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FS2024 - How to Eliminate "Melted Buildings"?

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1 hour ago, ryanbatc said:

I mean yeah I guess. I don't think the technology exists to make huge areas in super hi resolution and without artifacts. But with the way AI is advancing (personally I wish it would die), maybe in the next sim we'll have it.

I wish AI would go away as well, but probably a topic for a different thread...lol. But, I am on the same page as you when it comes to that. 😊

AMD Ryzen 9900X3D & ASUS X870E Gaming Plus MB, w/64 Gb GSkill DDR5 RAM, PNY RTX 5090 GPU, lots of SSD's and M.2 drives, HAVN  Case, Virpil VPC Panels 2 and 3, Virpil Constellation Alpha Stick, Virpil Rotor TCS Plus w/ Hawk-60 Collective grip, TM TCA Yoke Boeing Edition, TM HOTAS A-10 and F/A-18 Sticks and TM TPR Rudder pedals. Currently on Win11

 

 

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  • I can't live without Photogrammetry, I'd rather have accurate if slightly low quality imagery then the generic autogen buildings.

  • The problem with this line of thought is that almost all of the Asobo marketing videos for MSFS2024 showcase very low level flying and highlighting their scenery down low. From helo flights to bush fl

  • You don't have to go to Asobo for that kind of marketing; right here in these forums, you can read a lot of hyperbole about this simulator as if everything were perfect. MFS is a good product, no one

2 hours ago, ryanbatc said:

I don't think the technology exists to make huge areas in super hi resolution and without artifacts.

There is also the issue of bandwidth... higher satellite and TIN resolution = more data to stream. People like to blame the consoles for Asobo downgrading the satellite resolution in both 2024 and 2020, but I would wager the real reasoning behind the downgrade was someone at MS took notice of the bandwidth being used and forced Asobo to cut the resolution to reduce costs.

Apple Maps seems to have higher resolution elevation data for many of their 3D locations than Google or Bing maps... I wonder if this is less about any technical differences and more about the lower popularity of Apple Maps negating the extra bandwidth needed for higher resolutions. The resolutions available for commercial and government use are probably crazy detailed.

2 hours ago, Nandengo12 said:

but in whatever tech Asobo implemented to render the TIN, they should have had it focus only on resolving buildings.

How would that work when trees are obscuring or covering buildings? You'd end up with half rendered buildings.

8 hours ago, Bigmack said:

I fly helos also close to the ground. I keep PG on at all times. I haven't seen melted trees or building since SU3 I think

I for one would love to beleive this. How about some screen shots nice and close to the ground, around 500 feet. If you're looking for a location, I'd suggest the northern side of EGLL..... The buildings there are a melted mess.

Kael Oswald

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As someone living close to Manhattan, I’d love to see what you guys are seeing from the new World Trade Center. Then there are the bridges that haven’t been fixed (the ones where AI interpreted the shadow beneath as buildings). However, this sim is still the best I’ve ever seen so I can’t complain too much.

"I am the Master of the Fist!" -Akuma
 

23 minutes ago, sniper31 said:

I wish AI would go away as well, but probably a topic for a different thread...lol. But, I am on the same page as you when it comes to that. 😊

4 hours ago, Tuskin38 said:

How would that work when trees are obscuring or covering buildings? You'd end up with half rendered buildings.

I think they would need to resolve it cross-referencing the top-down imagery. It is usually pretty obvious on 2D satellite view as to where building walls and vegetation are. But as others have said, that would eat up more bandwidth, in addition to the quality of output.

17 hours ago, Nandengo12 said:

There isn't really any way to avoid it. They are meant to be seen from several thousand feet of altitude, not 500 feet.

A common misconception from some users with this game, why have hot air balloons and other low flying aircraft plus the ability to walk around if we're "meant" to see the world from several thousand feet?

(Not to mention the aforementioned airports slap bang in the middle of these melted areas.)

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47 minutes ago, MarcG said:

A common misconception from some users with this game, why have hot air balloons and other low flying aircraft plus the ability to walk around if we're "meant" to see the world from several thousand feet?

(Not to mention the aforementioned airports slap bang in the middle of these melted areas.)

As myself and others said upthread that usually applies to the type of bespoke scenery that shows up in specific places highlighted in the marketing materials and such. That's a little different than walking around an entire city. But again, that is where Asobo has some culpability for sending a mixed message about what the sim really provides.

Edited by Nandengo12

You don't have to go to Asobo for that kind of marketing; right here in these forums, you can read a lot of hyperbole about this simulator as if everything were perfect.

MFS is a good product, no one can deny that but it has many areas for improvement, some of which remain critical.

18 hours ago, KL Oo said:

I for one would love to beleive this. How about some screen shots nice and close to the ground, around 500 feet. If you're looking for a location, I'd suggest the northern side of EGLL..... The buildings there are a melted mess.

Why don't you take screen shot of what your seeing and location. I'll then try to match the same location and take screen shot. I've flown all around EGLC low and slow. everything is sharp as a tack.

Bill McIntyre

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As far as I see it (speculation!), your hardware doesn't affect the quality of PG that much (if you don't use a rig from 1998 😊 ). Maybe the amount of VRAM from your GPU is a bit of a factor (16GB VRAM is better than 8). But that's it. Also, it's not about your connection. 50Mbit, 100Mbit or more, it doesn't matter. I think it is indeed (still) the response time / bandwith of data, spit out by the MS/Azure server(s) you're connected to. I think, that is the regression you see. So you can do whatever you want on your side, you can't do nothing to make PG look better, until MS is willing to give PG/TIN a bit more priority on their servers.

EDIT: and of course there also could be some issues on the way from the Azure server to your PC. There can be many kinds of bottlenecks in between. But this is also nothing you can change (except for using a VPN to check any differences).

Edited by Watsi


 

3 hours ago, Watsi said:

50Mbit, 100Mbit or more, it doesn't matter. I think it is indeed (still) the response time / bandwith of data, spit out by the MS/Azure server(s) you're connected to.

This cannot be emphasized enough. I keep seeing folks saying things like "it can't be bandwidth, I've got a 2 terrabit internet connection". That's all well and good, and, in fact, overkill on your side. MSFS doesn't really require anything more than average (by today's standards) bandwidth on your end. But mongo bandwidth on your end doesn't help when the servers you're accessing don't have the necessary capacity and/or your path to those servers has bottlenecks.

Even here in the SE US, where MS server capacity seems well above average, I'll occasionally note a bit of softness on weekends when server load tends to be higher.

Scott

Try accessing the DLDSR function in the nvidia Control panel: https://www.youtube.com/watch?v=TTa5C-vrYuA

It turns your, lets say 4k monitor into a faux 8K, or a 2K one into a faux 4K.

The buildings and trees, well everything really should have more body to them.

Also try putting your graphics settings back to default in the sim, and then putting the settings to what you prefer, this gets rid of a lot of screwed up settings that have come in through time.

I know we can choose which servers we access, is there a best practice to discover which has the best bandwidth?

15 minutes ago, Bdub22 said:

I know we can choose which servers we access, is there a best practice to discover which has the best bandwidth?

Possibly by opening Dev mode and displaying the FPS counter. I think there is some network activity readout on there - not exactly sure though.

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