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  2. FSHud does not have voice input, in this regard is just like default ATC, you chose an option from a list. What it does and those two aren't is that it controlls traffic and manages separation between aircrafts on the ground or in the air.
  3. How can the SayIntentions team fix inherent flaws with ChatPT with respect to ATC, if they can't change the source code and design of ChatGPT? Probably to be able to fix some inherent issues, SayIntentions would have to change some of the source code of ChatGPT. In the end, SayIntentions is just using ChatGPT, like they are using an API. When you use an API, typically you can't change the base code or base design of the API engine.
  4. I don't disagree with anything you wrote, still doesn't change the fact that I think they will not deliver a comprehensive solution and will leave this to third parties.
  5. Someone back in the day did convert all of the FSX missions for v4 but it was not legit (no permission!), all the links on google are now dead.
  6. That suggests you opted for AIGFP alternatives. Keep away from t'internet on your flights.
  7. You can also edit the shortcut to run the app in admin mode.
  8. Triple7Guy has said that as soon as the PMDG 777 drops for MSFS he will abandon P3D. Personally I am going to wait for FS2024 before I decide.
  9. As far as I can read on the forums, MSFS will only generate contrails for AI aircraft if the player is in a plane that generates contrails itself… don’t ask me about the logic behind that 😂
  10. HT adds to the energy needed per core and, hence, the heat and, in turn, the risk of throttling. That price might be worth paying in some edge cases where the performance of your main application scales more-or-less directly with the available thread count. But MSFS is not that kind of application: the law of diminishing returns on thread numbers kicks in at about 4 or 5. For MSFS, the clock speed is more important and since this is threatened by energy use (throttling) it is usually best to turn off HT when your main application is MSFS. A modern CPU has more than enough “real” cores for MSFS not to benefit from having extra “virtual” ones. (Having said all of that, tbh as I recall it makes hardly any difference when tested with Capframex).
  11. My understanding is that FSHud does not accept a wide range of voice input and understands the different variations of voice input, like BeyondATC does? Does FSHud even have voice input at this stage? If that is the case, how can FSHud be compared to the other two? The other two, SayIntetions.AI and BeyondATC, accept voice commands and also understand (to an extent), variations of voice input and variations of word usage.
  12. The funny thing is that right now not many people seem to be angry. On the contrary, a lot of people on Discord say how good and great BATC is... and then say 'only this or that didn't work'... Like not being vectored or wrong descent commands or losing contact... I really wonder if they'll say BATC is still good in a week or so. Most people don't want to get angry right after a purchase: it'll take some time before they get upset. ;) I recognize every posted problem from the beta... Curious to see if they can suddenly and magically solve those bugs within a few days now BATC is EA.
  13. I have that unsatisfactory feeling too! But yes, it's only for a brief second so not like it's sitting there all day at TJmax. My plan over Europe is to run w/o DynLOD and launch it only if I run into these issues, which so far has really only been the one flight described.
  14. I had a similar thing happen to me. I was setting there in my Diamond DA62 and all of a sudden it started to taxi across the field. I tried to steer it and applied the brakes, but nothing happened. hit esc. I don't know if it had anything to do with this scenery or not. This scenery is the best thing I've seen. glad I finally got it to work. I especially like inside the terminal with all the people. Very realistic. Roy
  15. New update for this little gem, version 1.2.3 available right now, hope you’ll enjoy: Add object on final runway 4 to cover the satellite image Replace all default windsock objects with new free animated US/FAA 100% orange windsocks Available freely for PC : https://flightsim.to/file/47354/agua-dulce-l70
  16. To be fair, I think some of the ATC code was legacy code from FSX? If they have a much more advanced ATC system in MSFS 2024, they probably threw out the old FSX ATC code and started from scratch. As a software developer, it's not easy to follow and change code written by somebody else. It's like you have to pick up after the mess they left. So I can imagine the Asobo developers struggling with the legacy FSX code for ATC.
  17. You guys must have all missed the part where the dev put it to a vote and the majority asked them to release early. Several of us said yes, release early but just be prepared for the dogpile of people outraged that you released early, and don't be surprised if some of the people who voted for you to release early to be angry at you for releasing early. I'm glad I'm not a dev. You just can't win these days.
  18. Tomorrow, Avsim space cadets. First crewed Starliner mission to ISS.
  19. And it seems, it is always almost ready to release. 😉
  20. I think msfs' own AI traffic should have contrails too, but I never tried so I can't say for sure. Nicer contrails would be my only reason for buying simFX, but I read here that they're heavy on framerates.
  21. Watch airplanes moving around at an airport. Pretty cool. https://www.flightaware.com/live/airport/KATL/surface Gregg
  22. Hello Charlie, finally today, after many weeks of not being able to I manage to login to the Forums page & Post 😀 Hope it stays like these for many days... I didn't do or change anything, only difference is It's raining today. 😉 Berlopez
  23. I can tell you right now Microsoft will never release a comprehensive ATC solution that will be spot on with real world procedures, so you can stop wondering right now, lol. They struggled to fix the simple stuff in ATC for four straight years for crying out loud.
  24. Because I've previously seen a recommendation to disable hyper threading overall and this is a way of doing so just for MSFS. I'm going to test more, but it did feel like performance loads were handled better.
  25. Yes it is correct. Your FG Active FPS is set to 50 but FG is currently inactive, so the app halves that target value internally to 25 and the 33 FPS FG Inactive FPS your screen shot shows you were achieving is above that so the clouds stay at Ultra. If you'd given MSFS the focus again, your FG Active FPS would have shot up to over 60 FPS and you are still above the your target FG Active FPS of 50, so clouds will still remain at ultra. This is how it should behave with FG active and inactive.
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