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New "revolutionary" version of Active Sky coming

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Surprised not to see it mentioned here...

http://www.hifitechinc.com/forums/showthread.php?1147-The-next-version-of-Active-Sky

 

Being a long time customer of their products, I'm wondering what they have up their sleeves....  :huh:

I also have OpusFSX and use them both (not at the same time  :P ). Generally Opus for VFR/GA and Active Sky 2012 for tubeliner flights.

Hope there will be someting of an upgrade discount for existing customers though...

 

Regards,

Frank van der Werff

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There is a war raging who will develop most impressive weather engine.

 

- REX

- Active Sky 2012

- Opus

- FS Global Real Weather

 

FSGRW is currently my fav, and I'm using the limited demo lol.

 

HiFi announcement of new AS sounds very promising, and as far as I can see there is a new trend followed, which is - very simple weather engine with minimum user interaction providing realistic weather environments. And that's good! After endless hours of various FSX tweaking, I certanly don't miss bunch of tweaking options in AS2012 for instance.

 

 

Sent from my U8815 using Tapatalk 2

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

As much as I'd love realistic and good weather engines both REX and Active Sky has become too complex. The wealth of options is a bit overwhelming for some of us.

 

Improved usability and easy to understand explenation of all parameters within the program (not needing to consult a manual) would be nice.

Simmerhead - Making the virtual skies unsafe since 1987! 

Woohoo, I'm happy! An avid user of AS2012 and I find it very simple to use and edit additional wind and cloud layers.

Simmo W, Melbourne, Oz
http://www.youtube.com/user/id5556
 

Hooray, an announcement of an announcement! 

 

Still, looking forward to this if they are actually able to do what they're saying they can. 

Well... they don't announce nothing that FSGRW isn't already doing right now... I guess I'll pass.

 

Sent from my HTC Desire using Tapatalk 2

 

 

HiFiTech has allways pushed the limits of what can be done regarding weather injection in FSX, so, this can only be GOOD NEWS :-) right?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

So with this new version there will be no excuse like "This is a bug in FSX and we have done our best to work around it".

I am not sure you can improve over OPUS at least not very much. Sorry guys but I am a little bit skeptical.

 

Bob

Officially retired

 

So with this new version there will be no excuse like "This is a bug in FSX and we have done our best to work around it".

 

Not a chance. FSX has problems with the weather and thats it.

I'm very happy with what they did with cloud thickness in AS2012 SP1.  I remember, after I installed it, thinking "crap...now I have to really fly this."  The new changes are welcome getting rid of the modes and transitions. 

 

One challenge I hope they can handle is turbulence...inside of cells and squall lines, below the bottom layer of clouds.  That would be a wow thing with me.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Call me a cynic, but FSX's weather engine imposes some real ridiculous limitations in terms of what you can do. So straight away you know at least some of that post is nonsense, i.e. "we have managed complete control of the weather environment WITHOUT COMPROMISE" - they clearly haven't given how certain aspects of weather you can't even simulate properly within FSX (proper visibility/fog reductions, it's hard coded within FSX - so that can never be properly fixed). 

 

I'm not attacking them, I've used their products since ASv6 (up until FSGRW that is) but a lot of that post just reads as a hyped up advertisement and gives no real specifics - although I'd love for them to actually pull off what they're saying. 

Luke Harvest

I am not attacking them either but enough is enough on 3rd party companies trying to fix something that cannot be fixed.  If anyone is going to get it right it is going to have to be Lockheed P3D.

 

Bob

Officially retired

 

As much as I'd love realistic and good weather engines both REX and Active Sky has become too complex. The wealth of options is a bit overwhelming for some of us.

 

Improved usability and easy to understand explenation of all parameters within the program (not needing to consult a manual) would be nice.

+1

with out more information its a guessing game on what might be done, Im looking forward to the announcement though :)

-Paul-

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