April 20, 20206 yr Commercial Member Hello all! I have P3D V5 installed with ORBX Global Base Pack but the land looks TERRIBLE over the Bahamas. I have done a few flights in other areas and it just looks terrible. Is that normal? https://ibb.co/ft7P3HP Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
April 20, 20206 yr no vector data - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
April 20, 20206 yr I can see why you have the afterburner on. If I was flying over scenery that looked that bad, I would want to get out of there as fast as possible! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
April 20, 20206 yr Anyone tried UTX with v5 yet? In v4.5 it made the Caribbean look at least ok. It seems to work following this advice: Edited April 20, 20206 yr by hjsmuc Hans
April 30, 20206 yr On 4/20/2020 at 10:20 AM, Le Français said: Hello all! I have P3D V5 installed with ORBX Global Base Pack but the land looks TERRIBLE over the Bahamas Agreed. Now, go and check out the wavy roads and inconsistency around KFLL. Those visuals, plus the fact that VR does not work correctly, caused me to go for a refund. It looks a mess. rgds, JB 9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since
April 30, 20206 yr Because you need Vector, which of course will never come as Orbx in their infinite wisdom along with seasons declared that it wasn’t needed anymore.
April 30, 20206 yr Yep as there is no proper vector data. Orbx is not updating current vector product for V5. If you see all the global products - on some it says openlc or global textures required. No more vector.requirement. Pilot used to provide support for Vector (then some drama happened between them - I am assuming with high probability - and I could be way off with assumption) I wish Orbx will make Vector 2 with their own tech and in house - that way no one has to worry about third party drama that consumer faces. I have stopped using vector too as it kills the highway lights (they don't pop up on all major roads - weird bug - Orbx knows about it). Edited April 30, 20206 yr by Skywolf How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
April 30, 20206 yr Anyone else thinking, this all gets fixed when MSFS releases later this year? i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
April 30, 20206 yr I’d asked in another thread if it’s really the case that Vector is no longer needed in v5, as Orbx was claiming. Guess I finally got my answer! That’s settled it for me. I’ll wait for MSFS. James
April 30, 20206 yr Moderator Just use UTX - it works just fine. Follow the install method in the post linked earlier. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
April 30, 20206 yr 24 minutes ago, honanhal said: I’d asked in another thread if it’s really the case that Vector is no longer needed in v5, as Orbx was claiming. Guess I finally got my answer! That’s settled it for me. I’ll wait for MSFS. Dunno. I have Orbx Base Pack and openLC NA - no Vector in v5, as others have noted, and my "Bahamas" looks like this: https://ibb.co/Fnjp5Nw OP's altitude looks like around 10K ft, and mine's lower - about 2K. But still looks OK to me. Edited April 30, 20206 yr by Nobody2020
April 30, 20206 yr It might be possible to manually add ORBX Vectors from v4 to v5 via scenery library. I think that data like vectors should work in v5. I7-10700 (4.8 GHz with HT enabled) 2x16GB DDR4 3600MHz Gigabyte RTX 2070 Super OC Gaming
April 30, 20206 yr If you still have vector on your pc : just point to the folders with AO for V5. That’s it .. And the tool will also work 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 30, 20206 yr 45 minutes ago, honanhal said: I’d asked in another thread if it’s really the case that Vector is no longer needed in v5, as Orbx was claiming. Guess I finally got my answer! The default vector data in P3d5 is better than what's in FSX and P3d4, but it's nowhere near as accurate worldwide as FTX Vector.
April 30, 20206 yr MSFS vector data is basically very simple and cross compatible. Theoretically, FSX (or even FS2004) vector data should work in P3D v5. I7-10700 (4.8 GHz with HT enabled) 2x16GB DDR4 3600MHz Gigabyte RTX 2070 Super OC Gaming
Archived
This topic is now archived and is closed to further replies.