bosflo

What's the deal with ORBX vector?

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Lately I have been reading lots of posts that people are having numerous problems with sunken runways, elevated airports, mesh problems and more. They seem to be related to orbx aec tool. I myself am having problems with sunken airports and the "fix" is to run the aec tool. It doesn't work for me and it seems like it's not working for other people. Did orbx change something lately that is causing all these situations? thanks

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Works fine for me, no issues with it whatsoever.  Often times people have a third party addons for AI Traffic which installs it's own AFCADs (airport layouts) or have scenery prioritization wrong.

Best wishes.

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 Similar to Dave's reply, but most commonly it's user error where they've added scenery and not removed conflicting airport files or followed/searched for compatibility threads about those addons. 

 

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Some issues I have come accross with it is I will have airports that need an AEC correction but don't show up in either of the lists. And doing the Makerunways fix thing does not help either.

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2 hours ago, bosflo said:

Lately I have been reading lots of posts that people are having numerous problems with sunken runways, elevated airports, mesh problems and more. They seem to be related to orbx aec tool. I myself am having problems with sunken airports and the "fix" is to run the aec tool. It doesn't work for me and it seems like it's not working for other people. Did orbx change something lately that is causing all these situations? thanks

Keep in mind that the auto configuration portion of the tool only works for scenery that uses the old scenery.cfg install method.  I will not work with sceneries that use the new xml method.  You can manually disable AEC in the boxes at the bottom of the page, and it works just fine.

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Have had elevation issues since day one.  Many of the airports effected are default as well.

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Run the Lorby Addon Organizer to export entire scenery library to a temporary scenery.cfg to be read by the Orbx AEC tool. In other words all sceneries using the xml method are added to a temporary scenery.cfg. Same for the MakeRwys tool.
TBUWMCu.png?1

Edited by Bills511
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4 minutes ago, Bills511 said:

 

Run the Lorby Addon Organizer

 

That's an excellent idea, which I'm going to try. But the fact that Vector doesn't recognize the add-on.xml method just emphasizes how out of date that Vector is.  I mean when is the "frozen water" bug going to be fixed?

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10 minutes ago, jabloomf1230 said:

But the fact that Vector doesn't recognize the add-on.xml method just emphasizes how out of date that Vector is.  I mean when is the "frozen water" bug going to be fixed?

Agree 100%

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What's the problem?

I ran the Vector elevation tool, applied it when it was done, restarted P3D v4.3, and elevation problems solved. I own thousands of dollars of ORBX sceneries and have not had a serious problem yet (except a correspondingly lowered bank account).

Love the snow banks, although there was not enough there that would need snow tires and chains on my truck. Looked pretty light being from New Brunswick and all. However I imagine it looks daunting and scary for an Australian used to only dust storms!

:dry:

Kind regards,

Spirit Flyer Stephen

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1 hour ago, SpiritFlyer said:

What's the problem?

I ran the Vector elevation tool, applied it when it was done, restarted P3D v4.3, and elevation problems solved. I own thousands of dollars of ORBX sceneries and have not had a serious problem yet (except a correspondingly lowered bank account).

Love the snow banks, although there was not enough there that would need snow tires and chains on my truck. Looked pretty light being from New Brunswick and all. However I imagine it looks daunting and scary for an Australian used to only dust storms!

:dry:

Kind regards,

Spirit Flyer Stephen

The problem is right above. Lots of airports which is not supported by Vector given problems and manual work .

One of the reason i have it disabled in scenery.cfg. I have just come to a point where no auto updated add-ons is a no-go.

Hopefully developers will look at how PMDG ,Oldprop etc are looking into the future . 

Thanks Michael Moe 

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To be honest since doing a full install of P3Dv4.3 I haven't got round to installing vector but installed all of my ORBX all regions except Alaska, and I don't miss Vector.

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Another point is that P3Dv4 came with a major update of the default vector data. In many places it is hard to tell the difference. It never was their favourite product and maybe they will discountinue it at some point.

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For all its niggles, Orbx Vector is not just about airport elevation points, it's also about accurately depicted coastlines, rivers and other water bodies.   Flying over any coastline, or area where there should be a water body -  without vector data installed, soon makes it apparent how essential Orbx Vector actually is.  Those angular coastlines are awful without it.  

 I can think of perhaps one example where Vector Elevation Correction has not worked for an airport which left obvious issues.   In all other cases it has worked very well.  The frozen water bodies issue is annoying,  but who really needs it.  Turning it off is a non-issue.

Turn most of the roads, bridges , tunnels and all of that nonsense off, keep the rest.  It is still an essential,  'must have' installation for me.

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I go even a little bit further and make the claim that for every airport that shows elevation issues but not being selectable inside the FTX Vector config tool, FTX Vector is NOT the cause of the elevation problems.

Otherwise I agree, an update that FTX Vector AEC tool also recognizes add-on.xml based sceneries would be nice. The diversion via Lorby-SI is a little bit cumbersome, but at least it works. Personally, I only use the Manual Approach for now, means: I check if my novel scenery is listed in AEC, if yes, manually disable it, if no, everythings fine.

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I too have had few issues with Vector. Although, what troubles I have experienced, have been with default airports in the early years. Not flying from any default airport delivers zero issues for me, but as I say, I think there can be problems if using default airports.

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Come someone please clarify what this frozen water issue is, 

and

Makerunways?

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The "frozen water issue" describes a problem arising when "frozen water surfaces" in winter is ticked inside the FTX Vector control panel. This can lead to nasty black water textures in rivers and lakes.

Makerunways is a freeware tool allowing to read all scenery and runways, some addons depend on this (e.g. ProATC/X) to align themselves with the scenery in the simulator. Makerunways can only read sceneries defined in the scenery.cfg, that's why you need another tool to create a temporary scenery.cfg also including all add-on.xml based sceneries.

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1 hour ago, AnkH said:

The "frozen water issue" describes a problem arising when "frozen water surfaces" in winter is ticked inside the FTX Vector control panel. This can lead to nasty black water textures in rivers and lakes.

Makerunways is a freeware tool allowing to read all scenery and runways, some addons depend on this (e.g. ProATC/X) to align themselves with the scenery in the simulator. Makerunways can only read sceneries defined in the scenery.cfg, that's why you need another tool to create a temporary scenery.cfg also including all add-on.xml based sceneries.

Thanks Chris

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4 hours ago, Rockliffe said:

I too have had few issues with Vector. Although, what troubles I have experienced, have been with default airports in the early years. Not flying from any default airport delivers zero issues for me, but as I say, I think there can be problems if using default airports.

Same issue here.  I bought it shortly after release, tried it for a number of weeks.  Had loads of issues with default AP's in remote areas plus a big performance hit.  Removed it and haven't missed it at all.

 

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6 hours ago, ErichB said:

For all its niggles, Orbx Vector is not just about airport elevation points, it's also about accurately depicted coastlines, rivers and other water bodies.   Flying over any coastline, or area where there should be a water body -  without vector data installed, soon makes it apparent how essential Orbx Vector actually is.  Those angular coastlines are awful without it.  

 I can think of perhaps one example where Vector Elevation Correction has not worked for an airport which left obvious issues.   In all other cases it has worked very well.  The frozen water bodies issue is annoying,  but who really needs it.  Turning it off is a non-issue.

Turn most of the roads, bridges , tunnels and all of that nonsense off, keep the rest.  It is still an essential,  'must have' installation for me.

Completely agree. For vectors, VEctor is great. To me it's one of those addons that essentially instantly transforms the world and makes it so much more accurate. The AEC seem to be a necessary 'evil' when the vectors (which, ultimately, are the main purpose of the addon) may conflict when airport elevations. I'm guessing that's why it got included. My way of dealing with this is to always check the AEC whenever I install a new airport, just to make sure I deactivate any Vector AEC before I even load up the airport. Saves a lot of grief.

I will say this: I always assumed Orbx Vector contians data for the whole world, and it probably does, but it doesn't correct everything all over. In hindsight this was probably way too much to ask, but when I flew around Iran the other day, and then Panama at another occasion, I was somewhat disappointed to see what appeared to be the rather simplistic, default coastlines. So, unsurprisingly, it appears that Vector's coverage is most extensive in the western world. That said, Tehran did have a rather ncie road network that I'm guessing was thanks to Vector, so perhaps the data for these regions is somewhat limited.

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Lots of varying opinions of ORBX's Vector here.  When I re-installed all my ORBX products early this year, Vector is the only one I left out due to the fact it is the single biggest performance hit of any of the add-ons I own.  Also not missing it really...with the tube liners once you get over 15,000 ft. you're not really noticing the shoreline details and river details so much, and with modern tubeliners you're at 15K in just a couple of minutes.  When I build a new rig though I do plan on adding it back.

I've had some of the elevation issues in the past but all were resolved by a visit to the manufacture's forums or a quick visit to Dr. Google.

Mark

 

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59 minutes ago, mtrainer said:

Lots of varying opinions of ORBX's Vector here.  When I re-installed all my ORBX products early this year, Vector is the only one I left out due to the fact it is the single biggest performance hit of any of the add-ons I own

Did the same thing.
Since ORBX regions, Tongass Fjords and UTX have their own vector data I have no use for vector in my current install or flying style.
For my addon airports I just make sure that there are no elevation adjustment bgl's that need to be turned off before flying onto them.

Edited by RamonB
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Vector was developed by Pilots and delivered via Orbx. Orbx relies (or maybe they don't anymore) on Pilots to keep it updated which they have not done. Their support for it is pathetic.

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Everything everyone has said about the problems with Vector is true. However, it’s probably the number one must have addon for me: I fly all over the world in the sim, and default coastlines are shockingly bad everywhere that isn’t Europe or North America.

Trust me — fly over default Thailand or Indonesia and even at 40k feet (let alone 15k!) you will see how horrible it looks. And hardly a river in sight in one of the most river-crossed areas in the world...

Given that, I can deal with the headaches Vector brings!

James

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