July 29, 2025Jul 29 13 minutes ago, GAJ52 said: Only one problem I'm having, and it may be my lack of understanding of Fenix settings. Passing 10,000ft in CLM mode the speed doesn't increase beyond 250kts until about FL180 Which autopilot climb mode do you have engaged? Any speed restricted waypoints on your SID?
July 29, 2025Jul 29 Sounds like perhaps a waypoint with a speed restriction then? I’ve not seen this happen over hundreds of hours in the Fenix, at least at my end
July 29, 2025Jul 29 I will retry then, I've been flying airliners for years and never had this happen before. Glen
July 29, 2025Jul 29 20 minutes ago, GAJ52 said: I will retry then, I've been flying airliners for years and never had this happen before. Yes, but you flew mostly Boeings, right? It works fine in the Airbus, you likely just have a speed restriction or something else not fully/correctly setup. Just go through a few flow videos on YouTube and it should be pretty clear. Here's a great video. it's older, but nothing really has changed so it should all still apply. Edited July 29, 2025Jul 29 by JonathanC 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
July 29, 2025Jul 29 overkillsimulations short video on : tritrisim TFX visual effects freeware airliner add-on, Vatsim across Africa, JustFlight Fly The Line Short Haul, Fenix BFU. Altogether making for best airliner simulation experience. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 29, 2025Jul 29 How do you disable to cabin music? I had it both on the ground and inflight…couldn’t find anything on the EFB to get rid of it. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
July 30, 2025Jul 30 I tried this new BFU update with the A320, and things seem to have improved. It seems that the airplane no longer feels like it's on rails, and there’s no more floating during landing or autoland. What’s curious is that when I tried to report this strange behavior earlier, one of the developers just told me to adjust my joystick settings, because some some real life pilot estabilished that the Fenix was the state of art of simulation. Yes, simulating a good simulated airplane is just a very good option 😁 Missing the PMDG DC6 in MSFS 2024 (she's here, but...).
July 30, 2025Jul 30 18 hours ago, JonathanC said: Not being sarcastic, but are you a real world pilot ? I’m not so I really have no idea what it’s supposed to sound like in the cockpit. Can other r/w pilots confirm? I'm not a real pilot, but I've noticed that the sound from the passenger's view near the front of the engine is almost identical to that heard by the pilot inside the cockpit, after leaving the runway during takeoff. Furthermore, in real takeoff videos of the A320 CFM, the engine noise (whine) isn't as loud. 17 hours ago, FNX_Dave said: I'm tracking some issues with the CFM soundset, will try to get some fixes into the first patch! Thanks for your reply. If it helps, I'd also like to point out that in the passenger view near the right engine, the noise of the air passing through the engine as soon as the throttle is increased is less realistic (too loud and sudden) than that of the left engine.
July 30, 2025Jul 30 Commercial Member 1 hour ago, Claudius_ said: I tried this new BFU update with the A320, and things seem to have improved. It seems that the airplane no longer feels like it's on rails, and there’s no more floating during landing or autoland. What’s curious is that when I tried to report this strange behavior earlier, one of the developers just told me to adjust my joystick settings, because some some real life pilot estabilished that the Fenix was the state of art of simulation. Yes, simulating a good simulated airplane is just a very good option 😁 It's probably important to recognise that generic troubleshooting steps are pretty standard in all customer support as we simply cannot know what/where/when/why epople are giving feedback in a high volume environment. Not sure what all the state of the art simulation commentary is about, or how it's really relevant to your joystick settings, but feel free to share the exchange and I can give some feedback to support. Aamir Thacker
July 30, 2025Jul 30 46 minutes ago, Aamir said: It's probably important to recognise that generic troubleshooting steps are pretty standard in all customer support as we simply cannot know what/where/when/why epople are giving feedback in a high volume environment. Not sure what all the state of the art simulation commentary is about, or how it's really relevant to your joystick settings, but feel free to share the exchange and I can give some feedback to support. Don’t worry about that, I hope you’ll keep up the good work, now and in the future. Missing the PMDG DC6 in MSFS 2024 (she's here, but...).
July 30, 2025Jul 30 It feels like the handling has now reached the exemplary standard already achieved in the systems modelling. Like most here I'm not qualified to say whether the handling is now more "realistic", but it's certainly different from before and imo improved: the thing no longer seems to want to skate on the ground as if on ice and, in the air and notably in the approach / flare, all the responses to manual input feel more predictable and, accordingly, more intuitively correct. Edited July 30, 2025Jul 30 by tfm 14900ks, RTX4090, 64Gb@6000-30-36-36-T2, Samsung 990Pro 2Tb , Dell G3223Q 32" 4k Gsync + 27" secondary monitor. Thrustmaster Airbus Edition throttles etc, TPR pedals, MiniCockpit FCU, WinWings FCU, WinWings Orion 2 F15E, WinWings A320 sticks.
July 30, 2025Jul 30 First of all I have to say that the immersion Level is just insane. So thx to the devs. Besides that I have one observation which I want to discuss. I am not a real airline pilot and never flew the real thing but i have flown countless hours on the Toliss fleet, FSLabs and a also a few rides in a fully fledged Full Motion Simulator. I know the fly by wire systems but still there should be some little inertia after you let go of the stick. Toliss, FSLabs have that. The Fenix feels to me still really snappy and locks in without the feeling of inertia. This small Moment of inertia is very subtle and certainly not a deal breaker but still. Before the BFU this behaviour in flight model out was also mentioned by blackbox711 (former A320 captain). I have the feeling that little inertia is still missing. So what’s the opinion ? Is it just me or are you noticing this also?
July 30, 2025Jul 30 3 hours ago, CaptainQ8 said: s it just me or are you noticing this also? I don't notice it and CAPT A320 (who is a current A320 captain for the same airline that blackbox711 flies for) said yesterday during his lifestream that the handling feels next to perfect now, except for a tendency to float a little bit too much on final. But he also pointed out that it is a matter of hardware, and as far as I know he uses one of the more high end Sidesticks available and not the Thrustmaster. Edited July 30, 2025Jul 30 by Farlis
July 30, 2025Jul 30 I didn't think this plane was improve-able. However it feels like a 500% improvement for me. Flies beautifully, respond to turbulence really well now, approaches are even nicer to fly, and super slick FPS (the whole sim for me is performing amazing right now) . Is it my imagination or does the WXR work now? And also huzzah! they fixed the moving map. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
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