May 7, 20242 yr as for the DX12 tile issue, i wonder if this fixes only the broken tiles at airports ( sometimes you may see grass on runways etc) . or just in general. For example , when flying from YYZ to LGA about 30 minutes in, you start to see popping tiles for about 10-15 minutes around NY state. It seems like Bing Maps tries to load fall textures in a specific area, then when you get closer to NYC, the popping stops. Happens west of Chicago ( when going west ) , again for about 15 or so minutes , and then ( was flying to KSEA that day) nothing else. No popping anywhere. Same thing , map tiles try to load . Maybe this is a map server issue and not DX12? Only happening in certain areas . Edited May 7, 20242 yr by planechaser spelling
May 7, 20242 yr 8 minutes ago, Krakin said: Hold up, they actually fixed the DX12 bug? Not sure that they have... "DX12 aerial pop-in" is not how I would describe ground tiles disappearing at airports. But let's hope.... those on beta will confirm shortly. GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
May 7, 20242 yr 50 minutes ago, Noel said: Most everyone has been happy with performance overall at least I never read comments to the contrary, but I don't hang out on the MSFS forum for perhaps Xboxer comments. And I've seen ample testimony from same that performance is good. So what you are experiencing can't be by design as where would the impetus come from to drive down TLOD in order to improve performance? Doesn't fit--they're not releasing SU15 because 'taint ready. In order to get the same drawing distance with the latest Beta, I have to choose TLOD 300 instead of 200, yes I have tried going back to SU14 and found out that this is the case, my computer manages to keep the performance at a high level anyway, but everyone has not that luxury. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
May 7, 20242 yr The problems I had yesterday with popping on ENVA are at least gone, but I have only done 3 minutes of testing. // 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //
May 7, 20242 yr DX12 Texture Bug fixed?!?! I'm beginning to wonder if their Bug Priority List is a just a bunch of post-it notes on a wall and they throw a dart blindfolded to choose which one to fix next😄 (I'm being facetious, please White Knights refrain from your defensive duties until further notice, thank you) Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
May 7, 20242 yr 23 minutes ago, RaptyrOne said: Not sure that they have... "DX12 aerial pop-in" is not how I would describe ground tiles disappearing at airports. But let's hope.... those on beta will confirm shortly. In typical Jorg / Asobo fashion, they have utterly confused the situation and don’t understand that the DX12 bug is bleed through of tiles at airports and the other bug is the tile popping that occurs all over the world with DX11 and DX12. I give up with them. Edited May 7, 20242 yr by B777ER Eric
May 7, 20242 yr 2 minutes ago, B777ER said: In typical Jorg / Asobo fashion, they have utterly confused the situation and don’t understand that the DX12 bug is bleed through of tiles at airports and the other bug is the tile poopoo g that occurs all over the world with DX11 and DX12. I give up with them. On the other hand it shows how invaluable their Twitch developer livestreams are. Months of endless forum posts and bug reports didn't help, but it took one livestream and two weeks later it's (hopefully) fixed.
May 7, 20242 yr At a first glance fpsd as sh**** as before. edit: Even worse, far worse. Just saw an fps of 31 at KJFK where I had 50+ on the “good” beta releases. With frame generation and TLOD of only 150. FPS overal even worse than in 1.37.16.0 - 31 to 36 fps at KJFK, extreme stutter on turning my head. Object LOD further reduced - landing gear of rolling aircraft not visible until they are closer than about 250 meters. OLOD 200, all settings ultra, 24 GB nVidia GPU. Like that it's unplayable for me. 3090Ti with FG - I'm not allowed to say that on the MS forums since I mention the word "frame generation" without having a 4000 card. Edited May 7, 20242 yr by Ojisan_alpha
May 7, 20242 yr 19 minutes ago, Ojisan_alpha said: At a first glance fpsd as sh**** as before. Probably smart to clear shader cache. // 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //
May 7, 20242 yr 22 minutes ago, Ojisan_alpha said: 3090Ti with FG - I'm not allowed to say that on the MS forums since I mention the word "frame generation" without having a 4000 card. Because the addon violates the sim's EULA. Edited May 7, 20242 yr by Tuskin38
May 7, 20242 yr 23 minutes ago, Ojisan_alpha said: snip That's weird. I am getting much better performance in the latest beta. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
May 7, 20242 yr 3 minutes ago, espent said: Probably smart to clear shader cache. Guess what I do as standard procedure. I know all the tricks, and use all of them - none works.
May 7, 20242 yr 1 minute ago, Baber20 said: That's weird. I am getting much better performance in the latest beta. Wouldn't surprise me - a word about your hardware and your settings if you've got the time?
May 7, 20242 yr Performance is quite good on my end, don't notice any regression. And it seems ground texture tearing under DX12 is really gone 🙂 Happy so far. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
May 7, 20242 yr 58 minutes ago, planechaser said: as for the DX12 tile issue, i wonder if this fixes only the broken tiles at airports ( sometimes you may see grass on runways etc) . or just in general. For example , when flying from YYZ to LGA about 30 minutes in, you start to see popping tiles for about 10-15 minutes around NY state. It seems like Bing Maps tries to load fall textures in a specific area, then when you get closer to NYC, the popping stops. Happens west of Chicago ( when going west ) , again for about 15 or so minutes , and then ( was flying to KSEA that day) nothing else. No popping anywhere. Same thing , map tiles try to load . Maybe this is a map server issue and not DX12? Only happening in certain areas . The DX12 issue only affects airports textures. What you describe is the LOD tile popping issue which is beyond airports and affects both DX11 and 12. During past tests I even got it in Europe with all addons and world updates removed. Chris Ibbotson AMD Ryzen 7 7800x3D / MSI AMD MPG x670E Carbon Motherboard / Gigabyte GeForce RTX 5090 Gaming OC 32GB GDDR7 PCI-Express Graphics Card / Corsair DOMINATOR Titanium RGB Grey 64GB 6000MHz AMD EXPO DDR5 / NZXT C1200 Gold ATX 3.1 - Fully Modular Low-Noise PC Gaming Power Supply - 1200 Watts - 80 PLUS Gold / 48” UltraGear™ UHD 4K OLED Gaming Monitor / 40" Philips 4K LED Monitor / Honeycomb Alpha Yoke / Honeycomb Bravo Throttle Quadrant / WinWing Orion Rudder Pedals c/w dampener / WinWing Ursa Minor Airline Joystick / WinWing Airbus MCDU
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