December 2, 20214 yr DECEMBER 2ND, 2021 DEVELOPMENT UPDATE Posted by: Microsoft Flight Simulator Team Screenshot by tomlaut1980 (Forum) We are pleased to announce that we will be releasing a public testing opportunity for anyone who owns the sim through the Microsoft Store (PC) or Xbox. This optional build includes fixes for several issues, including Track IR and VR controls. A full list of release notes will be found in the public, pre-release testing section of the forums soon. There is no set release date for this specific build as we will evaluate your feedback to determine if/when we can publish it to everyone, but we will provide updates to you as often as we can to keep you informed on the process. This opportunity will become available on Monday, December 6th. At that time, please open up the Xbox Insider app and click the “Join” button under Microsoft Flight Simulator. Feedback will be gathered in the public pre-release testing section of the forums, where we will ask you specific questions about the release notes to confirm the update is working as intended for all users. PC Users: There is always a risk that you may have to re-install the sim when joining/leaving a flight, so please keep this in mind before participating. When the flight ends (date is TBD pending feedback), we ask that you manually remove yourself from the Preview. By doing so, you will get an update to MSFS with the latest public build. If you do not remove yourself from the group, we plan on automatically removing everyone at a later date. At that point, you will get an update to MSFS with the latest public build. If you have MSFS installed completely on a custom path, you will have a much lower chance that a full re-install will be necessary when the update is officially released. However, if your sim is installed on the default :C drive, you may have to reinstall the whole sim when moving from the test build to the public build. We recommend that those who wish to test with us reinstall your sim to a custom path before joining the flight (rather than just moving the files) to avoid full reinstallations in the future. As soon as the test build is published, we will update you with an announcement via the forums and social media. The forums will be opened on Monday where you will find release notes and more. For those that choose to join this testing opportunity and provide feedback to make the simulator better, we sincerely thank you! This passionate community is what motivates us to continually improve. We are better together. Also, in case you missed it, we interviewed several Reno Air Racing pilots as well as organizers for the races to hear their stories. Check it out below: – The MSFS team FEEDBACK SNAPSHOT Click here for the web-friendly version. To learn more about Accessibility in Microsoft Flight Simulator, click here. We will return with a regular Feedback Snapshot in the next update. For today, we have the VR Feedback Snapshot available. KEY SU = Sim Update (6, 7, etc.) WU = World Update ASAP = As Soon as Possible TBD =To Be Determined Several Releases = Fixes will come over a series of updates Ongoing Fixes = An item we will continually be working on Planned = Scheduled to be worked on Under Investigation = The team is currently looking into this issue Not Planned = We will likely not work on this Not Started = We have not begun investigation on this yet Started = Development work as started on this item COMMUNITY TRIAGE UPDATE Click here for the Known Issues List. There are several bugs our dev team is currently tracking for fixes ASAP and will provide an update as soon as we can. Here are some of the top reported bugs in the community: Sim disables Track IR when tracking is lost or paused – This happens when you are using Track IR and you look away from your screen The team has confirmed and identified the issue. A fix is in place for an upcoming release. Toolbar Broken in VR – While using a VR headset and controllers, you are unable to select any of the options in the toolbar menu, or they appear to do nothing. The team has confirmed and identified the issue. A fix is in place for an upcoming release. Weather transition is not smooth after SU7 – Currently there is start transition between different METARs. The team has confirmed and identified the issue. A fix is in place for an upcoming release. Are cloud bases in new METAR system in AGL or MSL? – There appears to be clouds at ground level in some weather situations. The team has confirmed and identified the issue. A fix is in place for an upcoming release. Unable to pan/drag the World Map with a custom Mouse Profile. The current workaround is to reset your mouse profile to default. The team has confirmed and identified the issue. A fix is in place for an upcoming release. All assistance options automatically gets set to easy every time you relaunch the sim or sometimes between flights The team has confirmed and identified the issue. A fix is in place for an upcoming release. SDK UPDATE General We are aware of the issues that appeared in the DevMode with SimUpdate 7, resulting in a severe lack of stability. Most of them, related to the Aircraft Editor, are fixed and will be made available in a further update. We are investigating some others and working on several improvements to ease the development process. A few weeks ago, we started working on a tutorial about How to make a plane. We will soon publish a page dedicated to that on the online documentation website. It will give you an overview of the different chapters that will be completed over time. As we mentioned, we made several improvements to the Scenery Editor and we created a video to present the top 5 new features! Watch it below: We also officially started working on a Blender Exporter for MSFS. DevMode Aircraft Editor: We fixed random crashes upon opening an aircraft project. We fixed the payload station edition in Aircraft Editor. Scenery Editor: We disabled the new terraforming by default but added an option to enable it in the DevMode menu. On exclusion polygons: we added the possibility to exclude feature points and we fixed the land uses lights not being excluded. We added support for COM frequency. We improved the jetway display. MARKETPLACE UPDATES Today’s Marketplace update is slightly delayed. We will add the new and updated products as soon as possible to this update. TWITCH UPDATE We stream every Friday at 12pm PT on Twitch.tv/MSFSOfficial! This week’s flight plan will see us traversing beautiful valleys in the world’s tallest mountain range, the Himalayas! We will also fly over a very interesting POI, the Potala Palace, a UNESCO World Heritage Site since 1994. Click here for details. All player levels welcome. COMMUNITY VIDEO The team is thrilled that so many of you are enjoying the five new planes we released for free as part of the recent Game of the Year update. One of the new planes is especially popular, the Boeing F/A-18 Super Hornet. If you’d like to learn more about how to manage the autopilot system of our first military jet fighter, check out this instructional video from YouTuber Kip on the Ground. In an easy-to-follow manner, he explains how to use functions such as Flight Path Angle Hold, Selected Heading Mode, Coupled Steering Mode, and more! SCREENSHOT CHALLENGE You can now submit your screenshot via Instagram and Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: Hills and Valleys This past week our Screenshot Challenge was Game of the Year. Here are our runner ups this week: Screenshot by ScenicAtol37419 (Forum) Screenshot by jeimuzu44 (Instagram) Screenshot by HeKa48 (Forum) Screenshot by EvanChiplen (Twitter) Screenshot by Enzito19320978 (Twitter) Screenshot by tragopan (Forum) Screenshot by isaiahnparadise (Twitter) Screenshot by DeelLav (Forum) Screenshot by DaveBGaming (Forum) Screenshot by cessna.png (Instagram) Screenshot by Parorng (Forum) Screenshot by RDee5914 (Forum) Screenshot by simtom2 (Forum) Screenshot by thegamestagram16 (Instagram) Screenshot by YusufWardana (Forum) NEXT DEVELOPMENT UPDATE BLOG – December 9th, 2021 Sincerely, Microsoft Flight Simulator Team Edited December 2, 20214 yr by ChaoticBeauty
December 2, 20214 yr Encouraging! -J 13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe
December 2, 20214 yr Don't believe them. MSFS is way better. Cheers bs AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER
December 2, 20214 yr Looks like they identified the WX issues everyone is talking about. Not sure if they mean the update for the next sim update or a interim update? Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
December 2, 20214 yr Well that was fast. Nice to see that all of these fixes are already in place, and just to be on the safe side, they will be doing a public test to make sure it goes off without a hitch. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
December 2, 20214 yr Author 4 minutes ago, Jeff Nielsen said: Looks like they identified the WX issues everyone is talking about. Not sure if they mean the update for the next sim update or a interim update? Probably the latter, which seems to be the same build that will be beta-tested next week (but it looks like they want it to be perfectly stable first).
December 2, 20214 yr Congrats to them not saying "how great this update was" this time. Looking forward to beta testing next week. This is the way to go further - release public beta before each Sim Update.
December 2, 20214 yr So they will actually test their update this time, that's a positive change. Can't wait, so I can get back in the air. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
December 2, 20214 yr Moderator As usually @ChaoticBeauty Avsim Board of Directors | Avsim Forums Moderator
December 2, 20214 yr "A fix is in place for an upcoming release" -- does this mean a hotfix, or does this just mean the fix will be in SU8 come next February? James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
December 3, 20214 yr This is a good sign that Microsoft have finally listened to the development team, Asobo, in conjunction with the negative public reaction, and Microsoft have realised their update-release plan to date was, let's say, a bit silly.
December 3, 20214 yr That's a good move. I sincerely hope they will consider MS Store as well as Steam installations this time, in their own interest. I don't have much spare time but if I do testing I do it thoroughly. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
December 3, 20214 yr "Toolbar Broken in VR – While using a VR headset and controllers, you are unable to select any of the options in the toolbar menu, or they appear to do nothing." In no way is this restricted to controllers. I never use controllers with MSFS but only the mouse and toolbar selection is broken for me as well (usually Ctrl+0 helps). I hope they consider this. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
December 3, 20214 yr Finally, at least 6 bugs acknowledged and reported as identified and fixed. 🙂 Two of them are of immediate interest to me.. 😉 Hopefully, this list will increase before release. Bert
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