January 17, 20251 yr There is no VRAM bug that I am aware of. Asobo has just failed to properly optimize VRAM in DX12 as is their responsibility. This is why DX12 never came out of "beta" in 2020 and I've seen no improvements in 2024. This is the best write up I have seen on the VRAM discussion to date: https://forums.flightsimulator.com/t/some-views-on-the-technical-difficulties-of-implementing-dx12-vram-right-in-the-gaming-industry/676224 Ryan
January 17, 20251 yr 8 minutes ago, rjack1282 said: There is no VRAM bug that I am aware of. Asobo has just failed to properly optimize VRAM in DX12 as is their responsibility. This is why DX12 never came out of "beta" in 2020 and I've seen no improvements in 2024. This is the best write up I have seen on the VRAM discussion to date: https://forums.flightsimulator.com/t/some-views-on-the-technical-difficulties-of-implementing-dx12-vram-right-in-the-gaming-industry/676224 https://forums.flightsimulator.com/t/fps-performance-vram-bug/668753 Seems Asobo thinks there's a bug...
January 17, 20251 yr 3 minutes ago, Bond said: https://forums.flightsimulator.com/t/fps-performance-vram-bug/668753 Seems Asobo thinks there's a bug... That title was created by a user, not Asobo. I'm sure they are fine with the community believing there is some sort of VRAM bug when they know it comes down to needing many manhours of optimization in DX12. If there was just a bug, they could patch it or at least slate the fix for SU1 (it is the No. 1 voted item after all, be a hero, fix the bug). They are going to need many, many more manhours of optimization work imo. SU2 will be just the beginning. Ryan
January 17, 20251 yr When P3D went DX12 circa 4 years ago, there were a lot of vram management problems too. I think DX12 just handles vram differently (than DX11), and programmers learn new ways to optimize all the time...as Ryan suggests above. More growing pains. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 17, 20251 yr 2 hours ago, Donka said: I'm genuinely surprised by how little a priority VR gets. zero VR priority for x-box users. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
January 17, 20251 yr This is very disappointing, you would expect there to be a bucket load of fixes lined up, all with known release dates for months ahead - and with either more fixes ready to be added to those or further SU’s planned into Q3 and 4 this year. you release a game and you surely would have a productive roadmap all ready to go for that. There’s bugs here which were at least partially fixed in 2020 which aren’t even listed to be applied to 2024. to release a product so unfinished then have a total number of three fixes listed for SU1 is not good enough. New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
January 17, 20251 yr 16 hours ago, Aviator_2024 said: Exactly my point. I am glad developers went back to 2020. It will take awhile for 2024 to be flyable 10 hours ago, MrBitstFlyer said: What ignorance is this? I, like many, have been successfully using 2024 since a week after release. Do you know how "many" people are still having problems with MSFS 2024 (setup, avionics, connections, sim and server performance...locations). Are you not aware of the issues still discussed on the official forums that ruins the experience for "many" users? How do you (having had a good experience) get to throw around a term like ignorance when there are people with issues that you are not aware of and don't know the answer to solve their problems with MSFS2024?
January 17, 20251 yr 8 minutes ago, hanhamreds said: This is very disappointing, you would expect there to be a bucket load of fixes lined up, all with known release dates for months ahead - and with either more fixes ready to be added to those or further SU’s planned into Q3 and 4 this year. you release a game and you surely would have a productive roadmap all ready to go for that. There’s bugs here which were at least partially fixed in 2020 which aren’t even listed to be applied to 2024. to release a product so unfinished then have a total number of three fixes listed for SU1 is not good enough. Please learn to read everything before talking, It says right here in the blog: Quote These do not represent everything the dev team is currently working on, and Sim Updates 1 and 2 will include other fixes and improvements not listed among the top 24 on the Feedback Snapshot. Edited January 17, 20251 yr by Tuskin38
January 17, 20251 yr 3 hours ago, B777ER said: The flight controls settings not being saved should be a hotfix, yet it's not even listed on their site. Have never seen that happen. I set up all my controls when I first installed 2024 in late November, and they have never changed or been lost in all the time since then. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
January 17, 20251 yr 1 hour ago, rjack1282 said: That title was created by a user, not Asobo. I'm sure they are fine with the community believing there is some sort of VRAM bug when they know it comes down to needing many manhours of optimization in DX12. If there was just a bug, they could patch it or at least slate the fix for SU1 (it is the No. 1 voted item after all, be a hero, fix the bug). They are going to need many, many more manhours of optimization work imo. SU2 will be just the beginning. That bug-logged is from MS. Get a grip. Seems you just don't know how the forum works, do you? Edited January 17, 20251 yr by Bond
January 17, 20251 yr The small updates for 2024 already fixed lots of things. One patch listed over 600 fixes done in it. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
January 17, 20251 yr Me thinks they had to move on to DX12 - for future advances it would need to be DX12 so made the decision to deal with the growing pains now rather than later Rich Sennett
January 17, 20251 yr So forgive the ignorance but I thought the 1st update or maybe the 2nd also contained some WASM debug tools. I "assumed" and I am very good at making an a** of myself naturally so don't often need help that also meant iFly, PMDG and others may have had what they needed to at least begin to troubleshoot their planes in 2024. Has anyone heard anything from either of them? Not sure what other devs were also waiting on the WASM tools or if anyone else has said anything along these lines... Cheers. Have a Wonderful Day -Paul Solk
January 17, 20251 yr 2 minutes ago, Richard Sennett said: Me thinks they had to move on to DX12 - for future advances it would need to be DX12 so made the decision to deal with the growing pains now rather than later I'm still on Win10 but does Windows 11 support DX11 or is it DX12 only? I'd imagine that would have had a large part of the decision if it is DX12 only based on how hard MS in pushing to get people onto Win11. Have a Wonderful Day -Paul Solk
January 17, 20251 yr 2 minutes ago, psolk said: I'm still on Win10 but does Windows 11 support DX11 or is it DX12 only? I'd imagine that would have had a large part of the decision if it is DX12 only based on how hard MS in pushing to get people onto Win11. DX11 or DX12 works on Win 11 - just depends on what the game was made in DX11 or DX12 Edited January 17, 20251 yr by Richard Sennett Rich Sennett
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