Nemo

I love AI(G)

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I am overwhelmed by their One-Click-Installer (OCI). I've just downloaded about 40 airlines/AC/flightplans and most of my add-on airports are already filled up with such beautiful ai traffic. My next action will be to donate to all of these talented painters and programmers who made this possible.

 

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I still don't belive it. So this program does the same what UTL and TG can do, but does it for free and even more keeps it up to da, at least for now?

Really...?

What's the fps impact? I have been mostly using UTL so far which was not too hard with frames (at least not with my settings).

Kind regards, Michael

 

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23 minutes ago, pmb said:

I still don't belive it. So this program does the same what UTL and TG can do, but does it for free and even more keeps it up to da, at least for now?

Really...?

What's the fps impact? I have been mostly using UTL so far which was not too hard with frames (at least not with my settings).

Kind regards, Michael

AIG's installer does to a large extent with TG does, I believe, but UTL's implementation is somewhat different I think. Correct me if I'm wrong, but AIG's and TG's AI flightplans are linear, direct-to flight plans. While UTL principally works with the same sort of flight plans, it uses its own database of waypoints to generate a more realistic flightplan then the traditional bgl-type AI tarffic in FSX or P3D will traditionally.

Also, at this point the available airlines through AIG are still somewhat limited. The UTL database is quite impressive. While UTL only comes with a handful of liveries out of the box, I've been able to find, install and assign hundreds of additional liveries. I have AI all over the world, and they are the same models as AIG offers, so in more ways than one, my customized UTL setup has a clear edge over AIG's implementation. That said, had I not had UTL and had I not spent so many hours perfecting my setup, I'd probably gone with AIG's installer in a heart beat. I commend them for making things ridiculously easy!

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Been using AIG One-Click-Installer here and have about 1200 liveries with associated flight plans. I have no experience with UTL so I can't compare performance (fps impact) to AIG, but I have found there to be a negative performance impact with AIG. I think it's more broadly an AI issue with P3D, and not specific to AIG. I am currently using the installed AIG liveries with RealTraffic/PSXseecontraffic, and have found the performance impact to be significantly less in this configuration.

It should be noted that AIG uses bgl flightplans and the whole works is managed by P3D AI control, whereas the RT/PSX programs are running outside P3D and simply injecting models and movement into P3D using simconnect.

With all that said, the AIG models seem to be nicely optimized and in themselves don't seem to cause much of a performance hit.

Michael, to answer your question directly, I believe that yes, AIG more or less does what UTL does, but for free

I am VERY happy with AIG liveries, and the One-Click-Installer makes it all easy to set up

 

Kind Regards,

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48 minutes ago, pmb said:

I still don't belive it. So this program does the same what UTL and TG can do, but does it for free and even more keeps it up to da, at least for now?

Really...?

What's the fps impact? I have been mostly using UTL so far which was not too hard with frames (at least not with my settings).

Kind regards, Michael

 

Quick performance test:  PMDG 737NGX on runway 07C with full view of airport. About 90 a/c (ai traffic @ 50%). Virtual Cockpit. 17-18 fps. Seems good enough for me at the moment. I will compare later with UTL at the same position.

Edited by Nemo

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Thanks, Nemo that would be great.

As Steven states, any AI traffic program (and I had them all at a point in time) has a certain fps impact. Given sensible settings, I found the impact of UTL/UT2 still less than bgl-based programs (including TG), but this was just on my system (actually even different systems over time) and/or settings.

BTW, the least impact I found so far was using PSXSeecontraffic (networked). Even with hubs like KSFO full of planes.

Kind regards, Michael

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2 hours ago, pmb said:

What's the fps impact? I have been mostly using UTL so far which was not too hard with frames (at least not with my settings).

Kind regards, Michael

 

I can only speak from personal experience on my system.... 

With AIG a lot of that is going to depend on your AI traffic slider levels, and if you have a bunch of flight plans loaded, and high levels of AI at a dense payware scenery airport, then yes, it can affect performance.

The good news is you can always turn the levels down while you are still in the sim, to get things back to an acceptable level performance wise, and still enjoy a decent amount of AI traffic.

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The vast majority of the AIG flightplans are set to 1% activity level, which makes all flights either on or off in the sim. This makes sense since they based on real world airline schedules.

One can change that with AI Flight Planner by randomizing that activity levels of all the AIG schedules, for example 10 to 50%.

Another option is to use the FSUIPC AI traffic limiter which limits the total number of AI aircraft in the user's reality bubble.

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I'm a long time user of UTL/UT2/UT, but have always been fond of mixing it with bgl stuff to fill things out. In the past, I would also download WofAI stuff, skip the flightplans and assign the paints to UT. In comparison, I think the main performance hit is with load times - it seems to take longer to load all of those bgls. I love the AIGAIM - I think it is genius! I have switched over every airline available to that format. I am still, however, running UTL for other things. Here is why:

I recently went through a drama filled AI issue that has been resolved. In the process of diagnosing the problem, I uninstalled all traces of AI on my system. This allowed me to start fresh with AIGIAM and UTL. I decided to install everything from AIG, and on an airport by airport basis, only install what was missing from UTL. The first airport I tackled was MMUN, and you may be surprised how much is missing from AIG that is needed at MMUN and is, at least from a flightplan perspective, available with UTL. This is the list of airlines I found that fly to Cancun, have flightplans (and some paints) with UTL, but no OCI ready AIG flightplans:

Aerolineas Argentinas
Air Canada
Air Canada Rouge
Air Europa
Air Transat
Avianca 
Azur Air
Blue Panorama
Condor (Thomas Cook UK)
Copa
Cubana
Evelop
Interjet
Nord Wind
Sun Country
Sunwing
Swoop
Thomas Cook UK
Tropic Air

Mayair
Viva Aerobus
Volaris Costa
Volaris Costa Rica
Westjet

I'm sure I overlooked something. UTL is, however, still needed, and if you really want to fill things up, you will still need to install some paints manually and assign them in UTL. For those circumstances, at least, AIG has installed most of the models, so my suggestion you be to make a copy of those models, place them in a different directory and install the new paints to the ones in those directories - you want to keep AIG clean.
 

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3 hours ago, pmb said:

I still don't belive it. So this program does the same what UTL and TG can do, but does it for free and even more keeps it up to da, at least for now?

Really...?

What's the fps impact? I have been mostly using UTL so far which was not too hard with frames (at least not with my settings).

 

1

 The AIG AI Manager does FAR more that UTL does. TG, as it sits now, is somewhere along the lines of Traffic 360 but less. AIG has also been developing for ages for free, they are against having to pay for AI. FPS impact as mentioned many times before over the years comes down to the number of AI in your immediate area, you can have 100 gorgeous AI or 100 let's say not so nice looking ai and the difference in performance is nil, an old school myth leftover from FS9. You get accurate fleets, much more accurate schedules for their sample period (no need to start Tooting ;)) and gorgeous models and paints, something that you get NONE of with UTL/UT2,  TG, or (shudder) MyT6.

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9 minutes ago, duckbilled said:

I'm a long time user of UTL/UT2/UT, but have always been fond of mixing it with bgl stuff to fill things out. In the past, I would also download WofAI stuff, skip the flightplans and assign the paints to UT. In comparison, I think the main performance hit is with load times - it seems to take longer to load all of those bgls. I love the AIGAIM - I think it is genius! I have switched over every airline available to that format. I am still, however, running UTL for other things. Here is why:

I recently went through a drama filled AI issue that has been resolved. In the process of diagnosing the problem, I uninstalled all traces of AI on my system. This allowed me to start fresh with AIGIAM and UTL. I decided to install everything from AIG, and on an airport by airport basis, only install what was missing from UTL. The first airport I tackled was MMUN, and you may be surprised how much is missing from AIG that is needed at MMUN and is, at least from a flightplan perspective, available with UTL. This is the list of airlines I found that fly to Cancun, have flightplans (and some paints) with UTL, but no OCI ready AIG flightplans:

Aerolineas Argentinas
Air Canada
Air Canada Rouge
Air Europa
Air Transat
Avianca 
Azur Air
Blue Panorama
Condor (Thomas Cook UK)
Copa
Cubana
Evelop
Interjet
Nord Wind
Sun Country
Sunwing
Swoop
Thomas Cook UK
Tropic Air

Mayair
Viva Aerobus
Volaris Costa
Volaris Costa Rica
Westjet

I'm sure I overlooked something. UTL is, however, still needed, and if you really want to fill things up, you will still need to install some paints manually and assign them in UTL. For those circumstances, at least, AIG has installed most of the models, so my suggestion you be to make a copy of those models, place them in a different directory and install the new paints to the ones in those directories - you want to keep AIG clean.
 

Yeah, I cannot live without AirCanada and WestJet I hope we get them soon. 

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28 minutes ago, duckbilled said:

Aerolineas Argentinas

Air Canada
Air Canada Rouge
Air Europa
Air Transat
Avianca 
Azur Air
Blue Panorama
Condor (Thomas Cook UK)
Copa
Cubana
Evelop
Interjet
Nord Wind
Sun Country
Sunwing
Swoop
Thomas Cook UK
Tropic Air

Mayair
Viva Aerobus
Volaris Costa
Volaris Costa Rica
Westjet

 

I have just installed (via OCI) the most recent flightplans for:

Aerolineas Argentinas

Copa

Transat

I am sure some of those that you are missing are in the workds (see https://www.alpha-india.net/forums/index.php?topic=28612.0

Otherwise you can still find most others as older flightplans and install them via AIFP.

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2 hours ago, pmb said:

Thanks, Nemo that would be great.

As Steven states, any AI traffic program (and I had them all at a point in time) has a certain fps impact. Given sensible settings, I found the impact of UTL/UT2 still less than bgl-based programs (including TG), but this was just on my system (actually even different systems over time) and/or settings.

BTW, the least impact I found so far was using PSXSeecontraffic (networked). Even with hubs like KSFO full of planes.

Kind regards, Michael

Michael,

I too was using RealTraffic/PSXseecontraffic networked for a long time, and the other night I decided to see what resources they were using on the laptop running them...it was almost nothing at all (as far as CPU was concerned). As a test I fired them up on my sim computer, and found there to be virtually no difference in P3D performance versus PSX networked, and in fact I found the AI motion to be MUCH smoother. I had been running networked specifically to keep the load off my sim computer, but it appears that there just isn't much performance gain by doing so...at least on my system.

Kind Regards,

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I can't say enough good things about this wonderful product. I have made lots of ai packages on my own and it's a lot of busy work. I am not experienced in doing that but I decided that I wanted total control over my AI so I uninstalled TG and UTL and downloaded the AIG one click installer. So now all that work is being done by someone else who knows what they are doing. I have slowly been moving my custom ai into AIG because I know they have done things correctly. It's so annoying when you create ai and have to make sure the model is correct, the version is correct, the textures are correct and so on. Yes, they don't have every airline done yet but they have a very impressive list so far and they update at least once a week. They are quick to respond to questions and always have a helpful answer. I have used every AI package out there but have to come to realize that for me the bgl flight plans are the way to go because I can also use it with super traffic board. Just think of it as the updated version of world of ai and we all know how important that tool was. They have future plans to add more tools and they stay current with airline fleets. If you love AI then this is probably the most important tool to have.

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Freeware of the year for me so far, even though that the work put in it is by so many different painters and modelers. To anyone planning on switching over, plan your space accordingly, I'm at about 27gb in the OCI folder.
When I was going through the process of installing airline by airline and consequently turning them off in UTL and checking whether paints exists, I couldn't believe how many are missing in the payware package, mind boggling. I am never again spending a dime on a payware traffic program. 

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3 hours ago, pmb said:

I found the impact of UTL/UT2 still less than bgl-based programs (including TG), but this was just on my system (actually even different systems over time) and/or settings.

 UTL and UT2 running outside of the sim actually doesn't impact the performance of your sim in the slightest, the hit comes from a combination of managing all of the aircraft within your bubble as well as displaying those within your immediate surroundings. Take 100-300 aircraft injected with UTL vs the same number from bgl traffic and the performance difference is negligible either way.

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2 hours ago, A340Bangla said:

you can still find most others as older flightplans and install them via AIFP

actually with a few years use of AIFP, I still use it instead of OCI for the new recent W1819's ...... using AIFP allows one to minimise the downloads / install needed if you like I fly only regionally (eg I don't need BAW narrowbodies for US skies).

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I have stopped using AIG aircraft last year as I was suffering from a memory leak and couldn’t find out which models/liveries 

After uninstalling everything I switched to TG + FsXPAI and no issues anymore 

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6 hours ago, somiller said:

Michael,

I too was using RealTraffic/PSXseecontraffic networked for a long time, and the other night I decided to see what resources they were using on the laptop running them...it was almost nothing at all (as far as CPU was concerned). As a test I fired them up on my sim computer, and found there to be virtually no difference in P3D performance versus PSX networked, and in fact I found the AI motion to be MUCH smoother. I had been running networked specifically to keep the load off my sim computer, but it appears that there just isn't much performance gain by doing so...at least on my system.

Kind Regards,

I never tried running it on the main machine, as I was confident having it networked would give a performance boost to the sim, too. But I agree, it could be smoother this way. I'll certainly give it a try. Advantage of networked installation is you can access all settings/reports during flight without disturbing the simulator.

But I'd better defer this to another thread as this one is about AIG.

Kind regards, Michael

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56 minutes ago, Victoroos said:

what si the difference between aig and http://flai.bvartcc.com/ ?

Does bvai include the AIG giles

Flai is for VATSIM online i believe, i use it for VATSIM and then i use the AIG for offline flying 

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14 hours ago, jabloomf1230 said:

One can change that with AI Flight Planner by randomizing that activity levels of all the AIG schedules, for example 10 to 50%.

Another option is to use the FSUIPC AI traffic limiter which limits the total number of AI aircraft in the user's reality bubble.

Super Traffic Board can do all this along with a host of other cool stuff, like setting up a 3 mile final separation so aircraft don't try to land on one another.

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21 minutes ago, newtie said:

Super Traffic Board can do all this along with a host of other cool stuff, like setting up a 3 mile final separation so aircraft don't try to land on one another.

The problem is that it tends to "ZAP" the airplanes rather than separate them..

But well.. at least it is something.

S.

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3 hours ago, Victoroos said:

what si the difference between aig and http://flai.bvartcc.com/ ?

Does bvai include the AIG giles

 FLAi is a set of AI models and repaints (mostly using the exact same ones as you would get using AIG AI Manager) but they are intended for model matching in online flying. They can be used for ai, of course but have no flightplans or schedules associated with them.

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13 hours ago, A340Bangla said:

I have just installed (via OCI) the most recent flightplans for:

Aerolineas Argentinas

Copa

Transat

I am sure some of those that you are missing are in the workds (see https://www.alpha-india.net/forums/index.php?topic=28612.0

Otherwise you can still find most others as older flightplans and install them via AIFP.

Thanks for the heads up. I installed them this morning (have to remember to deactivate them in UTL when I get home).

Just to be clean, I'm definitely not criticizing AIGAIM at all. It is the best AI solution I have ever seen. It takes the concept of WofAI and moves it forward in a manner I never thought I would see. It really is a game changer and as long as the paints and flightplans are created, I think it has the potential to make the payware stuff obsolete, unless, of course, they begin to do things that area really revolutionary.

Anyway, the point I'm making that always seems to get lost is it is not a one or the other decision. If you already own UTL, keep it installed and only activate the airlines you are missing (I wouldn't buy it now, however). UTL has a ton of flightplans, and if you spend some time finding the paints and V4 compatible models, you will have traffic all over the world. Some of those paints are already included in the FLAI package, so you just need to assign them to UTL, and since AIGAIM installed a ton of updated models, it can be a simple as finding the paints for those obscure airlines and assigning them to UTL.

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