November 5, 20205 yr 54 minutes ago, ChaoticBeauty said: Since you already have a very decent CPU I would recommend prolonging your purchase as much as you can. As with Zen 2, it is expected that chips from later batches will be able to hit boost clocks more consistently and be more stable in general. Also you get to skip any issues that might be fixed with newer BIOS revisions. Yup. I really am in no hurry to be first in line as my 3900x is a solid performer. Besides, I guess it'll be hard to even get my hands on one the coming months. I'll wait a couple of months for sure. Richard 7950x3d | 32Gb 6000mHz RAM | 8Tb NVme | RTX 4090 | MSFS | P3D | XP12
November 5, 20205 yr Author 38 minutes ago, ca_metal said: It could be an overkill, actually. Maybe the 5800x + 6800xt combo would be a better option. Talking about next year’s possibilities, I wouldn’t be surprised to see new intel CPUs and a Nvidia 3080 Super and a 3080 Ti joining the fight. From what am seeing I would probably agree the sweet spot is the 5800x... although the 5600x is no slacker and at that price point it’s looking like a great option too.
November 5, 20205 yr If I were looking to buy a 5800X right now I would try and step up to the 5900X, 4 extra cores for $100 more. The former is not a great value, though prices could shift once better availability (and maybe competition) kick in.
November 5, 20205 yr In most games I play, my i7-9700k 8-Core 4.6MHz CPU is not even close to being a bottleneck gaming at 4K. Upgrading my CPU is not going to help at all. Now MSFS is a different beast and can easily become main thread limited even at 4K. I have to think this is just poor optimization and Microsoft/Asobo need to address this before the game has any chance of being successful on Xbox. I'm expecting a shift to DX12 to help, and maybe there's other things they can do to increase threading. So while it might help to throw more CPU at MSFS right now, I have to believe that they will get this sorted soon and then it will be like most other games, where if you're playing at 4K like I am, you're better of investing in the most GPU you can afford rather than a better CPU.
November 5, 20205 yr Mine arrives Monday to replace my 3700X which was a stopgap for these insane monsters. So much power out of 105W TDP, yay! CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
November 5, 20205 yr Just watched an LTT review. Even the 5600X beats the 10900K in most games. RIP P3Dv4 + XP11 MFS
November 5, 20205 yr 40 minutes ago, Virtual-Chris said: Now MSFS is a different beast and can easily become main thread limited even at 4K. I have to think this is just poor optimization and Microsoft/Asobo need to address this before the game has any chance of being successful on Xbox. I'm expecting a shift to DX12 to help, and maybe there's other things they can do to increase threading. They will. In the latest developer Q&A they said that for Update #6 they will reduce the workload on the main thread and improve multi-threading. This means that in main thread limited scenarios, there will be a 6-10 FPS improvement.
November 5, 20205 yr 5800 should be the ticket. Hope to get my hands on one as soon as I can (after trying to find a ps5 next week) Nick Silver http://www.youtube.com/user/socalf1fan Ryzen 7 5800X3D, 64gb ddr4 3200mhz ram, RTX 4080 Super, HP Reverb G2 v2, 4K Tv Monitor
November 5, 20205 yr 52 minutes ago, ChaoticBeauty said: They will. In the latest developer Q&A they said that for Update #6 they will reduce the workload on the main thread and improve multi-threading. This means that in main thread limited scenarios, there will be a 6-10 FPS improvement. Yeah, I recall that. I assume 6-10fps is a guess? I tend to agree with that. I was playing Ubisoft's Ghost Recon Breakpoint prior to this, and when they launched Vulcan support (previously DX11) my CPU utilization went down 20% and my fps went up 10% (about 5fps at 4K). It was enough for me to run true 4K at around 45-50fps rather than have to downscale the rendering to 80%. If the same happens with MSFS, then I should be able to get a solid 45-50fps (currently 40-45) at 4K ultra with my 2080Ti and hopefully 60fps with a GPU upgrade to a 3090. 1 hour ago, suncoastflyer said: Just watched an LTT review. Even the 5600X beats the 10900K in most games. RIP Yeah, but keep in mind they have to run very biased testing to get any differences to show at all. Running a game at 1080p at 200fps might reveal a few fps difference between these CPUs but when you get into MSFS at 4K ultra, any modern CPU with 6 cores or more is not going to be the main problem. What we really need, is a monster 4 core / 8 thread CPU that can run at 8Ghz... Not a 16 core / 32 thread CPU at 4GHz. 🙂
November 6, 20205 yr 9 hours ago, Virtual-Chris said: Yeah, I recall that. I assume 6-10fps is a guess? I tend to agree with that. I was playing Ubisoft's Ghost Recon Breakpoint prior to this, and when they launched Vulcan support (previously DX11) my CPU utilization went down 20% and my fps went up 10% (about 5fps at 4K). It was enough for me to run true 4K at around 45-50fps rather than have to downscale the rendering to 80%. If the same happens with MSFS, then I should be able to get a solid 45-50fps (currently 40-45) at 4K ultra with my 2080Ti and hopefully 60fps with a GPU upgrade to a 3090. Ahhh you're speaking of fps gains from adding Vulkan support, which as a low-level API should be comparable in performance to DX12 coming to MSFS at some point in the future. The 6-10fps they mentioned in the Q&A video end of October will be due to general multi-threading optimisations, and will be released rather soon - they haven't given a specific roadmap for DX12 yet. That's probably going to be released "when it's ready", and probably happening along with the Xbox version. Anyway, according to another Q&A video (I think end of September) they don't expect a big bump in FPS from DX12, the reason to implement it is rather because of the additional features it enables, such as DLSS and ray tracing. However, that doesn't mean we won't see better multi-threading from it too. Edited November 6, 20205 yr by pstrub My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600
November 6, 20205 yr WOW, +5 fps in Full HD. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 6, 20205 yr 17 hours ago, Carts85 said: From what am seeing I would probably agree the sweet spot is the 5800x... although the 5600x is no slacker and at that price point it’s looking like a great option too. Sure, you might be right, but I would feel safer having at least 8/16 cores/threads. Even more now the next-gen on the consoles will have 8/16 even on the weakest model (the Series S). I have a 10700k and using MSFS right now I see all the 8/16 cores/threads being used. I mean, I would go with the 5800x just to be safer, but I guess the 5600x will perform the same on most games. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
November 6, 20205 yr 14 hours ago, Virtual-Chris said: What we really need, is a monster 4 core / 8 thread CPU that can run at 8Ghz... Not a 16 core / 32 thread CPU at 4GHz. 🙂 ^^^This. I'm still waiting to see some testing with FSX and newer cpu.
November 6, 20205 yr I think we might see 5.4 Ghz CPU's in the next couple of years, but they are really struggling to get any higher now (due to the materials used and the laws of physics 🙂). So while raw Ghz has always been the key in the past (when things were mainly single core), I think optimising the IPC (instructions per cycle) has become the most important thing now (as AMD have just done), as lots of cores is only part of the answer as well. Also, I have mainly been an Nvidia / Intel supporter in the past, but due to price and performance, I would seriously have to consider something like an AMD 5900X CPU (wouldn't need a 5950X) with one of their new graphics cards. I like the idea of that shared memory thing they have going on, as it seems to deliver around another 5-15% gain on top of these new figures. My only worry with AMD is just the drivers and certain incompatibilities that seem to crop up from time to time. I had trouble many years ago which led to me switching to Nvidia / Intel then. Edited November 6, 20205 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
November 6, 20205 yr Not sure the 5800x is worth it to be honest, the difference of $100 for the 5900x makes the latter the obvious choice with 50% more cores/threads. MSFS. Hardware: AMD 5600X @4.0Ghz, Corsair H100i RGB Pro XT AIO, MSI MPG B550i Gaming Edge WiFi mobo, RTX 3080ti 12GB FE GPU , G.Skill TridentZ Royal 32GB (2x16) DDR4-3600 RAM CL16, PNY XLR8 3030 1 TB SSD (OS + SIM), Crucial P5 1TB M.2 pcie-3 NVMe SSD (data) . Corsair SF750 80+ Platinum PSU, NZXT H200i Mini ITX Tower. 38" LG UltraGear 38GN950-B display. 4x QL120 fans
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