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Posted v recently on LM forum...cant help but set a hare running...v3 in active development??

 

"Looking back at how the tessellation routine works, there are some approximations being used with regards to the proper surface normal of the world at a give point. Each tile has accurate position data for the corners of the tile at zero altitude. Elevation data is used to shift points up along the direction of normal. The surface normal approximations are likely the cause of the shift. I will create a ticket to address the issue in v3. Making a change to the core algorithm for tessellation is too risky for v2 at this stage of the game. I’m sorry we weren’t able to figure this out sooner.

 

Beau Hollis

Prepar3D Rendering System Lead

 

Regards Saul, Forum Moderator for the Prepar3D® team."

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

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Good find. Good to hear there's definitely a v3 in the works, although I think we all suspected as such, but the confirmation is nice (as well as tesselation improvements!)

Shuai Li

 

MqMT51D.png

Deleted: Should have finished reading the statement. 

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

Posted v recently on LM forum...cant help but set a hare running...v3 in active development??

 

And more ... no I'm not going to provide any details.  Hopefully LM provide 3PDs a more clear road map so they don't post using 5 month old information.

 

Cheers, Rob.

  • Author

No details required Rob. Both you and D'Andre at Airdailyx have hinted at some inside knowledge that you aren't allowed to talk about, one assumes under NDA at present time. Both of you were on the v2 beta team, which was also NDA'd. It stands to reason that you both would continue. What would 'be more' than active development?

 

One might reasonably conclude that v3 is already in early alpha/beta or imminently about to be so...

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

I don't quite see how it could be a typo since they state that they aren't going to include it in the v2 fork because of the potential for issues.

 

I corrected myself.

 

Deleted: Should have finished reading the statement. 

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

After waiting for quite some time to do the jump onto the P3D wagon I must admit it does feel very good to be using a platform that is actively being worked on and further developed.

 

 


I must admit it does feel very good to be using a platform that is actively being worked on and further developed.

Well that's exactly it,  P3D is been updated every couple of months so yes its all good.   I have my little set up running pretty good and im happy.  I will say this though,  because i have everything running fine now on 2.5 i might skip the next couple of updates and wait for the next big one.   But hey its all good news. 

 

 

 

That is fantastic news!, I wonder if there is a big line for Beta test team applicants. I would like to provide insight on people with slower systems such as my self.

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See my Trailer: A Year Of Flight

 

 


Good that April, 1st is over. Great news! Thanks for posting!
 I'm on guard for paybacks.

 

 


That is fantastic news!, I wonder if there is a big line for Beta test team applicants. I would like to provide insight on people with slower systems such as my self.

 I prefer to think of it as aging like a fine wine (...whine?  sp?).  All Rob has is the New Coke

I'm actually enjoying P3D performance as it is right now.  As long as I stay away from MOA's (Most-likely OOMing Area ... just thought up that now, don't actually get them very often though).

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

No details required Rob. Both you and D'Andre at Airdailyx have hinted at some inside knowledge that you aren't allowed to talk about, one assumes under NDA at present time. Both of you were on the v2 beta team, which was also NDA'd. It stands to reason that you both would continue. What would 'be more' than active development?

 

One might reasonably conclude that v3 is already in early alpha/beta or imminently about to be so...

Good try Kevin, well see if Rob goes for your bait... ;-) but frankly it could be just 2.6 under NDA.

Pierre

P3D when its freezing in Quebec....well, that's most of the time...
C-GDXL based at CYQB for real flying when its warming up...

I'm not going to provide any details. 

 

Can you answer the following, kind sir? Would this statement:

 

Looking back at how the tessellation routine works, there are some approximations being used with regards to the proper surface normal of the world at a give point. Each tile has accurate position data for the corners of the tile at zero altitude. Elevation data is used to shift points up along the direction of normal. The surface normal approximations are likely the cause of the shift.

 

... affect Orbx's lack of ability to create v2 installers for previously developed high-altitude airports, like KJAC and KWYS? 

 

Thanks man.

 

Aaron

Aaron Thacker

 

I hope I don't have to pay for all my stuff again (ie PMDG NGX)

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

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