June 10, 20196 yr 1 hour ago, france89 said: I already spotted elitism like messages in this topic, and well, that is no surprise. I would suggest you all to approach it with an open mind without starting to make comparison with current simulators, addons bought and money spent on them. Agree. In my mind, scalability was on the base of the success of the MSFS franchise was. Give people a chance to start with a C172, engines running, on the runway and get into the air. Let them have fun doing so, learn to master more complex planes and procedures, let the addon devs contribute the more sophisticated stuff and let users and end up as a captain, if they like. This way, neither a non-extensible game nor a highly-sophisticated base sim requiring beginners to go through a Boeing-style manual will fit the bill. Microsoft knew and considered this until FSX. They failed with the jump to the non-open Flight! architecture and DT doubled that fail. I can't imagine they didn't learn that lesson, but how knows. Kind regards, Michael Edited June 10, 20196 yr by pmb Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 10, 20196 yr 22 minutes ago, ckyliu said: @sethosbut I thought all that expertise went with ACES? In my mind it might be cheaper to enhance a more recent existing graphic engine than start from FSX, Flight or totally afresh Can't really do much with their expertise in terms of creating a brand new engine or doing major rewrites. Most professional people can do that. Think that's more relevant if you're working with a highly specialized, already built engine or trying to re-create a certain form of gameplay. Here, the slate is fairly clean. Off-the-shelf engines rarely work when you're trying to create specialized games / products like this, because they do have limitations and when you don't have full source code access to the engine itself, you often have to work around said engine limitations, instead of just making the engine do what you need. You can have a full team of developers bogged down for weeks or months, trying to overcome some mundane issue(s) because you're working within strict confines of a third party engine base. Plus, there's also a question of licenses for selling games built on said engine and all the support you need from the engine's developer at times. Flight simulators especially are such a completely different beast, there's a reason why pretty much all of them are built on in-house proprietary engines. Edited June 10, 20196 yr by Sethos1988 [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
June 10, 20196 yr This definitely Google Earth type of engine. You can see the 3d geometry bugs and the photo cars. AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
June 10, 20196 yr MS could be releasing a game changer, or, we were just terribly bamboozled. Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
June 10, 20196 yr 2 minutes ago, strider1 said: This definitely Google Earth type of engine. You can see the 3d geometry bugs and the photo cars. It's still a huge huge advancement over what we have now, I can let those 3D geometry bugs slide. And of course there may be fixes for those in the future, still a lot of work left to go I'm sure. Is it done yet? When will it be released? Will it be freeware or payware? How much will it cost? Any updates on the progress? Will it work for Xbox? Can I be a beta tester? How's the performance in VR?
June 10, 20196 yr 1 minute ago, PWJT8D said: It's still a huge huge advancement over what we have now, I can let those 3D geometry bugs slide. And of course there may be fixes for those in the future, still a lot of work left to go I'm sure. Maybe! As long as there is not a ton of those 3D geometry bugs. AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
June 10, 20196 yr Wow interesting. Visuals look amazing...weather looks amazing! That's one area that has been neglected in all sims for ever. But after the Flight failure, I too am cautiously optimistic. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
June 10, 20196 yr I hope I can use PTA to enhance the graphic, LOL ! Do I still need to buy sky and cloud texture add-on to make the sky look good?
June 10, 20196 yr I am eager to see what's next with MSFS (should I call it like that?). Specially, I want to know if Microsoft will allow developers to create addons without the hassle or restrictions of a closed source software. What raised my left eyebrow though, was the part of the A320neo, specially the cockpit. I noted on the ECAM EWD, that the "NW STRG DISC" - "TCAS STBY" and "APU BLEED" were displayed. Now, that's something I wouldn't expect from a default sim aircraft, but rather from an addon. And the cockpit looks very very very similar to the Aerosoft's A320. Somebody mentioned a couple of pages back that this might be the secret proyect they were working on? I don't know. These are great times for flight simmers. Lots of options to choose right now! Edited June 10, 20196 yr by N_matus Nicolas Matus Sepulveda My Specs: Windows 10 Pro 64x // Intel Core i7 4770K // 32GB @ 2400 Mhz Corsair Vengeance // Asus Maximus VI Extreme // NVIDIA GeForce GTX 1080TI // 500GB SSD and 2 TB HDD // Prepar3D v5 // FlightSimLabs A320-X, CaptainSim 767 and PMDG 737NGX - 747 QOTSII // My Youtube Channel: https://www.youtube.com/user/vader7472 - My Twitch: https://www.twitch.tv/vader7472
June 10, 20196 yr VR has ruined everything non VR for me. As nice as these graphics look..I just can’t go back to pancake 2D. Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
June 10, 20196 yr It is my understanding that one of the reasons for developing the first MS Flight Simulator was to showcase the graphics capabilities of Windows. MS couldn't force more than 50% of the current computer users to switch to windows 10 so they are bringing back MSFS. Something tells me that my new windows 7 rig is not going to run this. Ted [email protected] ghz, Noctua C12P CPU air cooler, Asus Z77, 2 x 4gb DDR3 Corsair 2200 mhz cl 9, EVGA 1080ti, Sony 55" 900E TV 3840 x 2160, Windows 7-64, FSX, P3dv3, P3dv4
June 10, 20196 yr I noticed there are proper white caps on the ocean. Please let this be good. Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
June 10, 20196 yr 6 minutes ago, Ted Striker said: It is my understanding that one of the reasons for developing the first MS Flight Simulator was to showcase the graphics capabilities of Windows. MS couldn't force more than 50% of the current computer users to switch to windows 10 so they are bringing back MSFS. Something tells me that my new windows 7 rig is not going to run this. Ted Not really, they had 6 releases in MS-DOS well before a Windows version came out. When Microsoft bought it from Bruce Artwick it was said that Bill Gates was a fan, and they also gave Bruce a place to continue to develop it with MS and on his own. Eventually it developed into a Windows95 title under the Microsoft Home family, but they had 6 releases of it prior to that in MSDOS Edited June 10, 20196 yr by Matthew Kane Matthew Kane I'm Dyslexic, what's an error to you is not to me
June 10, 20196 yr 17 minutes ago, ryanbatcund said: But after the Flight failure, I too am cautiously optimistic. Exactly. I think everyone needs to come back to earth and have a reality check. We know nothing about this. Matt Wilson
June 10, 20196 yr 11 minutes ago, N_matus said: And the cockpit looks very very very similar to the Aerosoft's A320. Yeah someone on Reddit pointed out that the registration number was the same one always used on Aerosoft airbus.
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