November 30, 20223 yr 3 hours ago, Dave_YVR said: The only bgl based AI traffic for MSFS is the default offline. Nothing else uses them anymore. The GA mod does, although technically it's still the default traffic with all the commercial aviation removed. James
November 30, 20223 yr 4 minutes ago, MikeH99 said: Easiest way to get CTD is using these programs as the AI is broken in MSFS. It doesn't mean that you will get any ctd's though. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 30, 20223 yr 4 hours ago, sanh said: I was very keen on this addon but with FSLTL around and free and doing a great job - I'll pass. FSLTL is neat but it's missing a ton of aircraft types. CRJs and ERJs especially for smaller airports. If this has those and GA id be interested for sure. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
November 30, 20223 yr 1 hour ago, Silicus said: This!!! You are right however, aircraft are taxying on the grass, skidding around corners like they are drifting and taxying through you whilst you’re sitting at the terminal. Airborne its great but on the ground whilst it shows what’s actually at the airport, it’s worse than the rest.
November 30, 20223 yr 13 minutes ago, pan pan pan said: aircraft are taxying on the grass, skidding around corners like they are drifting and taxying through you whilst you’re sitting at the terminal. You must be using the wrong airport.xml files then or scenery that isn't accurate. I see the odd slew like maneuver but it's nothing compared to the silliness of every arrival and departure using any and every runway or randomly parking wherever they'll fit as seen using any of the other traffic methods. JF FS Traffic does look reasonably good, but does it do anything that we don't have already except lighten our wallets? i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 30, 20223 yr I'll be buying it. If only because of my experience with Traffic Global in XP11 , which was a miracle of coding to me. The default AI crushed fps to a ridiculous degree with just a couple of planes whilst Traffic Global cost just one or two fps for the whole hog. I'm hoping the same will be true for this. (Mind you, FSLTL is suiting me just fine with IFR set to 20, GA set to 1 and Statics set to 1.) Edited November 30, 20223 yr by jarmstro
November 30, 20223 yr 1 hour ago, pan pan pan said: You are right however, aircraft are taxying on the grass, skidding around corners like they are drifting and taxying through you whilst you’re sitting at the terminal. Airborne its great but on the ground whilst it shows what’s actually at the airport, it’s worse than the rest. Not on my end... Some drifting sometimes but not often enough to bother me. I doubt AI behavior with FS Traffic will be better, since the native AI programming is very sloppy... Most of what is said on the Internet may be the same thing they shovel on the regular basis at the local barn.
November 30, 20223 yr 1 hour ago, pan pan pan said: You are right however, aircraft are taxying on the grass, skidding around corners like they are drifting and taxying through you whilst you’re sitting at the terminal. Airborne its great but on the ground whilst it shows what’s actually at the airport, it’s worse than the rest. I didn't see this on my end either. There's some sliding, but all AI aircrafts follow ATC instructions. You can listen to live ATC and watch the action in the sim. Compared to Traffic Global, which I really like, PSXT+RT combo is just better and realistic. Fulcrum One Yoke / FSProjects Airbus Side Stick, Honeycomb Bravo, Slaw Device RX Viper V2 Intel Core Ultra 9 285K, PNY RTX 5080, 48GB RAM
November 30, 20223 yr 7 hours ago, Fiorentoni said: What they are saying between the lines is that FPS will depend on the amount of traffic you inject, just as with AIG or FSLTL. I'm impressed with just how large the frame rate impact is w/ FSLTL. I've limited air traffic to 10, 50km radius. I'm pretty sure the impact w/ the injector active is 18-20% which is huge, but understandable as there is a lot going with traffic. I tried the button to clear local area traffic and experienced a CTD within a few minutes so haven't tried that again instead I just kill the injector process. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
November 30, 20223 yr I believe, there is a manipulation to do to lower the resolution of the AI planes, but you have to get your hands dirty... When FSTraffic talks about 4096x4096 textures, we can already predict that the drop in FPS will be substantial! I hope there will be an option for at least 2K.
November 30, 20223 yr 2 hours ago, mrcultureshock said: I didn't see this on my end either. There's some sliding, but all AI aircrafts follow ATC instructions. You can listen to live ATC and watch the action in the sim. Compared to Traffic Global, which I really like, PSXT+RT combo is just better and realistic. Oh it’s realistic, you have no argument from me there. I’ve done the same, listen to ATC whilst watching the aircraft around me, it was fantastic! Its the best for takeoffs and landings, good amount of aircraft. But sitting at, i think it was Gate 17 at Brisbane Airport and the Dash 8’s were literally taxying through me was a killer.
November 30, 20223 yr Don't matter what Traffic you put into MSFS, at this state of the Simulator it dosen't work like it should.. The one and only reason is Asobos implented code for Ai Traffic and this code is totaly broken at all. My guess is if this code implentation gets not a complete overdone fix not even one Ai Traffic System from what ever Developer will work. Just my 2 cents.. cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
November 30, 20223 yr 3 hours ago, Noel said: I'm impressed with just how large the frame rate impact is w/ FSLTL. I've limited air traffic to 10, 50km radius. I'm pretty sure the impact w/ the injector active is 18-20% which is huge, but understandable as there is a lot going with traffic. I tried the button to clear local area traffic and experienced a CTD within a few minutes so haven't tried that again instead I just kill the injector process. Wait you lose 20% FPS with 10 (ten) aircraft max. injected...? For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
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