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Looks interesting... nice fluffy clouds.

 

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It's probably about time they came out with a new version rather than just free updates.

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It looks great...really great...but what happens when you fly in them?  Zero visability, I hope. 

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It's probably about time they came out with a new version rather than just free updates.

It includes Textures as well so it seems!! REX might have a new kid on the block...!!!

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I guess I'm not sure what's exciting about it?

 

looks like a lot of what I see now?

  • Upvote 3

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"Textures will be automatically installed and updated dynamically as long as ASCA is running". And I'm sure that is based on real world weather conditions were your aircraft is at. 'Nough said, take my money!!

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"Textures will be automatically installed and updated dynamically as long as ASCA is running". And I'm sure that is based on real world weather conditions were your aircraft is at. 'Nough said, take my money!!

 

What is ASCA?  

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I am purely guessing off what I saw in the video, Active Sky Climate Automation??

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Hope they can keep the fps friendly.

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I'm pretty sure that I noticed a few cloud textures that caught my attention, a couple of pretty tall thunder heads that I haven't seen depicted as well before. Active sky use to offer textures, AS 2012...(about 2007?) then they dropped the textures. Maybe they have snagged a new artist.  

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Looks like they beat REX to the punch.

 

It want long ago that REX had announced a similar project that was going to be able to load different textures on the fly but now the Hifi folks have done it first and actually have something to show.

 

Should be interesting to see how it pans out.

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What is ASCA?

 

At 01:39, the title of the window says 'Active Sky Cloud Art'.

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It's pretty inefficient that we have two run two different weather programs, one for the engine and one for textures. This is a great idea, looking forward to it.

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Didnt the textures load abruptly than a smooth transition to the new weather data?

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Didnt the textures load abruptly than a smooth transition to the new weather data?

I saw that, hopefully that will be smoothed out. That sudden abrutness was very noticeable and an immersion killer.

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I'm wondering... since there is really no way to recoup VAS (used memory devoted to FSX) when the program is running, will loading new textures just result in increased memory usage?

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I'd rather pay $30 to fix "popcorn" cloud  bug once and forever instead of auto texture-injection. It's not problem to do this manually

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I'd rather pay $30 to fix "popcorn" cloud bug once and forever

 

The fantastic freeware RealismShaderPack program fixed them for me. clouds never looked as good.

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auto texture-injection. It's not problem to do this manually

If it were that easy, we ALL would have been doing it YEARS ago.

 

Yup, I can see it now - pause sim - find new textures - backup old textures - copy new textures - unpause sim - reload weather.

 

Not hardly..

 

Vic

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It's pretty inefficient that we have two run two different weather programs, one for the engine and one for textures. This is a great idea, looking forward to it.

You actually don't.. One is a texture program, not a weathee program...

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Hi all,

 

Just a quick note that we'll be revealing more info at FSCON (as well as a full demo everyone can try themselves) and plenty more to follow that.  Regarding "instant change": when you initiate a change manually you'll want to see that change instantly, but not during auto changes, so it would be ideal to have both instant and smooth, right?  Kind of how Smooth Theme Reloads work.  We've put immense amounts of work into all of this and are looking forward to showing everyone.  With a very short teaser video there wasn't enough room to show off much at all, but that will all come very soon.  Thanks!

  • Upvote 13

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When is FSCON?

June 11-12

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Hi Damian,

 

Instead it would make more sense to instantly change the weather , but not from the aircraft position, but a few miles out.And then interpolate a gradual change from current location..that way you don't have clouds in front of you disappear out of the scene..

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You actually don't.. One is a texture program, not a weathee program...

 

you wrote, quoting my comment: "one for the engine and one for textures". Thank you for pointing out that the program I said was a texture program is a texture program!

 

As most people are aware, AS Next does not provide cloud textures, hence the need for a second program. Previous versions of HiFi's weather software that I have owned have included this function - and the key point of this thread is that their upcoming software will again include this feature, potentially obviating the need for a separate cloud texture program and allowing for greater integration between engine and graphics.

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