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SU 15 postponed again?

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2 minutes ago, Ojisan_alpha said:

I know - let's face it, beta testing needs a certain amount of masochism.

The problem to me is that Microsoft/Asobo beta testing is completely screwed up and always has been.
We don't get information about what has changed, no test scenarios, nothing. Systematic beta testing and bug-hunting could be so much more efficient...
 

Very true.

The issue with MS/Asobo's "Beta" where they invite the entire community to opt-in to get a beta copy of the current beta build... is anything but an actual beta program.

They certainly have an actual beta team (let's hope so anyway) where testers are methodically testing issues using both industry-accepted workflows and dedicated bug-tracking software to properly inform the development team of verified, validated and actual bugs.

The public beta we all refer to is just a marketing ploy mostly to push out a pre-release to the masses and let sheer numbers determine if a bug, that only manifests in such conditions (thousands of simmers all hitting it at once)..will pop up so they can pull it back and say "Oopsi...we made a boo boo, we're delaying it now until xx/xx/xxxx."  It is not an end-to-end beta program by any means...just one component of it (the last one as it were).

Generally speaking this is actually a good thing, with the sheer size of the whole simming environment...to have as your final pre-release "beta test" before actually putting it out, and discovering that you royally messed up afterwards.

 

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

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51 minutes ago, Ojisan_alpha said:

The last two beta releases decreased LOD drastically (scenery pop in at close range, landing gear of landing FSLTL airliners visible only 500 yards away, nose gear even worse), increased stutter drastically when tuning the head and decreased fps on busy airports in an unacceptable way - I went down from 45 fps to 29 in KSFO, despite having a powerful machine (5900x/3090Ti) and frame generation.

Clearly if they released this with this kind of degradation EVERYONE will be parking MSFS until that is fixed, if indeed this is what is happening.  I'll go on record here to state emphatically no way they will release SU15 with this kind of problem, this kind of massive, show stopping problem.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

3 hours ago, Ojisan_alpha said:

The last two beta releases decreased LOD drastically (scenery pop in at close range, landing gear of landing FSLTL airliners visible only 500 yards away, nose gear even worse), increased stutter drastically when tuning the head and decreased fps on busy airports in an unacceptable way - I went down from 45 fps to 29 in KSFO, despite having a powerful machine (5900x/3090Ti) and frame generation.
In average I estimate I lost about 25 - 30 percent fps from the second-to-last beta release .

Not to mention that the scenery tile problem is unsolved and the still broken WASM.

FS2020 always has been running really well on my machine - but if the curent beta release is what we are going to be stuck at for the remainder of the year, it's no fun anymore for me.

The actual state of SU15 beta is probably one of the worst regressions ever in FS2020.
A shame, considering that the first SU15 betas ran really well.

I'm sorry i don't have that same experience.

The sim has been smooth as glass for the last three days i have been using it. Mind you i had the same issues as you did initially but then i cleared out the sim cache and the dx shaders and all the stutters went away. (I also run my sim in dx12) not sure if you are referring to DX11 performance.

As for the tile bleed-through issues using dx12 at the airports. I have noticed that this has been improved a bit. (Not completely eradicated). If you like to be using the drone or switching views outside while on the tarmac a lot your chances for it happening increases but if you are more focused on getting your flight set up in the cockpit with an occasional view outside then it hardly happens (to me at least).

My TLOD is at 230 and i will agree with you that it would be nice to see the word not allowed wheels on the AI planes at a reasonable distance when on approach but apart from that i haven't noticed any major change to the TLOD as long as the servers aren't being hammered.

Overall i really enjoyed this latest beta version so far and have done more flights than usual this last couple of days.. but i know that the xbox side of the story is not that great and my rig is kind of an outlier since its an all AMD build.

Aircraft used this past few days with this beta build: Inibuilds A300 / PMDG 737 / FENIX A320 / A2A Comanche

Just my personal observations

My signature is in my spec.

Cheers

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

10 minutes ago, Noel said:

 I'll go on record here to state emphatically no way they will release SU15 with this kind of problem, this kind of massive, show stopping problem.

"Show stopping" is in the eye of the beholder.

There's a guy on the official forum who's telling over and over again how great it is running with his Intel graphics card and that this release is the best ever since the invention of the wheel.

I got a couple of nasty remarks from Microsoft community managers when I pointed out that this guy is running a completely vanilla FS2020 without any addons at all and that his setup is not representative since he's the only person in this world using FS2020 without any addons at all........

Hopefully SU15 is not released in its current state, according to several of the previous comments.

Edited by edpatino

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

5 minutes ago, Maxis said:

I'm sorry i don't have that same experience.

The sim has been smooth as glass for the last three days i have been using it. Mind you i had the same issues as you did initially but then i cleared out the sim cache and the dx shaders and all the stutters went away. (I also run my sim in dx12) not sure if you are referring to DX11 performance.

 

DX12, 5900x, 3090Ti with FSR3 FG, all on ultra.
Caches et cetera all cleared out of course, tested with different DLSS versions, with, without FG.
5120x1440

May I know your traffic settings (FSLTL?) and the FS202 settings?
It is running stutter free, but the frame rate gets so low that turning the head quickly results in stutter where  it was completely smooth before with the same settings.
I could lower my settings of course - but that would be a step back that I'm not willing to take.

1 hour ago, Ojisan_alpha said:

DX12, 5900x, 3090Ti with FSR3 FG, all on ultra.
Caches et cetera all cleared out of course, tested with different DLSS versions, with, without FG.
5120x1440

May I know your traffic settings (FSLTL?) and the FS202 settings?
It is running stutter free, but the frame rate gets so low that turning the head quickly results in stutter where  it was completely smooth before with the same settings.
I could lower my settings of course - but that would be a step back that I'm not willing to take.

Here are my overall settings

Traffic (all AIG models and AIG Traffic Controller set at 85%) I would say i have 80 to 90 % of their flightplans installed for worldwide coverage. I do not use their additional airport vehicles that is disabled.

OS : Windows 10

Sim Graphics Settings

3440x1440 Resolution increased to 115%

DX 12 + VSYNC Off + TAA +TLOD 230 + Rest of the settings Stock Ultra

Graphic Drivers settings : AMD Fluid motion frames enabled. Freesync enabled.

Baseline frames locked at 40fps using RTSS-Afterburner (Framerate doubled by fluid motion frames in sim) 

 

 

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

Same as Maxis, i have seen no issues since the last build, even completing a 6.5hr flight from OMAA - EGLL yesterday in the Horizon B789, But this has occurred before, where some are issue free, and others have problems.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

They had better not release it with a reduced LOD. It is low enough already.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Personally, I could care less about SU15 itself. What troubles me is that it is holding up the release of the Duke. If it is going to be a long wait for SU15, hoping Black Square rethinks their position on holding off until after SU15 release...

7 minutes ago, lehbird said:

Personally, I could care less about SU15 itself. What troubles me is that it is holding up the release of the Duke. If it is going to be a long wait for SU15, hoping Black Square rethinks their position on holding off until after SU15 release...

here here!

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

11 minutes ago, lehbird said:

Personally, I could care less about SU15 itself. What troubles me is that it is holding up the release of the Duke. If it is going to be a long wait for SU15, hoping Black Square rethinks their position on holding off until after SU15 release...

The FSR500 is also waiting on SU15 for updates.  In hindsight it might have been better to release without being dependent on certain SU15 features and patch those in after it goes live.  Every delayed day is a day without income for those developers.

Edited by Gilandred

Gary

 

i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR

 

  • Author

Well it's 1627Z and no sign of SU15.  As Microsoft are usually bang on time with these things, I guess it has been delayed again.  Whilst I'm looking forward to it, I would rather wait than have them push an update that was buggy especiallly as this is the last one of 2024.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

6 minutes ago, lehbird said:

Personally, I could care less about SU15 itself. What troubles me is that it is holding up the release of the Duke. If it is going to be a long wait for SU15, hoping Black Square rethinks their position on holding off until after SU15 release...

There's nothing to rethink. If you rely on new functions coming with SU15 and/or you use WASM - what I assume blacksquare is doing - there is no way to release it for current SU14. SU15 wasm planes are not working in SU14. And its not only holding up blacksquare. A lot of devs are forced to delay new features and updates and new planes cause of this nightmare. We'll have to be patient.

T.

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