffic was pulling shenanigans left and right. ATC was also not managing them well. I was holding short of my runway and she allowed 4 aircraft behind me to plow over me and give them priority. Then she FINALLY cleared me for take off (right about I was about to say oh well and do it anyway)... and IMMEDIATELY after she cleared me, she also cleared the guy behind me, so as I was lining up, he ran me over. I can't deal with that. I'd rather fly in an empty world with no other aircraft than suffer this nonsense. So I turned them both off... Not to mention, ATC failed to descend me on the leg before and I had to ask for altitude decreases, but then they didn't clear me for landing either. At least in XP12 there is a Ready for Descent command where I can ask for it and they will always give it to me. Maybe I remember it with rose-coloured glasses, but I think ATC in 2020 was WAY better and the way live traffic actually worked was better. I wonder why 24 is so much worse in that regard. I have plans to get the TriStar, some new other toys (iFly MAX)... but the sim is doing better. Tried career mode. It's still a bit of a circus. Biggest issue is pushback because those tugs just don't work right (god how I wish MSFS had Better Pushback from XP12), ATC and its lack of logic, and taxiing on the ground it just atrocious sometimes compared to XP. Also, the default airports are a joke and even non-default ones - O'Hare had taxiway markings LITERALLY in the MIDDLE of them, like right on the yellow line. And that one is bespoke. In general, I can't wait to leave the ground. Everything about MSFS airports annoys me. But the nature, trees, environments, are always top notch. Aircraft in the air behave way better than on the ground. Kinda happy to be back at this! But the good news is that I am likely back to splitting my time between XP12 and MSFS 50/50 as I used to back in the day.
May 7May 7 Scenery in the distance does not "pop" when I fly. I use sensible LODs: 140 Tlod Olod. Scenery things that are hidden do not jump into view as I fly along low to the ground. On landing, planes and buildings can and do jump into view. Just they have since msfs2020 was released in 2019. It is not any worse for me than then. When 2024 was released the LODs wherever were bad. They are not for me anymore. I have never had a clue about the complaints of cockpit views loading slowly. I have never seen that even once. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
May 7May 7 2 hours ago, SayAgain said: Many users do wipe and re-install to resolve problems … it’s not ideal because you don’t really discover what the problem was and how to avoid it in the future. It’s pretty common for folks to run into the same issues later on down the line after a wipe and re-install … time and add-ons and updates can do that. And this method of re-install isn’t specific to MSFS, all platforms seem benefit from this, but sadly it doesn’t really isolate the issue that caused the problem in the first place. I’m running into similar issues regarding my MSFS 2024 start times, it went from less than 1 minute to 5 minutes or so … it was likely one thing I installed that triggered it but trying to discover which add-on caused it is time consuming and mostly trial and error. I’m not aware of any diagnostics mode that would log in detail durations of specific tasks during the sim start or even entering a flight. I’m sure it exists in a development environment, but doesn’t seem to be available in dev mode … but maybe I missed something? Reinstalling is definitely a last resort. This is my 1st reinstall since first installing, so I think that's acceptable. You definitely want to try many other things before doing this. Of course too, if I get the exact same issue a month later, I'm going to do a lot more digging before reinstalling again. Considering the sim has been running great up until recently, I'm betting that I won't have the same issue for some time. Hopefully not until SU10 is released 🙂 However, your 2nd point hits it - there's simply a not a lot of debugging you can do. General slowness is pretty hard to track down. You can empty your community folder, clear the various caches, update drivers, etc. I know that addonlinker has a way to search for duplicate icao airport codes. I'm not aware of too much else. You can dig into Windows 11 itself, but I find 11 pretty stable as long as you take care of it. ------------------------- Craig from KBUF
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