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New "revolutionary" version of Active Sky coming

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As much as I'd love realistic and good weather engines both REX and Active Sky has become too complex. The wealth of options is a bit overwhelming for some of us.

 

Improved usability and easy to understand explenation of all parameters within the program (not needing to consult a manual) would be nice.

 

Wouldn't their idea to eliminate modes be a step along the path, though?  The only thing I've ever adjusted on it other than that is turning the wake turbulence down. 

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

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  • Commercial Member

Call me a cynic, but FSX's weather engine imposes some real ridiculous limitations in terms of what you can do. So straight away you know at least some of that post is nonsense, i.e. "we have managed complete control of the weather environment WITHOUT COMPROMISE" - they clearly haven't given how certain aspects of weather you can't even simulate properly within FSX (proper visibility/fog reductions, it's hard coded within FSX - so that can never be properly fixed). 

 

I'm not attacking them, I've used their products since ASv6 (up until FSGRW that is) but a lot of that post just reads as a hyped up advertisement and gives no real specifics - although I'd love for them to actually pull off what they're saying. 

 

While the graphics engine may have that flaw...I would be careful about making such statements without knowing what they are actually doing. example: I still laugh my butt off at some of the statements I have seen regarding the use of DirectX11 in FSX.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

While the graphics engine may have that flaw...I would be careful about making such statements without knowing what they are actually doing.

 

Unless they have edited core FS files to fix wind shifts and cloud popping/redrawing at random then I fail to see how they can make any 'without compromise' statements.

 

Be interesting to see what they come up with anyhow. I currently use OPUS but FSGRW looks tempting and I may even jump back to AS if that improves upon any of the current WX apps.  and after looking at the recent updates I will stick with OPUS.

  • Commercial Member

If you know what you are doing you can intercept instructions in just about any program and replace their outputs with your own(incidently that includes the graphics engine) on the fly. Kinda like fixing a car engine while it is running. However doing this in a program is actually possible. So...they might just have a solution to the cloud popping and wind shifts and such. In the world of 1s and 0s, anything is possible.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

There is a war raging who will develop most impressive weather engine.

 

 I like the bonus implementation of the cameras in OPUS. Even more I like the idea of using my 360 controller for PC to walk around the airport using both axis just like I would in a FPS game. (Left stick - move forwards,left,right,backwards - right stick - move view upwards, downwards, left, right - press left joystick down to reset view or whatever. Very interesting indeed)

 

Still going to be interesting to see the all the comparisons between the 3 (not including REX as worst of the lot) in 6 months time.

 

Enough about OPUS from me as this thread is about AS :lol:

This has gotta be something that runs completely external to FSX and inject only what's needed bypassing and shutting down the internal FSX bugs and limitations. Properly over coming cloud popping and wind shifts would be huge as would be icing and adverse affects of thunderstorms. Interesting stuff.

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

I'm hooked on Opus for two functions only: camera control and, sometimes, weather down low.

 

AS2012 is the only program for me when flying high; it gets winds/temps right up there unlike any other program I've tried. And, yes, I'm definitely biased.

Wayne Klockner
United Virtual

BetaTeamB.png

 

I'm hooked on Opus for two functions only: camera control and, sometimes, weather down low.

 

AS2012 is the only program for me when flying high; it gets winds/temps right up there unlike any other program I've tried. And, yes, I'm definitely biased.

 

From what I've seen, AS2012's aloft winds and temps aren't that accurate, especially not compared to ASv6.5. They get reported as one thing by the application and then interpolated/injected very incorrectly. When I bought FSGRW a few weeks ago I was pretty much convinced it was going to be terrible for aloft winds, but to my surprise it corresponds near enough identically to wind charts and injected winds actually correspond to what the application reports the winds to be. 

Luke Harvest

From what I've seen, AS2012's aloft winds and temps aren't that accurate, especially not compared to ASv6.5. They get reported as one thing by the application and then interpolated/injected very incorrectly. When I bought FSGRW a few weeks ago I was pretty much convinced it was going to be terrible for aloft winds, but to my surprise it corresponds near enough identically to wind charts and injected winds actually correspond to what the application reports the winds to be. 

 

I haven't seen that discrepancy as yet; on a flight in the PMDG 777 last night, AS2012 reported winds that were confirmed by the aircraft (on the ND) with VATSIM weather downloads enabled.

 

In any event, even better things are on the way from HiFi Simulations.

Wayne Klockner
United Virtual

BetaTeamB.png

 

Call me old school but I am still chugging along with Active Sky Evolution. I have failed to see anything remotely better on the market and I feel inclined to believe that most of these new "weather engines" are mere service packs marketed as "new" products...

 

Until I see results that look extremely accurate without the FSX weather issues, I think I am going to hold onto my money rather than fall for a marketing gimmick.

Surprised not to see it mentioned here...

 

It has been mentioned some three weeks ago which is how old the announcement is. We are all still waiting for the full feature list that should have been published 'during the coming days'... which have already passed by now and there is nothing but silence.

 

Maybe they will surprise me but it sure feels like they are desperately trying to keep everyone from buying OpusFSX or FSGRW...

If you know what you are doing you can intercept instructions in just about any program and replace their outputs with your own(incidently that includes the graphics engine) on the fly. Kinda like fixing a car engine while it is running. However doing this in a program is actually possible. So...they might just have a solution to the cloud popping and wind shifts and such. In the world of 1s and 0s, anything is possible.

 

To do so would need the code that is in place and causing the issues to be bypassed if it can't be altered directly. How could AS possibly do this? Regardless of any way to get data into FS the 'faulty' code will still be performing its tasks undermining whatever it is you are trying to do.

While I really appreciate what I have with FSGRW, I am also an AS2012 user, and HiFi Tech has been around for quite a while and they were actually the creators of the modern concept of a weather injector.

 

I think HiFiTech deserves some good credit at least for what they started doing long ago... and their products have been those I always ended up choosing.

 

I never used OpusFSX, nor REX, but they certainly have their strong points as well.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I wonder if we can finally enable turbulence when using complex aircrafts?

 

*finally*? I've never disabled turbulence and never had an issue using any PMDG products with AS2012/FSGRW using turbulence. 

Luke Harvest

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