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MSFS 2024: Sim Update 5 Beta (1.7.6.0) Out

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43 minutes ago, ryanbatc said:

Just a reminder to re-swap your latest dlss file

 

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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  • Hi folks, I saw a few questions earlier in this thread about this release note: Removed weather panel humidity slider since humidity is no longer used. We followed up with the Asob

  • bobcat999
    bobcat999

    You comment away all you want Ken.  Don't let people shut you down.  They just want to live in their own echo chamber and constantly use straw man arguments and insults to try to make you feel ashamed

  • A lot of good stuff in this beta though I was hoping we would see some effort towards fixing ATC and AI aircraft behaviour which should really have been sorted this long after release.

21 hours ago, SayAgain said:

I’ll wait until SU5 goes final and if the issue remains, then I’m afraid I’ll have to switch out the AIG models for other models that do work in MSFS 2024 even if livery variation/support is VERY limited.  It’s definitely a big distraction to see AI aircraft doing their Star Wars hovering trick.

Which are these?  I'm on FSLTL and they are borked too.  It's ridiculous, flying into a tricky procedure into an incredibly detailed airport, having flown through incredible clouds and lighting, high res detailed rendition of the world, and the AI traffic are floating about.  

22 minutes ago, Langeveldt said:

Which are these?  I'm on FSLTL and they are borked too.  It's ridiculous, flying into a tricky procedure into an incredibly detailed airport, having flown through incredible clouds and lighting, high res detailed rendition of the world, and the AI traffic are floating about.  

Ridiculous? It's a beta. It'll be ridiculous if it remains in the release version.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

33 minutes ago, Langeveldt said:

Which are these?

I’m only aware of the Microsoft native AI aircraft working, but I think there was another 3rd party vendor that was working also … don’t recall who.

EDIT: I thought FSLTL got an update (v1.5) that adjusted for MSFS 2024 to correct floating aircraft?  Also JS FS Traffic got and update to fix AI aircraft landing gear issue.  Are you running the latest FSLTL?

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

2 hours ago, Krakin said:

Ridiculous? It's a beta. It'll be ridiculous if it remains in the release version.

I do not think that he was referring exclusively to the SU5 Beta. The AI planes have been floating around for years.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

I am curious if there are other 3rd party solutions to AI traffic that fixes the missing landing gear issue?

Extraordinary claims require extraordinary evidence. - Carl Sagan

49 minutes ago, SayAgain said:

I am curious if there are other 3rd party solutions to AI traffic that fixes the missing landing gear issue?

I still think it's an issue at the individual model level, as I've said from the start....

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

Landing gear issue happen with any ai addon (FSLTL, FSTraffic, and AIG). Not sure what you are talking about.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

6 hours ago, Nemo said:

Landing gear issue happen with any ai addon (FSLTL, FSTraffic, and AIG). Not sure what you are talking about

Other posts here and elsewhere users have indicated some products fix the issue … vPilot is one example but that’s for VATSIM only apparently.  Other’s have said the V1.5 update to FSLTL fixed the issue.  I’m getting a lot of conflicting information …driving AI nuts 😉 

6 hours ago, kevinfirth said:

individual model level, as I've said from the start....

And what does that mean exactly, needs some details, that’s a bit generic.  I’ve looked at the AIG ones and the LODs were defined so it’s not a LOD issue.  vPilot developer indicated:

https://forums.flightsimulator.com/t/too-strict-lod-rule-on-aircraft-landing-gears-culling-of-aircrafts-gear/709715/231

Where the developer indicated some odd interaction with SimVars … set the Gear Extension value to 1% then trigger a gear down event.  I don’t know if PSXT, FSLTL, or FS Traffic have tried this since they are controlling the AI (or any other product controlling the AI)?

 

 

Extraordinary claims require extraordinary evidence. - Carl Sagan

7 minutes ago, SayAgain said:

Other posts here and elsewhere users have indicated some products fix the issue … vPilot is one example but that’s for VATSIM only apparently.  Other’s have said the V1.5 update to FSLTL fixed the issue.  I’m getting a lot of conflicting information …driving AI nuts 😉 

And what does that mean exactly, needs some details, that’s a bit generic.  I’ve looked at the AIG ones and the LODs were defined so it’s not a LOD issue.  vPilot developer indicated:

https://forums.flightsimulator.com/t/too-strict-lod-rule-on-aircraft-landing-gears-culling-of-aircrafts-gear/709715/231

Where the developer indicated some odd interaction with SimVars … set the Gear Extension value to 1% then trigger a gear down event.  I don’t know if PSXT, FSLTL, or FS Traffic have tried this since they are controlling the AI (or any other product controlling the AI)?

 

 

I think the simvar thing is a completely different issue.

10 hours ago, Krakin said:

Ridiculous? It's a beta. It'll be ridiculous if it remains in the release version.

Well, what I guess is ridiculous is that the problem has remained in the release version of the last four sim updates. 

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

9 hours ago, kevinfirth said:

I still think it's an issue at the individual model level, as I've said from the start....

Exactly. I use AIG models only (with PSXT) and I remember taxiing out at WSSS seeing one a/c without the nose gear visible whilst 2 others further away had their nose gear visible.

Obviously due to the fact that not all AIG models are developed to the same LOD definitions.

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

5 hours ago, SierraDelta said:

Exactly. I use AIG models only (with PSXT) and I remember taxiing out at WSSS seeing one a/c without the nose gear visible whilst 2 others further away had their nose gear visible.

Obviously due to the fact that not all AIG models are developed to the same LOD definitions.

This is my experience as well, not all models seem to perform in exactly the same way.  I'm not enough of an expert to know why, or how to correct them, nor have I documented which perform and display differently (yet).  If I can pin any info down I'll send it to AIG to see if that helps them any.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

8 hours ago, SayAgain said:

Other posts here and elsewhere users have indicated some products fix the issue … vPilot is one example but that’s for VATSIM only apparently.  Other’s have said the V1.5 update to FSLTL fixed the issue.  I’m getting a lot of conflicting information …driving AI nuts 😉 

And what does that mean exactly, needs some details, that’s a bit generic.  I’ve looked at the AIG ones and the LODs were defined so it’s not a LOD issue.  vPilot developer indicated:

https://forums.flightsimulator.com/t/too-strict-lod-rule-on-aircraft-landing-gears-culling-of-aircrafts-gear/709715/231

Where the developer indicated some odd interaction with SimVars … set the Gear Extension value to 1% then trigger a gear down event.  I don’t know if PSXT, FSLTL, or FS Traffic have tried this since they are controlling the AI (or any other product controlling the AI)?

 

 

For me, it seem its the nose gear only that really is apparent as culled.  so I'm not sure if this explanation is responsible for what I see?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

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