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SU 6 BETA Released

Featured Replies

4 hours ago, abennett said:

Looks like cloud quality in the distance has regressed back to blurry blobs like it was before it was improved in SU3.

LOD draw distances regressed.

Sigh.

I've checked and see nothing of the sort. There's still a ton of the usual transparent nonsense but not the pre SU3 clouds on the horizon.

2 hours ago, simsuper80 said:

Like what the heck are they doing?

They don't seem to care about The most demanding fixes and features.

Maybe verify what he's saying before you pile on.

2 hours ago, Tuskin38 said:

Not mentioned in the patch notes, but the terrain radar is fixed on the A320Neo, will have to check the other default Airbuses.

Edit: Checked them all, it works on all now, including the A400

2 hours ago, Tuskin38 said:

Not mentioned in the patch notes, but the terrain radar is fixed on the A320Neo, will have to check the other default Airbuses.

Edit: Checked them all, it works on all now, including the A400

Not sure if anyone else has noticed but the weird terrain reflections on the windshield of the ATR42/72 are gone. Noticed the improvement on one flight so further testing will have to be done.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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  • Tuskin38
    Tuskin38

    That makes zero sense.

  • I just find the acceptance of blatant shortcomings to be extraordinary, it's that acceptance that equates to poor development strategies because the developers think "oh well it's good enough", well i

  • Rimshot
    Rimshot

    Well, you seem to think you have a monopoly on the truth. You repeatedly judge the developers as if you know exactly what is going on behind the scenes of this extremely complex project. So yes, your

On 7/8/2026 at 7:34 PM, Fielder said:

I"m sure there is for you. But not for me. That just doesn't happen. View change is assigned to my alpha yoke. I flick the button sideways and the view changes. I flick it again the view changes back. After those changes there is nothing wrong with the view immediately afterwards. I never use the keyboard to change views because keyboards are not ergonomic.

This post decribes it perfectly with videos from 2020 and 2024/SU6 when you can clearly see the terrain loading in, this does seem to be improved from SU5.1 where the cockpit also loads in after the view has changed (Bug introduced in SU4) but that's only one aircraft shown. Seems that particular topic with terrain loading and other LODs "popping" into view is finally gaining traction and getting noticed by Community Mods at least.

https://forums.flightsimulator.com/t/su6-scenery-level-of-detail-survey/

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

When msfs2024 was first released, scenery ahead of you coming closer as you flew would pop into your view as you flew along. That issue has been cured by Asobo with memory optimizations. It was much worse than the videos above. I may still have the issue in the video above. I just never noticed it because it didn't matter enough to catch my attention. I always use Ultra for the setting to preload scenery not currently in view.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

managed to do a very successful flight this morning into LGKO/KOS. The new turb effects on finals were brillant, I had problems getting it down on the deck. (but then im not a very good pilot) But the new turb update twined with with Real Turb v2 - https://secure.simmarket.com/m.-a.-realturb-realturb-cat-areas-global-v2-msfs.phtml it was a real challenge. looks promising.

 
 
 
 
 
  913456

anyone having issues with the PMDG 777s having the departure screen go blank after selecting a runway?

Want to know if it's SU6 issue or if my aircraft is bugged.

Edited by Tuskin38

On 7/11/2026 at 4:15 AM, MarcG said:

This post decribes it perfectly with videos from 2020 and 2024/SU6 when you can clearly see the terrain loading in, this does seem to be improved from SU5.1 where the cockpit also loads in after the view has changed (Bug introduced in SU4) but that's only one aircraft shown. Seems that particular topic with terrain loading and other LODs "popping" into view is finally gaining traction and getting noticed by Community Mods at least.

https://forums.flightsimulator.com/t/su6-scenery-level-of-detail-survey/

I didn't watch the video but it's very possible the user was running dynamic settings. In that mode the scenery popping is super apparent. No one with a high end PC should be running that. It's basically for people with potato PCs hehe. I sometimes run that in VR cause it does same some performance

| My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

On 7/10/2026 at 2:25 PM, abennett said:

Looks like cloud quality in the distance has regressed back to blurry blobs like it was before it was improved in SU3.

LOD draw distances regressed.

Sigh.

How else are we supposed to get more performance?

1 hour ago, UAL4life said:

How else are we supposed to get more performance?

Cloud quality has not regressed in SU6, ignore that post.

15 hours ago, Tuskin38 said:

anyone having issues with the PMDG 777s having the departure screen go blank after selecting a runway?

Want to know if it's SU6 issue or if my aircraft is bugged.

mine was fine, I flew it 8 hours from YVR TO LHR 2 nights ago.

 
 
 
 
 
  913456

Honestly them fixing the ILSs and PAPIs is a big deal to me.

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

I did notice the Alps looking like a pea soup of green and grey today, sort of FS98 level of texture.

I cranked up my Rex Atmos to hide it away and focused on the gorgeous foreground scenery. Ah the joys of flying in perpetual Indian smog :D

Edited by Langeveldt

MSFS 2024 and 2024 - in-person and remote optimisation, technical support and flight training

The Flight Sim Doctor

WhatsApp-Image-2026-07-13-at-14.41.47-3.

4 hours ago, Langeveldt said:

I did notice the Alps looking like a pea soup of green and grey today, sort of FS98 level of texture.

No issues with the Alps here.

On 7/15/2026 at 12:14 PM, fakeflyer737 said:

Honestly them fixing the ILSs and PAPIs is a big deal to me.

Just ILS. There is no globally available data source for PAPI positioning. Some notes I've made about this topic on the official forums about our work here this sim update:

The changelog entry’s necessary brevity makes it sound like it was just forgotten to align some ILS. As explained prior in this thread, that’s not really the case.

We took a systematic approach to trying to address this issue on multiple fronts:

  • Fixing some mathematical issues in the vertical part of the ILS guidance in the simulator radio system that could cause strange deviations even when stable near the runway

  • Taking a look at the source data to try to come up with some reasonable inference heuristic to determine what is actually offset and what isn’t, to an acceptable level of error (since the data doesn’t tell us directly)

  • Take those that the heuristic tells us should not be offset, load the sim scenery XMLs, and snap the ILS to the scenery runway

  • Spot-check the heuristic to make sure we don’t have a bunch of snapped things that shouldn’t be snapped, and vice versa

Given that this is done heuristically, it is of course possible that there are a non-zero number of erroneous snappings, but our spot checking did not reveal any. If you see some, please let us know in the beta forums.

This was a sizable project and we hope that folks find the results in SU6 to be a substantial improvement.

And

As far as the PAPI go, our changes in the sim radio code were limited to glideslope deviation math, which mostly caused large swings in deviation near the last 100 feet or so. Additionally, for the stock navdata, we have also used some heuristics to try to align the ILS laterally, and we also have aligned the antennae height to the airport scenery to improve TCH.

As there is no data for PAPI in the worldwide ARINC, there are no changes to the position of these lights at this time. There is no programmatic way for us to determine via the navdata if the PAPI are intended to be coincident or not, aside from having a human check the chart for every ILS at every airport in the world.

For the last two items, if you are not using stock navdata, you will not be a recipient of these improvements (as they are necessarily part of the definitions of the ILS positions in the navdata itself).

And most people may not know, that irl, many PAPIs are NOT coincident with the glideslope on the ILS.

| My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

2 hours ago, ryanbatc said:

And most people may not know, that irl, many PAPIs are NOT coincident with the glideslope on the ILS.

Indeed! On the Jepp charts it's right under the missed approach instructions, with all other notes applicable (Radar required, etc.).

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