October 27, 20205 yr 14 minutes ago, simbol said: DX12 and VRAM starvation is a well known issue with all video games and platforms that use it.. the solution is get more VRAM.. there is no magic bullet for this If you don't have the VRAM resources the only option is to put your settings lower. TG is over consuming too much VRAM under V5, but as I said I believe it's being worked on to make it more efficient. S. My experience is realight also has a very heavy vram overhead Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
October 27, 20205 yr Simbol's excellent FSReborn AI Lights Reborn just got updated https://fselite.net/news/fsreborn-ai-lights-reborn-updated-to-version-1-22-0/ And it looks like P3Dv5 Update is very close. He is also a big beta tester for LM. Before LM update releases were in almost in sync with Pete Dowson's holiday schedule and now it looks when AI Light Reborn gets updated, LM release is very close to it LOL. I am hoping this update is epic by LM. Prepar3dv5 needs more bells and whistles Great job @simbol Edited October 27, 20205 yr by Skywolf How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
October 27, 20205 yr 7 minutes ago, Skywolf said: I am hoping this update is epic by LM. Prepar3dv5 needs more bells and whistles I think LM really needs to come through big on this one. I think if they are able to bring TrueSky (EA) up to speed that would be a huge step forward and pull many simmers back over here to the 'dark side'. The one big issue for me with P3D is the atmospherics and lighting. We need that bright, blinding sun and the volumetric clouds! I think with TrueSky and DX12 it has a ton of potential and I think it could actually look better than the MSFS atmosphere (is it just me or is everyone tired of the same exact sunset every day in MSFS??). I also hope HiFi has been working behind the scenes to get their WX generator working well with EA. Hopefully we see an update in the next couple days! Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
October 27, 20205 yr 2 hours ago, simbol said: DX12 and VRAM starvation is a well known issue with all video games and platforms that use it.. the solution is get more VRAM.. there is no magic bullet for this If you don't have the VRAM resources the only option is to put your settings lower. TG is over consuming too much VRAM under V5, but as I said I believe it's being worked on to make it more efficient. S. So are you saying these jumps in VRAM usage are endemic to DX12? To clarify, I'm not talking about a scenario where I 'starve' my VRAM by flying into areas with progressively more and more addons that, altogether, require more VRAM than I have. What I'm talking about is sitting still on the runway at KLAX and see a consistent jump in VRAM usage while cycling my view from external to internal view. It doesn't seem there is any reason for this to happen as I'm not going into any new areas, I'm not moving around. Only thing I'm doing is cycling my view. And every time it's the same thing: when I cycle back into the cockpit, the VRAM usage jumps up by several hundreds of megabytes. Surely this is not a problem with DX12, rather the way P3Dv5 perhaps loads or unloads textures into memory? Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
October 27, 20205 yr 6 minutes ago, Benjamin J said: So are you saying these jumps in VRAM usage are endemic to DX12? To clarify, I'm not talking about a scenario where I 'starve' my VRAM by flying into areas with progressively more and more addons that, altogether, require more VRAM than I have. What I'm talking about is sitting still on the runway at KLAX and see a consistent jump in VRAM usage while cycling my view from external to internal view. It doesn't seem there is any reason for this to happen as I'm not going into any new areas, I'm not moving around. Only thing I'm doing is cycling my view. And every time it's the same thing: when I cycle back into the cockpit, the VRAM usage jumps up by several hundreds of megabytes. Surely this is not a problem with DX12, rather the way P3Dv5 perhaps loads or unloads textures into memory? I am seeing exact the same behaviour. Adding to this that in my case turning vr on and off does increasevram too. I would expect vram would be very steady as long You stay at the exact same location. Switching vr on should increase and switching off again decrease to the earlier vram usage before vr was turned on. But switching on and off is increasing vram every single time round about 200 to 400mb per switch. As I have 24 gb vram not really a problem but very unclear why this is the case. Marcus Edited October 27, 20205 yr by mpo910 Regards, Marcus P.
October 27, 20205 yr I'm scared. Anytime us simmers seem to get excited or "ambitious", it bites us hard. A. Ortega AMD Ryzen 7 9800X3D Processor, MSI MAG B850 Tomahawk MAX WiFi Motherboard, Samsung 980 Pro 2TB SSD, Samsung 870 4TB SATA, Nvidia GeForce RTX 5090 Founders Edition Video Card, Rosewill VMG 1000W 80+ Gold Power Supply, Phanteks XT Pro Ultra Mid-Tower Gaming Chassis, Windows 11 x64 Home, 2.5gb fiber ISP.
October 28, 20205 yr 10 hours ago, Flic1 said: I think LM really needs to come through big on this one. I think if they are able to bring TrueSky (EA) up to speed that would be a huge step forward and pull many simmers back over here to the 'dark side'. The one big issue for me with P3D is the atmospherics and lighting. We need that bright, blinding sun and the volumetric clouds! I think with TrueSky and DX12 it has a ton of potential and I think it could actually look better than the MSFS atmosphere (is it just me or is everyone tired of the same exact sunset every day in MSFS??). I also hope HiFi has been working behind the scenes to get their WX generator working well with EA. Hopefully we see an update in the next couple days! “Dark side”...so it isn’t just me? I thought my prepar3d V4 was too customized through PTA to a point where it wasn’t really THAT realistic but I’d have to say, my pv4 brings something that my pv5 just can’t...and it’s that brightness! I really hope they address this. Also there’s some MAJOR aliasing in v5 that v4 doesn’t have even with the same AA settings
October 28, 20205 yr 1 hour ago, tyda0501 said: “Dark side”...so it isn’t just me? I thought my prepar3d V4 was too customized through PTA to a point where it wasn’t really THAT realistic but I’d have to say, my pv4 brings something that my pv5 just can’t...and it’s that brightness! I really hope they address this. Also there’s some MAJOR aliasing in v5 that v4 doesn’t have even with the same AA settings No brightness issues nor aliasing issues here with V5.... http://members.casema.nl/gsalden/Copenhagen4.jpg Edited October 28, 20205 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
October 28, 20205 yr 2 hours ago, tyda0501 said: “Dark side”...so it isn’t just me? I thought my prepar3d V4 was too customized through PTA to a point where it wasn’t really THAT realistic but I’d have to say, my pv4 brings something that my pv5 just can’t...and it’s that brightness! I really hope they address this. Also there’s some MAJOR aliasing in v5 that v4 doesn’t have even with the same AA settings In P3D V5 it is not possible to tweak shading with the use of TrueSky (EA "on"). If you use the normal sky textures and shaders, aka EA=Unchecked within the P3D Sim menu, then you can tweak the shaders (TOGA Envshade does a nice job for example). Just to clearify. 😉 Marcus Regards, Marcus P.
October 28, 20205 yr 2 hours ago, rob0203 said: I hope the 5.1 will be really good! It must be since they take their time! I mean yeah they've spent 5+ months ignoring users on their support forum so I hope they've been spending their time wisely.
October 28, 20205 yr Comment from "official PMDG Technical Support" on their forum Quote when P3Dv5.1 is released most probably will have to provide additional updates for all P3Dv5 products as there are a lot of changes Wow 😋
October 28, 20205 yr 6 minutes ago, gaab said: Comment from "official PMDG Technical Support" on their forum Quote when P3Dv5.1 is released most probably will have to provide additional updates for all P3Dv5 products as there are a lot of changes Wow 😋 That sounds promising... Fingers crossed that 5.1 contains a lot of good surprises - treat rather than trick! AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
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