May 24, 20242 yr I've started seeing a blinking black square (4x4 pixels, give or take) in the center of my screen. That's while running DX12 and the FG mod on. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
May 24, 20242 yr 2 hours ago, tra1245 said: FS realistic pro not working with SU 15. it says it is connected when loading the sim, but it does not work in flight. I think I discovered a bug after SU15. on the Fenix, there are two folders in the community folder , one for the CFM and one for the IAE. There is a third folder for FNX 32X FS Realistic is pointing to the third folder when you start a flight, and there is no profile in the folder or any way to adjust it. If you change the profile in FS relaistic to either CFM or IAE, the next time when you start MSFS, it reverts back to the FNX 32 X folder, and doesn't work. I tried the PMDG, and it works fine. Just found an update on FS Realistic, 2.2.1 and this seems to have fixed the Fenix problem. Edited May 24, 20242 yr by Bobsk8
May 24, 20242 yr My first attempt to load a saved flight in the PMDG 737-600 resulted in blank screens. However, it worked fine on the second try. Performance during the quick circuit flight at LECO A Coruna was fine. All of my settings appear to have been retained. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 24, 20242 yr Author Anyone seeing a performance issue with WT gauges in the Cirrus (compared to before)? Also does anyone see the strange new strobe lights on default AI planes (both day and night)? 😶 Edited May 24, 20242 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
May 24, 20242 yr 3 hours ago, Tuskin38 said: in a previous Q&A that the consoles version have their own Auto LOD to maintain a consistent FPS, they just need to enable that on PC. Would you be so kind and provide that info? I can't find any results pointing to that. 747 Captain for the last 39 years, and still learning.
May 24, 20242 yr Is default ATC sound working?? I thought it should be fixed in SU15...I know default ATC sucks but I'm just wondering if it's a problem on my side. CPU: 7800X3D | RAM: 64GB G.Skill Trident Z Neo CL32 | Mobo: Gigabyte Aorus Elite AX GPU: Gigabyte RTX 4090 OC
May 24, 20242 yr I have found nothing to grumble about at all. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
May 24, 20242 yr DX12 Menu stuttering - I've seen one other person mention this but that's it, it may well be something on my end but I can't think what it could be? Scrolling in/out in the World Map is a hideous UI mess and very obvious. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
May 24, 20242 yr 4 hours ago, tra1245 said: FS realistic pro not working with SU 15. it says it is connected when loading the sim, but it does not work in flight. Works fine for me, except auto start, but it has been a problem since I move to Win-11 last year. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
May 24, 20242 yr 4 hours ago, tra1245 said: FS realistic pro not working with SU 15. it says it is connected when loading the sim, but it does not work in flight. Think it's working with me. Rendering a video right now from last night I'll check when done. Swear there was clapping on landing 👏👏 Russell Gough SE London
May 24, 20242 yr 5 hours ago, tra1245 said: FS realistic pro not working with SU 15. it says it is connected when loading the sim, but it does not work in flight. Same here… it helps when I close FSR and restart just after spawning in.
May 24, 20242 yr 5 hours ago, tra1245 said: FS realistic pro not working with SU 15. it says it is connected when loading the sim, but it does not work in flight. FSRealistic is working for me, or at least when I landed someone said "great landing" so at least that effect is working. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
May 24, 20242 yr Nothing to complain about here. Very smooth and snappy loading times. Very good update.
May 24, 20242 yr Author Well after a video card driver update most of what I was seeing before is a none issue now. Here's my findings: 1. WT gauges perform much worse than before - This looks to have been caused by my old video driver (If it ain't broke don't fix it concerning VR. This Sim Update broke it🙃) 2. The Longitude WT gauge no longer work on the bottom right panel - Installing the updated G3000 from the Marketplace resolved the issue, no performance hit in the sim either 3. Weird strobe light effect in VR - I said this in another post the effect looks more like UFO's flying around versus AI aircraft in the daytime - New Driver didn't solve this problem in VR 4. No real performance increase in the base sim or with loading third party airports when flying toward them, it's basically the same (slight sim pausing as the scenery is accessed) - New Driver didn't solve this issue and in some places like KFFC with allot of trees around performance is a little worse in SU15 Noticeable Improvements: 1. Ground handling on all aircraft seems to have been improved but still leaves something to be desired on aircraft like the default Cirrus - After playing with the Cirrus for a while not too impressed with the new flight model (too much weird rocking both on the ground and in the air), seems like it was better pre SU15 2. Aircraft movement through the air seems to have been improved - Still seeing this to be true Edited May 25, 20242 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
May 24, 20242 yr 2 hours ago, Dillon said: After playing with the Cirrus for a while not too impressed with the new flight model (too much weird rocking both on the ground and in the air), seems like it was better pre SU15 I'm not sure what new flight model that is being referenced, but the only changes to the SR22T in that regard were the additions of the new ground handling parameters. Edited May 25, 20242 yr by MattNischan
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