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Why are people so concerned about frame count

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Mine are locked at 36, I actually got worse performance when the FPS weren't locked. VSYNC on fps capped at 30 in sim and 36 set in Nvidia Control Panel. Threaded Optimization turned on and the sim is now as smooth as butter, no stutters what so ever.

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Happy with low to mid 20's at medium settings on the laptop. I seem to remembed 15 being the holy grail way back.

Absolutely no idea what my frames are in MSFS and never cared to check since VR release.

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

For an objective frame rate comparison, check out this tool:

https://frames-per-second.appspot.com/
 
For example, look at the baseball with realistic in-flight sim motion settings. Can you count the stiches?  Now increase the movement velocity as seen in a first-person shooter game. Can you still count the stiches?

Remember not to push the tool beyond what your system can actually deliver.

I think we are “obsessed” with a fluid, smooth sim, which most people who have a favorite game chase the same thing. And I also don’t think that is much to ask for in 2022… I’m certainly not chasing 60fps (boy wouldn’t that be nice!), but I do want to have a sim that runs no lower than 35fps. Below that, I do start to notice. I only check my fps when I feel like it’s not smooth to confirm either my eyes are right, or I’m going crazy. 

/ CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB /

Freight Pilot

Removing the shift z fuelled obsession with framerates was the best decision Microsoft and Asobo ever made. 

2 hours ago, cobalt said:

As smooth, maybe; far smoother, no way. Since the last update I am seeing FPS in excess of 50, sometimes 60(!), and the feeling of immersion and responsiveness is beyond anything I have seen before. 

Alienware Aurora R11, 32 GB ram, Intel i7-10700F, GeForce RTX 2080 Super, Ultra graphics settings

Way!😁

Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.

I’ve found out long ago that Track Ir wants 40+ fps to feel “smooth” to me so I have focused on keeping the sim above 45fps. Which means I didn’t just sit down and click all ultra with 600 lod sliders etc. No I adjusted my settings to keep my target fps above that limit at pretty much all times. I used the fps counter for this (same with my vr settings. Maximized frame rate. Way more irritating to have a low frame rate with the headset) and once set turn it off. No need to tweak every couple of days etc. 

Nick Silver

http://www.youtube.com/user/socalf1fan

Ryzen 7 5800X3D, 64gb ddr4 3200mhz ram, RTX 4080 Super, HP Reverb G2 v2, 4K Tv Monitor

  • Commercial Member

Ah the good old FPS question.

As a base line I try to set my settings in any sim so that I get 25 to 30 FPS with 1920×1080 in densely built Manhattan in heavy weather conditions with a complex (like many displays and systems) aircraft. This ensures that in my actual, more rural flying regions I get usually 30 to 40.

Edited by MarioDonick

Mario Donick .:. vFlyteAir

In some sims frame rate has an impact in flight dynamics - X-Plane is a good example, at least until it's last version, where bellow 20 fps the "number of FDM cycles per unit of time is affected.

I reallky doon't know how it affects the flight dynamics in MFS. For me this sim runs usually very smoothly.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Don't know if the stuff in a couple of other threads (re the  problems some of us are seeing post SU9) has kicked this debate off, but I'll stick my head up in here as I've been active in those threeads.

I also don't give a hoot for FPS per se, a nice steady 30 will do me fine, but right now I'm seeing between 5 and 20 in a load of locations in the sim and that's with a brand new 3090ti, and I know I'm not the only one. I can't even guarantee getting anything decent with my LODs turned right back down to 100.

Smooth is the key. I want my system to behave like David Niven, but at the moment it's more like Homer Simpson (but it's a lot less amusing)

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

I have a 120 Hz OLED. And playing a title with a good engine in 4K with 120 FPS is just awesome. 
 

yeah. It’s not as good as locked 30 FPS. I know….

8 hours ago, Roy Warren said:

FPS is more a macho thing than a measuring thing.  As long as your computer meets the minimum requirements to run the sim, FPS means nothing.  Most movies are recorded at 24 FPS.

Although technically correct 24FPS in a movie only looks smooth because it is a constant and equally distributed 24 frames over each second while making use of motion blur (try pausing during an action scene of the movie)

Gaming at 24FPS or 60FPS is clearly another experience due to these differences compared to how movies are recorded…

Download my repaints at AVSIM.

AMD Ryzen 7 7800X3D - Radeon RX 7800 XT 16Gb - 2x16Gb DDR5 - Asus Prime B650-Plus - W11 - MSFS2020 & MSFS2024

7 hours ago, FBW737 said:

I'd be willing to wager that my solution is even better than Gsync even though I've never seen Gsync.

You’d be loosing your wager then. You shouldn’t bet blind 😉 

Also, I have a 120hz oled display. Try 30fps on a display like that, it’s awful. 40 is the bare minimum. 60 is ideal. 

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