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Beyond ATC Preview Video

Featured Replies

I noticed while in Vancouver there were different ATC chatter with other aircrafts, but none what so ever when approaching Seattle. I mean, normally tower will talk to other aircrafts also, and especially in a busy airport like ksea. But let's wait and see, I'll bet there will come other videos before release, but so far I think it's very impressive.

Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

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2 hours ago, jlund said:

but none what so ever when approaching Seattle.

On Discord it was said that the problem lies with FS Traffic (no enroute traffic), not the Beyond ATC app. The next video will use FSLTL.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
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MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

2 hours ago, michaelth said:

Does anyone know if its control window will be VR compatible?

I asked that same question in the Discord and there were a number of other posters who advocated for it but there was no official response to the question.

23 minutes ago, Malaromane said:

I asked that same question in the Discord and there were a number of other posters who advocated for it but there was no official response to the question.

I think the VR users are in the minority, so probably not high on their list of things to do.

 

 

 

5 hours ago, RALF9636 said:

This is indeed the crucial question. 

Will it control AI traffic? Will it appropriately separate and sequence AI traffic? Will it make AI traffic use the correct runways, taxiways and gates? Will it handle the user and AI traffic in the same way just as parts of the traffic flow?

It doesn't control traffic. Which is a major letdown for an Air Traffic CONTROL addon. It does see the AI traffic and talks to it but it doesn't control it so we will have to say how that will work out in a busy environment... The dev already said that tha AI will still do it's weird things. It seems most people don't care about this because we've been used to it with the various ATC addons but ever since FSHud introduced actual traffic CONTROL I find it more and more odd (and disappointing) that other ATC addons don't control the traffic. I mean... the LEAST an ATC should do is CONTROL traffic, right?

Having said that... the B-ATC does look good and promising. So good that I might even forget about the controlling aspect LOL

3 hours ago, Langeveldt said:

would we get a taxiway line to follow

No. ATC tells you the taxiways to follow and it's up to you do follow them correctly. (Not sure what ATC does if you follow another path...)

 

2 hours ago, michaelth said:

Does anyone know if its control window will be VR compatible?

No. Perhaps (and probably) in the future. However, if you use your voice you don't really need the interface at all.

Does this mean we have 2 in the pipeline??

 

I am sure a contributor on these forums, Kevin Firth said he is currently Beta testing a new Voice controlled ATC program which is the MSFS version of VOX ATC which I enjoyed in Prepar3D. This was at the permission of the developer.

 

Are they one of the same of separate?

 

Dave

Aside from more voices what are the advantages over FSHud which is still under active development and major improvement?

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

32 minutes ago, davenicoll said:

Does this mean we have 2 in the pipeline??

 

I am sure a contributor on these forums, Kevin Firth said he is currently Beta testing a new Voice controlled ATC program which is the MSFS version of VOX ATC which I enjoyed in Prepar3D. This was at the permission of the developer.

 

Are they one of the same of separate?

 

Dave

B-ATC, FSHUD and VoxATC are all separate entities. You are correct in what you said I said above irl Vox.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

  • Commercial Member

What about  the question about ATC for YOU, isn't that the primary objective?  Controlling AI surely comes secondary???

So, it has to be able to :

1. Give correct taxiway route to Active runway

2. Allow intersection departures

3. Hold short if crossing another runway on taxi out and taxi in

4. Use Preferental runways as per real world data

5. Allow arrival and departure runways as AI is using

6. Allow changing of departure; runway SID, vectors

7. Cancel departure if not 'off blocks' on time +/-  X mins

8. Give 'random' off course headings (like Radar contact)...keeps you on your toes during cruise

9. How do it handle if you go off course by 'x' miles

10. When does ATC give you your arrival data (STAR, Runway).....before TOD...if so when

11. Does it handle missed approaches back to arrival AP

12. Does it handle missed approaches to Alternate

13. How does it handle 'holding' patterns; 

14. Does it  'randomly'  give 'shortl cuts instead of flying the complete STAR

15. How does it handle emergencys....to Alternate, back to departure or nearest airport

16 Does it allow route deveation due to weather

17. Does it allow you to change cruise altitude if you so wish

18. Does it  allow you to return to depature if you have an emergency....how does it manage that process

19. What emegencies does it understand 

20. Use comapany gates on arrival..if they are definded.......maybe reading a user generated file

 

So, if you don't want Beyond ATC to achieve the above items BEFORE worrying about AI control, then perhaps you don't want a GOOD ATC program but a Better AI control program with ATC just tagged on the end

Just a thought

 

 

 

 

 

Edited by alpha117

Clive Joy


beta.gif

Posted Image

2 minutes ago, alpha117 said:

What about question about ATC for YOU, isn't that the primary objective?  Controlling AI surely comes secondary???

So, it has to be able to :

1. Give correct taxiway route to Active runway

2. Allow intersection departures

3. Hold short if crossing another runway on taxi out and taxi in

4. Use Preferental runways as per real world data

5. Allow arrival and departure runways as AI is using

6. Allow changing of departure; runway SID, vectors

7. Cancel departure if not 'off blocks' on time +/-  X mins

8. Give 'random' off course headings (like Radar contact)...keeps you on your toes during cruise

9. How do it handle if you go off course by 'x' miles

10. When does ATC give you your arrival data (STAR, Runway).....before TOD...if so when

11. Does it handle missed approaches back to arrival AP

12. Does it handle missed approaches to Alternate

13. How does it handle 'holding' patterns; 

14. Does it  'randomly'  give 'shortl cuts instead of flying the complete STAR

15. How does it handle emergencys....to Alternate, back to departure or nearest airport

16 Does it allow route deveation due to weather

17. Does it allow you to change cruise altitude if you so wish

18. Does it  allow you to return to depature if you have an emergency....how does it manage that process

19. What emegencies does it understand 

20. Use comapany gates on arrival..if they are definded.......maybe reading a user generated file

 

So, if yo udon't want Beyond ATC to achive the above tems BEFORE worrying about AI control, then perhaps you don't want a GOOD ATC program but a Better AI control program with ATC just tagged on the end

 

 

 

 

 

 

For me AI control is absolutely essential. If you've ever flown RL you will appreciate what it means in terms of situational awareness to be able to understand from what you hear, where other AC are and what they are doing. You don't get that without AI control.  Also, how realistic can the sim be if you do something stupid or unexpected? If the app controls AI it can have them respond appropriately, for example, going around in case of an unauthorised runway incursion.

I dont disagree that most of your list of needs from an ATC app above would be great as well.

There should be no reason an ATC app can't do everything.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

3 hours ago, michaelth said:

Does anyone know if its control window will be VR compatible?

Michael

I noticed this on their Discord...

"no VR direct support at the moment" but "we'll find a way to support VR at some point" and also noted "you can speak to it 100% without the interface though so you don't need the UI"

  • Commercial Member

Hi Kevin, 

Agree but it about setting the prioties during development, because when any ATC developer reads posts/thread like this, they would think that the end users are more interested in AI control and not ATC, making the end product great with AI control but just average when it comes to the USER ATC experience and then the 'moans' start

Edited by alpha117

Clive Joy


beta.gif

Posted Image

Haven't a couple of ATC programs in the past relayed messages to AI aircraft based on what instructions the Sim gave them. It might only have worked with .BGL traffic,  but I seem to recall the aim changing the heading of an AI aircraft and the atc program seeing that and broadcasting UNITED 123 turn left 130 etc.

 

 

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

1 hour ago, tup61 said:

 

No. ATC tells you the taxiways to follow and it's up to you do follow them correctly. (Not sure what ATC does if you follow another path...)

 

 

PF3 gives you turn by turn guidance from Gate to active runway, if you have that feature turned on, either by voice or visually using heading indicator in aircraft. I don't use it, because I have Avliasoft EFB, which marks the taxi guidance on the map display.  I did see an option on Beyond ATC on one of the buttons, where you can ask for taxi instructions, after you are given active runway. 

 

The item that I did not see on any of the button menus  in Beyond ATC is a way to change either the active runway for takeoff, or on approach for  landing. I use this change runway feature feature often with PF3, if I don't want to taxi 5 miles to the active runway, when I am at a gate 1/4 mile from another runway that could be used. I love the voices in Beyond ATC, very lifelike. 

 

 

 

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