October 15, 20241 yr Moderator 1 hour ago, Cpt_Piett said: Thanks. Unfortunately that didn't work. The bug occurs at the same time: just after I finish the PERF INIT setup in the FMC. I've already done one flight though without any issues. I’ve had this happen on my second flight last night. The aircraft was not responding upon load to anything at all, so I shut down MSFS, went into task manager and killed the ifly app, restarted MSFS and it was fixed. I’m sure this will get fixed as it is quite annoying 😎. I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
October 16, 20241 yr I stayed in the main menu for a while, then when I resumed the flight the aircraft got tossed around quite a bit. Needed to handfly it to regain control and avoid an incipient stall, which was exciting. At the same time as being on approach into KSFO with FSHud ATC, hence the workload got a bit too high for a while. But anyway, as I regained control and could finally go AP on and catch my breath, I was never able to turn on the AT. So I had to manage thrust manually for the remainder of the flight, which included going missed due to the ordeal. Managing ATC speed and altitude instructions and flying a published missed while handling the throttles was a bit intense... Question: does anyone know why I couldn't get the AT back on? ... Oh, and btw the only way I could resolve the issue I described earlier was to reinstall the aircraft. Edited October 16, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
October 16, 20241 yr This is a great product. I've done two flights so far, and I love the flight model. Better than any other addon I've flown.
October 16, 20241 yr 1 hour ago, Cpt_Piett said: Question: does anyone know why I couldn't get the AT back on? ... Yes AT is funky sometimes . I wish Ifly had same option like PMDG so when you accidentally touch throttle AT wouldn't disconnect. I figured two places toto revive AT back. First is "Auto throttle" switch in MCP panel ON, and push TOGA button on throttle itself Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
October 16, 20241 yr AT is funky for me too-but enjoying the iFLY MAX so far with my TCA Sidestick after enabling the tiller option in the EFB. I'm liking the variety of default liviries from iFly Manager plus all the ones on Flightsim.to. Edited October 16, 20241 yr by amsfsx02501 MacBook Neo: A18 Pro with 6-core processor and 5-core graphics 8GB Unified Memory, macOS Tahoe, X-Plane 12 (12.40). Mac mini: M4 chip with 10 core processor, 10 core graphics, 16 GB Unified Memory, 256GB SSD, macOS Tahoe, X-Plane 12 (12.40), X-Plane 11 (11.55). Lenovo Legion 5 16IRX9: Intel Core i9-14900HX, 32GB DDR5-4800 RAM, 1TB Micron NVMe SSD, NVIDIA GeForce RTX 4060 8 GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55) and Lenovo LOQ 15 15IAX9: Intel Core i5-12450HX, 24GB DDR5-4800 RAM, 1TB Solidigm NVMe SSD, NVIDIA GeForce RTX 2050 4GB GPU and Intel UHD Graphics 16EU iGPU, Windows 11 Home, MSFS 2024 and 2020, XX-Plane 12 (12.40), X-Plane 11 (11.55). Alienware m15 R7: Intel Core i7-12700H, 16GB RAM, 1TB SSD, NVIDIA GeForce RTX 3070 Ti 8GB, Windows 11 Home, MSFS 2024 and 2020, X-Plane 12 (12.40), X-Plane 11 (11.55).
October 16, 20241 yr So now, anybody find out if we can load pax and fuel from Simbrief flightplan direct or does this action not work yet ? cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
October 16, 20241 yr 4 hours ago, sd_flyer said: Yes AT is funky sometimes . I wish Ifly had same option like PMDG so when you accidentally touch throttle AT wouldn't disconnect. I figured two places toto revive AT back. First is "Auto throttle" switch in MCP panel ON, and push TOGA button on throttle itself Until all of us have motorized TQ:s, what you suggest and what is already available in the PMDG should be a standard option in any addon of this kind IMO. Let's hope the dev can add this option in a future update. Edited October 16, 20241 yr by WebMaximus Spelling mistake
October 16, 20241 yr 10 hours ago, Cpt_Piett said: Being a bit rusty on Boeing procedures, I've got some basic questions: On the MCP, do we set the speed to V2 or e.g. V2+20? When do we know that the aircraft is at the acceleration altitude? I guess this is when we increase the speed? Also, I just had to restart the sim, because the aircraft became unresponsive during cockpit preparation (EFB, FMC etc). Re-loading the flight didn't work. I then noticed that the iFly MAX8 Plugin is not is the system tray. Am I missing something? Based on my experience with the PMDG 737, acceleration altitude seems to be 1500 feet above the runway. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
October 16, 20241 yr 11 hours ago, Cpt_Piett said: Being a bit rusty on Boeing procedures, I've got some basic questions: On the MCP, do we set the speed to V2 or e.g. V2+20? When do we know that the aircraft is at the acceleration altitude? I guess this is when we increase the speed? Also, I just had to restart the sim, because the aircraft became unresponsive during cockpit preparation (EFB, FMC etc). Re-loading the flight didn't work. I then noticed that the iFly MAX8 Plugin is not is the system tray. Am I missing something? On the NG (might not be the same as the Max), the pitch mode on the FMA changes from 'TO/GA' to 'MCP SPD' at the programmed acceleration height. (Pitch mode is on the right of the FMA). FS2024 • PMDG 738, 77F • FSL A321 • A2A Comanche, Aerostar • BS Baron, Bonanza, Caravan Pro • JF Tomahawk • TAOG H500C BeyondATC • GSX Pro • ChasePlane & Flow Pro • TDS GTNXi • FSUIPC • AutoFPS • RealTurb 9800X3D B650E • ROG OC RTX 5090 • 64GB DDR5-6000 • VKB Gladiator, STECS, T-Rudder • Tobii 5 • ISP 1 Gbps
October 16, 20241 yr 12 hours ago, Cpt_Piett said: Being a bit rusty on Boeing procedures, I've got some basic questions: On the MCP, do we set the speed to V2 or e.g. V2+20? When do we know that the aircraft is at the acceleration altitude? I guess this is when we increase the speed? Also, I just had to restart the sim, because the aircraft became unresponsive during cockpit preparation (EFB, FMC etc). Re-loading the flight didn't work. I then noticed that the iFly MAX8 Plugin is not is the system tray. Am I missing something? V2 is always set in the MCP for takeoff. As far as acceleration height, it's typically 1,000ft above field elevation on an all-engine takeoff (it will vary from takeoff to takeoff if you lose an engine.). You can adjust all engine and single engine accel height on takeoff ref pg. 2 in the FMC, and then arm VNAV on the ground before takeoff. This way, flight guidance modes will change automatically at the correct altitudes, and all you have to do is follow the flight guidance commands and clean up on schedule. Andrew Crowley
October 16, 20241 yr @RNAVV19R, if it's of any interest to you, I successfully put together a custom RNP approach in the iFly tonight, the good old RNVM26 into PAJN. I've gotta say, it was easier to build than in the 777 navdata, while still seeming to preserve a similar level of control. The plane flew it very nicely; not quite as stable as the real plane but smoother and more accurately even than I had the 777 doing it. I appreciated the ability to tone down the GPWS sensitivity a bit (a slider in the EFB) as it allowed me to eliminate the spurious GPWS cautions that usually come along with doing this kind of thing in the sim. This should start at the beginning of the first big arc into the channel, if you're interested in taking a look. I think I say on this approach that setting the RNP in the FMC doesn't change the behavior of the nav performance scales or the CDI, but I was wrong about that - they actually work correctly! The NPS contracts and the CDI DOES get more sensitive! https://www.twitch.tv/stearmandriver/v/2277303254?sr=a&t=1589s Andrew Crowley
October 16, 20241 yr 53 minutes ago, Stearmandriver said: V2 is always set in the MCP for takeoff. As far as acceleration height, it's typically 1,000ft above field elevation on an all-engine takeoff (it will vary from takeoff to takeoff if you lose an engine.). You can adjust all engine and single engine accel height on takeoff ref pg. 2 in the FMC, and then arm VNAV on the ground before takeoff. This way, flight guidance modes will change automatically at the correct altitudes, and all you have to do is follow the flight guidance commands and clean up on schedule. V2+20 will also automatic be set in MCP speed at the acceleration( or reduction height if i recall corectly hitting levelchange Michael Moe Edited October 16, 20241 yr by Michael Moe Michael Moe
October 16, 20241 yr Moderator 6 hours ago, pmplayer said: So now, anybody find out if we can load pax and fuel from Simbrief flightplan direct or does this action not work yet ? cheers 😉 Not yet implemented. It’s actually pretty quick to do it yourself, you don’t have to distribute it a certain way, just put in total pax, total fuel and cargo (2 values for cargo) and you’re good to go. Cheers, Pete I9-13900K, RTX 4090, DR5-6000MHZ, CORSAIR ICUE H150I ELITE, ASUS PRIME Z790-P, THERMALTAKE TOUGHPOWER GF3 1350W, WIN 11
October 16, 20241 yr 16 hours ago, LRBS said: Look at page 7 in this conversation and try to change a few items. With those, the tiller works well on my system. I’ll give that a go. Unfortunately I ran out of time to test it last night as after a successful setup and engine start, the tiller didn’t move the aircraft and then when I restarted the sim the cockpit was dead and I couldn’t get the ifly app to start. So quite a frustrating start for me sadly. That said, it looks like a very solid effort!
October 16, 20241 yr 14 hours ago, Peter Z KCLE_EDDN said: I’ve had this happen on my second flight last night. The aircraft was not responding upon load to anything at all, so I shut down MSFS, went into task manager and killed the ifly app, restarted MSFS and it was fixed. I’m sure this will get fixed as it is quite annoying 😎. It's been my experience that you don't have to shut down MSFS when this happens....just kill the iFly plugin in task manager, then restart the plugin, and it's worked for me. I know it would be annoying to restart MSFS each time. They are working to resolve the issue. Regards, Steve DraGet my paints for MSFS planes at flightsim.to here, and iFly 737s hereDownload my FSX, P3D paints at Avsim by clicking here
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