December 11, 20241 yr 1 hour ago, Bobsk8 said: You like those ugly aircraft? I can live with it Bob, just as I could support P3D default scenery for years, and in some way default XP12 scenery too.... I just look for coherency in terms of flight / weather / systems / atc ... I don't mind if airlines are called "World Airlines" or the like, provided the traffic injected into the sim, and directed by the same ATC "robot" which is controlling my flight, is coherently injected. I have used FSLTL with FSHUD, and liked it a lot in FS 2020, but I don't want to fill my SSD with Gigas of airline models just for that... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 11, 20241 yr My choice is #2 with FSHud ON for ATC immersion. I know that BATC is more complex in terms of phraseology, but it does not allow full customization of dep/arr procedures as per user's choice, when I need to follow PSXT traffic flow, for example. 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
December 11, 20241 yr EDIT: Speedbird explained it better than me Edited December 11, 20241 yr by Fiorentoni For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
December 11, 20241 yr I read the original post on discord and to me, it sound like an imminent release. The last time I read about an "imminent" release it took a month and customers had to donate to have access. I'm hoping for a fast release of AI support because I want to try it out. MSFS
December 11, 20241 yr 17 minutes ago, CFIJose said: I read the original post on discord and to me, it sound like an imminent release. The last time I read about an "imminent" release it took a month and customers had to donate to have access. I'm hoping for a fast release of AI support because I want to try it out. The release candidate for the base version is now on the experimental version. Unless something goes seriously wrong with that version, it will be pushed to the base version in a couple of days max. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
December 11, 20241 yr 6 minutes ago, Fiorentoni said: The release candidate for the base version is now on the experimental version. Unless something goes seriously wrong with that version, it will be pushed to the base version in a couple of days max. That's really good news. Thank you. MSFS
December 11, 20241 yr 6 hours ago, Gazzareth said: Generally doesn't for me without that, even with it can be dodgy: Recent example without: EGPD ILS34 initially dropped me 3000ft, then left me there far too long, then dropped another 3000ft. Eventually leaving me way high. Heading to vector me onto the ILS was 75 degrees... Recent departure ignoring SID / Terrain: LOWI/26 Climb straight ahead on runway heading. Only excuse I'd give it is departure was to South. Or my absolute favourite, ignoring approach procedure: VQPR/33 Expect vectors to 😂🤣😂 When it's good it's good, but about 50% of my flights it's a mess. It's very poor at descending (even when you ask to start), and hopeless at vectors. Has been since the start. G Did you report any of this to BATC? There's a dedicated forum for inaccuracies around procedures. If you're just going to sit there and not report it and expect it that it'll fix itself, it will not. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
December 11, 20241 yr 15 minutes ago, Drumcode said: Did you report any of this to BATC? There's a dedicated forum for inaccuracies around procedures. If you're just going to sit there and not report it and expect it that it'll fix itself, it will not. I think I've seen him around on the Discord, so probably yes. Also I wouldn't say it's the customer's duty to do bug reports. If I buy something I expect it to work. If it doesn't, I might just use something else that works. Personally I do bug reports and all that stuff over at their Discord because there's no better alternative IMO than BATC and with my bug reports I can help it improve and therefore in the end improve my own experience with it. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
December 11, 20241 yr 27 minutes ago, Drumcode said: Did you report any of this to BATC? There's a dedicated forum for inaccuracies around procedures. If you're just going to sit there and not report it and expect it that it'll fix itself, it will not. I reported that one (Aberdeen vectoring & descending), I've long since given up reporting every issue as it feels like you are talking to yourself. G Gary Davies aka "Gazzareth" Simming since 747 on the Acorn Electron
December 11, 20241 yr 53 minutes ago, Fiorentoni said: Also I wouldn't say it's the customer's duty to do bug reports. But apparently it's the customers perogative to moan about bugs instead of reporting them.
December 11, 20241 yr It IS the customers prerogative to moan and complain, and not their job to report bugs. Fair statement. but it’s a pretty crappy way to be. So many seem to think recreating a perfect computer controlled global atc network is some sort of obvious thing that anybody could do, when there has NEVER been a case of anybody really pulling it off successfully. This stuff is miraculous that it’s THIS correct. Have some perspective. And help to fix the bloody thing when you can. also, and o/t, this applies to the sim itself too…
December 11, 20241 yr 20 minutes ago, Farlis said: But apparently it's the customers perogative to moan about bugs instead of reporting them. 9 minutes ago, ShawnG said: It IS the customers prerogative to moan and complain, and not their job to report bugs. Fair statement. but it’s a pretty crappy way to be. So many seem to think recreating a perfect computer controlled global atc network is some sort of obvious thing that anybody could do, when there has NEVER been a case of anybody really pulling it off successfully. This stuff is miraculous that it’s THIS correct. Have some perspective. And help to fix the bloody thing when you can. also, and o/t, this applies to the sim itself too… Not really sure why on earth you two are heading down this track? Already confirmed by myself (and @Fiorentoni) I have reported issues to BATC - not all because as I have pointed out I have had literally nothing back from them, ever. Unlike for example, PMDG - you get a response to every ticket. Or P2ATC where you normally get a response, a direct message and as often as not a beta fix to the issue you have reported. FSW used to be the same as well, although not had issues to report to them for ages. It's a two way street, if users get nothing back (and the issues remain) then it feels pointless to report every single bug especially if you are just adding to the likes of the Descent / TOD Issues thread which is enormous btw .. .. G Gary Davies aka "Gazzareth" Simming since 747 on the Acorn Electron
December 11, 20241 yr 2 hours ago, Fiorentoni said: The release candidate for the base version is now on the experimental version. Unless something goes seriously wrong with that version, it will be pushed to the base version in a couple of days max. Is that what the update was for this morning?
December 11, 20241 yr 4 hours ago, Speedbird 217 said: Just to add some nuance - you say "ignore the scenery". BATC still uses the scenery you have installed as a reference in their method, so you shouldn't see aircraft land/take off/taxi/park where they shouldn't as long as the scenery is designed properly and in line with the SDK. For example, if the scenery you have installed doesn't have a new runway yet then BATC wouldn't use that runway. You might still see aircraft stuck because of missing taxi links and poor scenery design (developer's responsibility to fix). I don't think PSXT does that so they're slightly different in that regard but Kiek might be able to explain more. Also some nuance for PSXT about "ignoring the scenery". PSXT still uses the parking positions of the (addon-) airport that you are using. It will adjust the AI aircraft to these positions, so if the real position and or heading slightly differ from the ones used by the scenery developer it will use the latter. AI aircraft that park at a position not supported by the scenery developer will be removed from the sim. Btw: a missing runway does not occur very often, I can say. Look for instance how stable Heathrow has been over the last decades. Talks about a third runway, started long ago, and are still going on, but nothing happens.... And if a major airport gets a new runway, it is often added to the addon airports quickly, take for instance the fourth runway (7/25) at EDDF.
December 11, 20241 yr Author 1 hour ago, Bobsk8 said: Is that what the update was for this morning? This morning’s update was quite comprehensive for the experimental version. Special thanks to @Fiorentoni for getting EGLL configs fixed!! **Minor Update 1.4.28.Experimental** Pushback Tugs! - Added pushback tugs to all traffic aircraft. Tug type dependent on airframe. No more magical pushbacks where the traffic aircraft blew the hair off the gate controllers with full reverse. 🙂 Santa Mode - Added some festive cheer to BATC for the holidays. Audio - Added background effects for all airplane types. If a turboprop airplane calls in on the comms you'll hear it's prop noise in the background, same for jets, etc. Audio - Added new background effects for controllers for added immersion. Phraseology - Added additional center "with you" acknowledgments. Fix - Fix bug where aircraft would be told to hold position after given takeoff clearance Fix - Allow BATC to select an update procedure name if Sim navdata and Simbrief are out of sync, i.e. LEVR1P in the sim would be used if simbrief was LEVR2P. Fix - Fixed bug where auto respond would not understand "with you" action if player was under flight level. Fix - Fatal fix for null when toggle pilot / traffic ATC filters. Airport Ops Updates - EGLL, KDAL, KMIA, KOKC, KSEA, PHNL, VTBS, KLAS, DAAG, MPTO, RJAA, UNNT, KSLC, KDEN, EDDM, SBBR, KORD``` This patch is "feature complete" for traffic as we have now implemented all core features to traffic. - Real world traffic data ops - Full integration of traffic to the ATC system - Player context and situation handling in relation to traffic - Enroute Traffic - Taxi Logic - Aircraft Sequencing - Runway Logic - Airport 'birds eye' logic that controls aircraft movement and hold - Go arounds - Custom Takeoff Animations - Custom Landing Animations - Pushback Tugs Traffic will be moved over to Early Access after we verify the stability of the new features.
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