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Is 2024 purely cloud based?

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1 hour ago, psolk said:

Yes, the idea that the Cloud isn't capable of MSFS is quite laughable when you are actually aware of the mission critical including Federal systems that are entirely dependent on the cloud.

It may not be what people are used to or understand but to think it's not capable is kind of funny...  There are millions of organizations running their entire HW management plane entirely in the cloud globally. 

 

How do you know that? I work for IRS or with IRS? 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

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  • Tom Wright
    Tom Wright

    Fully aware that I'm going against the popular rhetoric to bash the cloud streaming model here but honestly if the menu system is that slow and laggy for you that it is running at 2fps and then crashe

  • MattNischan
    MattNischan

    No. The interface, UI, menus, executable code, base data, etc are all executed and stored locally. In fact, no sim code at all is executed in the cloud. However, content is streamed. In MSFS 2020

  • Pretty much entirely server based and you are therefore at the mercy of the Server and the internet. Enjoy !  

On the whole for me the interface seems to be working well. I do find it slower than 2020, but not by much and certainly the 8 minutes less it takes to boot 2024 than 2020 more than makes up for the few extra seconds the menu takes to respond. I think the user interface is largely on our computers and the issue is that the map and assets are not. So when it is zooming around the map, going up and down and around, it needs to load the image from the cloud and this can causse some slowness and jitters. But, again, it is really not a big deal for me on my setup. And it seems to be that way for most people. 

The cloud is more than capable of streaming a relatively uncomplicated program like MSFS. It is actually streaming a modest amount of data. Whether all of the infrastructure to stream it is up to date and well paired depends on each person's equipment; but I do not think streaming is itself an issue. I have also had a near flawless experience in free flight over the past few weeks.

That said, having a better balance between streamed and local assets helps and Asobo would do themselves a favor by enabling this ASAP. I have noticed that landing at a streamed airport was more likely to result in blurry textures on landing than when I had a third-party aircraft in my community folder. Same with aircraft, flying a streamed aircraft, like the M500, would result in blurriness on the control panel sometimes but flying aircraft in my community folder this never happened. Once we can bring our aircraft and airports out of the cloud and have them run locally I think will improve the situation. In fact, at that point it will be quite similar to 2020, which also streams all of the geography and weather; the only real difference with 2024 was streaming all assets.

 

 

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

Cloud is just a network on demand servers that provide data simple as that. In 70th you would call it main frame a grandpa of the modern cloud. You want to store all MSFS data on you local PC LOL In this case your probably need to own a super computer data storage system. But before you can afford that storage system you first need to be capable to won you personal jet or superyacht LOL

My MSFS 2020 with all addons copied almost 2T of data . If I continue with that I would run out of space. My old win 10 system only understand 2T partition so even 4T SSD would not help. Anyone remember XP11 ortho of a small region and how much space it consume?

Finally answering the topic question! MSFS 2024 has very small footprint of essential data on local drive. Also all 3rd party add on installed outside marketplace and locally stored . Everything else is stored on the cloud. There is no other wat around unless people prefer world "vector graphics" stored entirely on local drive.

Please do explain what is wrong with the cloud? You depend on internet to do anything from banking, streaming, ordering products to home security. You depend on electricity to have use utilities, appliances, cell phone, and etc. Natural disaster can cancel all of that and we live accepting this possibility ! So again what is wrong with the cloud? Have you ever experience rolling blackout , broken water pipe and etc? Did you leave your home, ask for refund and move to amish way of living? LOL 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

Can't wait to hear how this story ends.

25 minutes ago, sd_flyer said:

How do you know that? I work for IRS or with IRS? 

LOL
I actually just got off a FedRAMP call for a customer talking about precision time protocol anomalies in the cloud.  So sub micro second but millisecond anomalies. The consistency was mind blowing.

I had to count the zeros on my hand on the call LOL  😉  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

4 minutes ago, Huascar said:

Can't wait to hear how this story ends.

Cloud gaming in Flight Simulator 2028.

Both the content and the hardware will be in a datacentre somewhere 😁

FS2024 • PMDG 738, 77F • FSL A321 • A2A Comanche, Aerostar • BS Baron, Bonanza, Caravan Pro • JF Tomahawk • TAOG H500C
BeyondATC • GSX Pro • ChasePlane & Flow Pro • TDS GTNXi • FSUIPC • AutoFPS • RealTurb

9800X3D B650E • ROG OC RTX 5090 • 64GB DDR5-6000 • VKB Gladiator, STECS, T-Rudder • Tobii 5 • ISP 1 Gbps

I have never had a problem connecting to or using FS24.  I can load up an airplane and fly it around and its stable for hours, better than MSFS was in it's infancy.  My main hurdle right now is third party scenery and aircraft not working properly, they work like 90% but there is always something messed up. Well... Along with the upteen thousand other quirky programming issues that make career mode unusable.  but other than that... 

1 minute ago, flyingscampi said:

Both the content and the hardware will be in a datacentre somewhere 😁

HA

58 minutes ago, Tom Wright said:

I look forward to it being possible to fully download airports and aircraft rather than only being able to stream them in. For example the waiting for textures to stream in for the runway when on approach is an immersion killer.

Are you seeing this at times? Even once or twice would be a massive immersion killer for me. I never see that in MSFS 2020.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

2 hours ago, DarkMantle said:

What I meant was, is all of it on the cloud? Even the menu.

No. The interface, UI, menus, executable code, base data, etc are all executed and stored locally. In fact, no sim code at all is executed in the cloud.

However, content is streamed. In MSFS 2020, this meant terrain and city scenery, with airports and aircraft always stored locally. In MSFS 2024, this streaming is expanded a bit to also include aircraft and airports. Options are coming to also locally download that type of content.

The client is not so "thin" that the sim itself is executing in the cloud and just sending graphics or some other bare elements to you, as it seems is being suggested in part. It's still 15GB-ish of executable and base data/scenery.

1 minute ago, MattNischan said:

No. The interface, UI, menus, executable code, base data, etc are all executed and stored locally. In fact, no sim code at all is executed in the cloud.

However, content is streamed. In MSFS 2020, this meant terrain and city scenery, with airports and aircraft always stored locally. In MSFS 2024, this streaming is expanded a bit to also include aircraft and airports. Options are coming to also locally download that type of content.

The client is not so "thin" that the sim itself is executing in the cloud and just sending graphics or some other bare elements to you, as it seems is being suggested in part. It's still 15GB-ish of executable and base data/scenery.

Thanks for the clarification.

Looking forward to downloading the aircraft and airport assets locally. I have the space.

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

17 minutes ago, Christopher Low said:

Are you seeing this at times? Even once or twice would be a massive immersion killer for me. I never see that in MSFS 2020.

Yeah. It's probably my biggest problem with 2024 right now. It doesn't do it at every airport - which leads me to believe it's the ones which are either fully streamed or at least have textures that are streamed. Bigger airports like Heathrow also have some LOD induced stuttering on short final as well, which again I believe might be caused by the streaming in of assets as you approach them.

I think what would be nice is if the buffering/caching of airports could be connected to the flight planner somehow - like if it knows where you're going based on your destination airport then it could pre cache the airport during the flight so the textures are all there when you arrive.

Edited by Tom Wright

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

4 minutes ago, Tom Wright said:

Bigger airports like Heathrow also have some LOD induced stuttering on short final as well, which again I believe might be caused by the streaming in of assets as you approach them.

I get this too, at EGLL, KLAX, probably other large hubs as well. 

7950X3D | RTX 4090 | 64GB DDR5

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