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  2. Sadly, that's how things are with all the default ATC in the various sims over the years. FSX, All P3D and now MSFS. They'll give you an ATC of sorts but for the best control you need someone capable of writing a top-notch ATC program. We tried to control Ai ahead of us in Radar Contact / FSX but they had a mind of their own. You were continually fighting the default code to slow them down or speed them up. I remember aircraft zipping past us at supersonic speed! 😁 Whether newer program can control them remains to be seen. It's one hell of an undertaking. What real humans can achieve in the real world is very different to what's possible in the flight sim one. I suppose if you had just 10-20 Ai with just a couple inbound to your runway it could be controllable. But in the 35 years I've had flight sim it's yet to be achieved. Tells you how difficult it is. Yes, zapping another aircraft in front of you coming in to land isn't ideal but it's better than being issued a go-around. For me anyway.
  3. I bought a top-of-the-line Alienware gaming laptop, partly because of the warranty, because laptops don't lend themselves to do-it-yourself troubleshooting. I also paid for the 4-year upgraded service plan. Within the first week, the display started randomly booting up with green dots all over the screen. The subsequent odyssey through their horrid cookie-cutter call-center support, where marginally intelligible offshore handlers led me by the hand through scripted procedures to do things I had already done was several orders of magnitude beyond underwhelming. I never did get the problem fixed, but hey, now I can speak Hindi! The computer went back to Dell and I concluded that the company is no longer what it once was. Never again.
  4. The only crisis that I see exists entirely in your mind. Take a deep breath, relax and enjoy the sim as it exists today. Never been better IMO and MSFS 2024 looks to be another leap in functionality and performance. All good things take time. -B
  5. Hey, I'd like to think it isn't just me <grin>! As far as the simming goes, I've been a computer/PC buff for ever (mainframes since '67, PCs since '85) and was originally a proper little geek, but even in geek mode I could never see the attraction of anything visual based on wireframe graphics, and so the early flight sim environment was checked out and then abandoned, as indeed were pretty much all games. I never did acquire any real interest in games generally (except maybe pinball), and sims only made it back into my attention with MS Flight, as that was the first one with good visuals (for me, anyway). Then via FSX/P3D2+/XP10+ to MSFS and the current quite amazing world representation. As to the flying/aircraft side - well I always have been a bit of a wingnut, with a fairly healthy library (books, remember them?) of aircraft books all the way back to childhood observer books and similar, but in terms of actual flying - no interest at all. Well not so much the flying part, as it is great fun to zoom around in the sky in the sim(s), but definitely not the piloting part. First thing I do with any sim I get in to is figure out how to turn off the ATC - why would I want some other b*gger whining at me in my own cockpit all the time? Best analogy I can think of is driving. I sort of enjoy driving, as in I am happy to settle down to a long drive with a bit of music on etc, but I'm well aware that most of the time while driving you can't (shouldn't) really concentrate on the scenery other than your immediate and nearby surroundings - you need to focus on what's going on around you. And so you actually miss out on a lot of the environment you might be driving through. I remember the first time I drove down the Pacific Coast Highway from SF to LA I found myself having to pull over and stop every few miles in some parts because I was aware that I was driving through some of the most remarkable scenery and not really seeing it. The whole journey took me over twice as long as it should have, but I got some great visual memories (and some lousy photos, but that's another story) out of it. And the sim is the same for me. I keep having to pause and get out of the plane (external/drone view) and have a proper look around, otherwise I might as well still be flying in a wireframe environment. Actually, the driving analogy is apt in other ways as well. If you're driving competitively, such as rally or racing, then control of the vehicle is much more demanding, and no doubt rewarding if that's your thing, and you will have to develop all sorts of other skills to do it properly, plus of course you are really only going to be interested in the very close external environment. And that's the approach a procedural sim pilot will have. And as we've both said, that's the real beauty of MSFS, in that it's the first sim that fully (or at least 90%) caters for both types of simmer pretty much out of the box. Oh, and re the C130 debate - I have just been playing with the C17 from DeltaSimulations on .to, and it too has a fully modelled interior but also the ability to fly with doors open. And for me it does run the C130 pretty close as my favourite STOL transport. I've just been attempting to land it at EGHE - managed successfully the fifth time round! Now if someone would just do the C5, and maybe a bunch of things like the older Stratofreighter, Cargomaster, Globemaster and similar, my hangar could get back to something like it was in FSX (which I got when MS Flight was canned). Life, and simming, is good!
  6. Because of realism and immersion. In the real world planes in front of you aren't zapped into nothing whenever they get in your way. And it's just great hearing ATC talk to planes you can actually see (instead of hearing some fake chatter). It's also nice to be treated just as any other plane out there. Makes the world around you so much more alive and real. And what's the use of Air Traffic Control if it doesn't control any air traffic? You might as well fly without it then.
  7. So these Google links appear to not work. It's been a year so maybe same as vanishing from flightsim.to. The second alternate link that someone shared above is infected with a virus so beware. It's the only one that might have worked but my AV shut it down. Maybe that's why the others keep getting taken down.
  8. I don't know any p3d at all but yes, AP with fly VOR to VOR and HDG works all set from the Panel.. cheers 😉
  9. If you use FG you need HAGS on, and if you use AMD X3D cpu's you need Game Mode on, the rest? personal options.
  10. The power off stall/spin can be recovered by full back elevator and a little opposite rudder with a 400 ft loss of altitude. Is this really possible with a PA38? That is not how I was taught in real life on other aircraft ie Power off . stick neutral full opposite rudder pull out gently adding power slowly Nice model but perhaps msfs limitations explain why I've managed to recover from spins in this non standard way.
  11. We have a sim so advanced where people are tinkering with fine mass and balance, aerodynamics, handling, microbursts, standing waves, flows, behaviour of things like packs, APUs, tillers... And yet for AI we have to go into another program and delete aircraft manually that cut us up on landing? There's a massive discrepancy there.
  12. Well theoretical it's the same thing, just has to be able to cope when YOU do something it isn't expecting... for IFR at least. G
  13. I seriously doubt if any ATC developer can get good AI control and good ATC operation, both at the same time. It is too much for one program to handle.
  14. I just never put any thought into it. also I’m pretty sure the first several were just links, not entire copy and pasting
  15. Today
  16. Funny you haven't brought that up in nearly 4 years of AVSim doing it...
  17. How do I turn them off in 13.26.2.0 ... found some postings online, but nothing up-to-date ...???
  18. That’s not censorship I don’t understand why we were copying and pasting the entire weekly updates here anyways. What was wrong with just linking to the page? Isnt that plagiarism?
  19. Which is what they're asking, next step would be to force it hence censorship.
  20. That’s not what censorship is. Wow. Censorship would be not letting us post the link at all.
  21. If that's what they do that's fine, but to ask people not to share the initial post is very clearly an attempt at censorship. Seems like a complete waste of time adding things to a weekly updates when it could simply wait for the following week, I refer them (you) to my earlier comment that they have far more pressing issues to deal with than this.
  22. It’s perfectly acceptable. They’re busy working on another project. And yes, they said they’re going to try and add FSR3 to 2020 after 2024 releases
  23. Crikey I stand corrected on that aspect, took them long enough though as that started with the UK & Ireland update.
  24. They have added info to weekly updates before after they were posted.
  25. According to Gary Summons (UK2000 developer) they seem to have resolved the issue with the "purple and lime green textures" on the Isle of Man
  26. Then they shouldn't post anything, what they post at that precise moment is correct at that time and can be freely shared elsewhere.
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