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New MSFS 2024 Trailer - Release date: 11/19/2024

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All about the missions and hope a mission editor becomes available where we can create missions and share them. 
 

I grew up on sim copter!

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  • I am absolutely hoping for this.. imagine a flight sim where you could hop in and out of any vehicle without having to go to the main menu.. you could fly a heli, land on a field explore the world, th

  • Tuskin38
    Tuskin38

    Yosemite Valley (El Capitan on the left) 2020 (maxed LOD on ultra + the US world update that added a custom model for El Capitan) 2024

  • I'm really tired of this argument. You don't want missions? Fine, just do your thing as you used to. No one calls DCS an arcade platform even though it has plenty of missions, so why say that about MS

Just now, ca_metal said:

Some have actually. Just look the video posted above your post. LOL

Well he's a really special case tbf, lol

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Just now, Sweetd31 said:

All about the missions and hope a mission editor becomes available where we can create missions and share them. 
 

I grew up on sim copter!

 That would be awesome indeed. Users creating the jobs is better than the engine randomly creating them.

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3 minutes ago, Sweetd31 said:

All about the missions and hope a mission editor becomes available where we can create missions and share them. 
 

I grew up on sim copter!

Yeah that would be cool actually, something simpler than going through the whole SDK route would be great.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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2 hours ago, El Diablito said:

I'm referring to it being a theatrical trailer and the response has been "its amazing". Thats the point I'm making. I worked in the advertising and marketing sector for close to 20 years and it never fails to surprise me how people will react to fancy bells and whistles in a promo. Its perfectly normal and ok to be skeptical of all the things Asobo are "saying" and without flogging a dead horse I'll say it again, the jury is still out. If the sim delivers on all the promises they've made and you've alluded to then thats brilliant and I look forward to jumping in at some point in the future. I'm not trying to argue about it and never was so I hope that makes it clearer.


Fair enough, and absolutely yes it is perfectly normal to be skeptical of all things a developer says until having the thing actually in your hands to see what it's really about. All I'm saying is that there's no point picking on one part of what they're saying/showing (i.e. the trailer) to then derive certain worst-case conclusions, while ignoring other things they're also saying/showing (i.e. FS Expo'23 presentation & interviews, the FAQ) that speaks to what most of us want no matter what: improvements in the core simulator.

Taking a pragmatic view, they'd be downright stupid to scale back fidelity in core simulation aspects intentionally IMO. So common sense to me says that MSFS 2024 will very likely be a superset to MSFS 2020. I'll take any and all improvements to v2020, and especially the ones they've mentioned/shown at FS Expo'23 and the subsequent interviews. And ya, I'll also take all the visual fidelity improvements to the digital twin earth we get to use as our sandbox, along with the simulation of other aviation aspects/careers 🙂 All that is bonus to me, and not something detrimental.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

27 minutes ago, Sweetd31 said:

I grew up on sim copter!

I loved that game. Building a city and then flying missions in it was so much fun. I played cities skylines 2 a few weeks ago and kept thinking how great it would be to have a modern sim copter.  

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The LOD distance seems to have improved.

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1 hour ago, lwt1971 said:


Serious question: Firstly so what if some users want to experience/simulate other aspects of aviation in a flight simulator? If nothing about core flight simulation is being taken away or reduced, and if the newer sim is only adding features while *also* improving existing core functionality, what really is the problem? Why do Serious Simmers ™️ have to feel any lesser of themselves or any other angst/worry if the simulator they are using does more than typical/legacy sims, or attracts more than the typical/legacy users?
 

The answer is that I think you have it backwards. Did you notice how you mocked 'Serious Simmers'? I have no issue at all with people wanting those 'other aspects' or improvements with the world we're flying in. I understand it completely. The anger seems to be at people that want the fidelity of the simulator preserved, especially where it has slipped. There are still issues with basic navigation things like ILS approaches and VASI lighting as you near the runway that actually worked better in FSX and even before that. I can only guess that the developers have little interest in fixing these things because they are never improved. So, when you see they are working on showing creepy AI passengers walking towards the airplane, I don't think it is out of line to think that they may have lost the plot or, perhaps, changed the plot. Hopefully, much of that will be corrected '24. Fingers crossed. Some of their statements are encouraging. We'll see.

The developers may very well say (not publicly perhaps) that 90% of their new users are most interested in watching baggage loaders and AI passengers boarding a plane and could care less about a cold and dark startup. So, that is who we are going to develop for.

I'll bet there are a lot of users that would love to go through the flight process as starting from inside the passenger terminal walking out to the plane and sit in seat 2A as the AI pilots fly the plane to the destination. Maybe have the AI flight attendant bring them lunch and then they de-board into the airport terminal and then out to the street. I can dig it, but that is a different thing. Can it all exist under one roof? IDK.

Imagine you had a favorite ice cream parlor that sold great ice cream. The menu consisted of the different flavors. Time goes by and people complain that they don't sell salads. So they start selling them and then the list goes on and on of other things they should sell and they accommodate. Eventually the menu contains all kinds of things and the ice cream part is relegated to some fine print in lower right corner. You see an ad for the ice cream parlor (still called that) and the ad has little to do with ice cream. When asked about it, the owners say they are still dedicated to ice cream. Finally, the owners announce that they will no longer be selling ice cream as there is little interest in it. The good news is that it will still be called an ice cream parlor and that they will be introducing a new hamburger that contains no meat. Sales are great.

55 minutes ago, rjquick said:

The answer is that I think you have it backwards. Did you notice how you mocked 'Serious Simmers'? I have no issue at all with people wanting those 'other aspects' or improvements with the world we're flying in. I understand it completely. The anger seems to be at people that want the fidelity of the simulator preserved, especially where it has slipped. There are still issues with basic navigation things like ILS approaches and VASI lighting as you near the runway that actually worked better in FSX and even before that. I can only guess that the developers have little interest in fixing these things because they are never improved. So, when you see they are working on showing creepy AI passengers walking towards the airplane, I don't think it is out of line to think that they may have lost the plot or, perhaps, changed the plot. Hopefully, much of that will be corrected '24. Fingers crossed. Some of their statements are encouraging. We'll see.

The developers may very well say (not publicly perhaps) that 90% of their new users are most interested in watching baggage loaders and AI passengers boarding a plane and could care less about a cold and dark startup. So, that is who we are going to develop for.


Umm not sure who's losing the plot here... how many times does it have to be repeated for you to understand, that just because they are adding certain features like "creepy walking passengers" (which btw GSX also does) does not then mean they are not preserving the fidelity of the simulator, or are lessening it. Once again note how they have a huge team (doubled in size from when MSFS 2020 was developed), so they can afford to work on various other aspects of aviation while also working on improving core simulation fidelity. There is absolutely no evidence whatsoever that they are lessening the fidelity, especially given they have explicitly stated and showed how they plan to increase the core simulation fidelity.

You are imagining all kinds of wild stuff here like "the developers might well say 90% of new users are most interested in watching baggage loaders and AI passengers...". Ya not sure what else to say here :s

And yes I mock those simmers who feel that there is only one kind of serious simmer and attempt to gatekeep what flight simulation is all about. That doesn't then mean there is "anger at people that want the fidelity of the simulator to be preserved". I mean, we all want the fidelity of the simulator to be preserved! And improved in fact! Who wouldn't? I've been doing "serious simming" for multiple years using all the sims out there, but I don't take myself too seriously since after all we're all cosplaying pretend pilots on a computer.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

35 minutes ago, Bobsk8 said:

Will 2024 get rid of the green roads?

 

I'm certain that there will be no green roads in the trailers and promotional shots. In the actual sim? I'm guessing same old, same old. The Bing data is the Bing data.

Edited by Bones62

Just now, Bones62 said:

I'm certain that there will be no green roads int the trailers and promotional shots. In the actual sim? I'm guessing same old, same old. The Bing data is the Bing data.

The new Bing data doesn't have green roads, why don't they use it?

 

 

 

3 minutes ago, Bobsk8 said:

The new Bing data doesn't have green roads, why don't they use it?


I think it'll be used for MSFS 2024 and then also made available for 2020 later maybe? Per the last Q&A in April (and before) MS/Asobo have said they're both looking to keep updating to use the latest Bing data as well as feed back improvement to Bing due to MSFS (such as the work around water masks fixup, etc).

For example these specific answers:

  • On use of latest of Bing data
    • excerpt: "So we just this week got 200 terabytes of new data from Bing. which is what we’re going to launch Flight Sim 2024 with as far as aerials is concerned. Are they newer? Oh yeah, a lot of it. I think in total, this whole thing is 2.2 petabytes and we have 230 or something terabyte that are brand new since we did the last World Update essentially."
  • On feeding back water mask improvements to Bing

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 minutes ago, Bobsk8 said:

The new Bing data doesn't have green roads, why don't they use it?

I wasn't aware of that. Sorry! If they could fix the green roads and the old texture popping and mismatched area issues, I'd be a happy man.

27 minutes ago, rjquick said:

The answer is that I think you have it backwards. Did you notice how you mocked 'Serious Simmers'? I have no issue at all with people wanting those 'other aspects' or improvements with the world we're flying in. I understand it completely. The anger seems to be at people that want the fidelity of the simulator preserved, especially where it has slipped.

I think you have a very selective memory of what you said yourself. You clearly did the standard ‘serious simmer’ thing of mocking people that might be interested in the missions shown in the XBOX SHOWCASE, in your first post in the thread, quite dripping with spleen:

The irritation is at the attitude of some ‘serious simmers’ believing their use case is the only legitimate one for desktop flight simulation, as they tap on their keyboards over their inexpertly calibrated controls and non FAA-approved desktop sims. Wanting higher fidelity for your use case is not the problem. Sneering at others when they get higher fidelity / more options in their use case and then changing your tone when you’re called out on it, may be more of a problem.

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