December 17, 20241 yr 4 hours ago, Fiorentoni said: As other said: You did not disable default traffic correctly. FSLTL doesn‘t even have GA aircraft, so what you see are default traffic models Already responded with approval (like) yesterday for instructions meaning I've followed the instructions and it works. No need to respond further. Thanks. Ryzen 7 5800x, 64gb, 7900XTX 24gb
December 17, 20241 yr 29 minutes ago, rutrA said: https://www.alpha-india.net/2024/12/17/ai-manager-beta-for-msfs2024/ In case anyone can't get the Github link on the site above working: click on it and then remove the dot (.) at the end of the url. This will lead you here: https://github.com/Kaiii3/AIGTech-AIManager-beta/releases/tag/1.3.0.3
December 17, 20241 yr 4 hours ago, ConairMSFS said: Someone already tried the AIG updated models in 2024 with BATC? Just found out the new beta on their discord. I did. Just updated and did a test. Default EHAM + Inibuilds A320 + BeyondATC with AIG from 100 to 50 fps. Default EHAM + Inibuilds A320 + BeyondATC with FSLTL from 100 still around 100 fps. AMD 7800X3D, 64GB 6000MHz CL30, INNO3D RTX 4080, Windows 11.
December 17, 20241 yr New measurement: FlyTampa EHAM, Inibuilds A320, GSX: FSLTL: AIG: AMD 7800X3D, 64GB 6000MHz CL30, INNO3D RTX 4080, Windows 11.
December 17, 20241 yr 24 minutes ago, Eef said: New measurement: Thanks for the comparison, so it seems that for BATC, the way to go is using FSLTL as primary source and AIG as secondary source. I wonder if this really works and BATC is then really taking AIG models if FSLTL is not providing something... BTW: what GPU do you use? It looks like you are hammering your VRAM full, no? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
December 17, 20241 yr 6 minutes ago, AnkH said: Thanks for the comparison, so it seems that for BATC, the way to go is using FSLTL as primary source and AIG as secondary source. I wonder if this really works and BATC is then really taking AIG models if FSLTL is not providing something... BTW: what GPU do you use? It looks like you are hammering your VRAM full, no? I didn't test it with having both FSLTL and AIG installed and set the priority in BeyondATC settings. VRAM was in this case not yet the limit. I also use a 4080. But it's getting close and I have set resolution to high. Can't use ultra with airliners, payware scenery and ai traffic. AMD 7800X3D, 64GB 6000MHz CL30, INNO3D RTX 4080, Windows 11.
December 17, 20241 yr 7 hours ago, mistolip said: EDIT Perhaps this link might work for a day or two: https://www.transfernow.net/dl/20241217OwCskAcA Thanks! The Discord link just didn’t work for me at all 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
December 17, 20241 yr I have it now as this. Both FSLTL & AIG models with priority set in BeyondATC. AMD 7800X3D, 64GB 6000MHz CL30, INNO3D RTX 4080, Windows 11.
December 17, 20241 yr Fenix A320, Inibuilds EGLL, AIG+FSLTL, GSX, BeyondATC. Switched of HDR10 for screenshot. Looks like AI mostly increases RAM usage. What I do find interesting is that in the MSFS performance tools only 2 or 3 GB RAM is added when the AI traffic is loaded. But when you look at the RAM figure in Rivatuner OSD, at lot more RAM usage is increased: Also the frametime becomes not smooth with AI traffic, but this can be solved by limiting fps in rivatuner. Edited December 17, 20241 yr by Eef test AMD 7800X3D, 64GB 6000MHz CL30, INNO3D RTX 4080, Windows 11.
December 17, 20241 yr I hit my first bump in the road with BATC today. Tried it with FS2024 (Been getting used to it on FS2020) and zero traffic appeared. I was linking my FSLTL model folder to FS2024, which works fine with FS2020. To cut a long story short, it seems that only 4K FSLTL model textures work with FS2024. There are multiple mentions of it on their Discord. That is a pity because the reduction from 4K to 2K gives me a good performance boost, especially when flying into the likes of Heathrow. For comparison I tried AIG. Much, much later (those downloads take forever!). Same result. 2K textures don't seem to work. Suffered the download again (European liveries only) and 4K models did appear in FS2024. I have no idea why this should be the case. I note the "FSLTL only support 4K textures and hence so do we" posts on BATC Discord so I guess thats just the way it is. Edited December 17, 20241 yr by Vel Spelling
December 17, 20241 yr 3 minutes ago, Vel said: I hit my first bump in the road with BATC today. Tried it with FS2024 (Been getting used to it on FS2020) and zero traffic appeared. I was linking my FSLTL model folder to FS2024, which works fine with FS2020. To cut a long story short, it seems that only 4K FSLTL model textures work with FS2024. There are multiple mentions of it on their Discord. That is a pity because the reduction from 4K to 2K gives me a good performance boost, especially when flying into the likes of Heathrow. For comparison I tried AIG. Much, much later (those downloads take forever!). Same result. 2K textures don't seem to work. Suffered the download again (European liveries only) and 4K models did appear in FS2024. I have no idea why this should be the case. I note the "FSLTL only support 4K textures and hence so do we" posts on BATC Discord so I guess thats just the way it is. I do think I have not resized the FSLTL textures. But in AIG manager I have the 2048x textures box ticked from the start. Used it in MSFS2020 and now in MSFS2024 and is working for me. Make sure you followed all the steps in the AIG website for MSFS 2024. AMD 7800X3D, 64GB 6000MHz CL30, INNO3D RTX 4080, Windows 11.
December 18, 20241 yr This is a long thread so humour me: is BATC traffic only for 2024? Thanks. Bruce Bruce Bartlett Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
December 18, 20241 yr 1 hour ago, brucewtb said: This is a long thread so humour me: is BATC traffic only for 2024? Thanks. No. It works fine with FS2020. Edited December 18, 20241 yr by Blueline308
December 18, 20241 yr 9 hours ago, Vel said: the reduction from 4K to 2K Did you update the “layout.json” file after you had reduced the file sizes? Apparently MSFS2024 is very particular about having correct sizes in that file (unlike MSFS2020) which may explain why it works in one but not the other.
December 18, 20241 yr 42 minutes ago, boez said: Did you update the “layout.json” file after you had reduced the file sizes? Do you know how to do this? I had the same problem after reducing the texture size for 2024... PC: AMD 9850X3D, RAM 64GB, Geforce GTX 5090 (32GB), MSFS 2020, MSFS 2024, Pimax Super 50PPD, Quest 3
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