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MSFS 2024: Sim Update 5 Beta (1.7.6.0) Out

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5 hours ago, MrBitstFlyer said:

Exactly the same 'veil' on the OLED screen, which was HDR too!

The monitor I now have is not HDR, but is still bright enough and I appreciate the wider FOV too.  The OLED screen is very good for blacks, so the display had great contrast, yet this AOC AGON Monitor, although not quite as good, still has good contrast which you can see in the screen shots.

Way back in FSX and P3D days for me I used to turn Gamma down and brightness up and this cleared this kind of near field haze quite a bit.  I can do that now but then virtual cockpits get too dim.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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  • Hi folks, I saw a few questions earlier in this thread about this release note: Removed weather panel humidity slider since humidity is no longer used. We followed up with the Asob

  • bobcat999
    bobcat999

    You comment away all you want Ken.  Don't let people shut you down.  They just want to live in their own echo chamber and constantly use straw man arguments and insults to try to make you feel ashamed

  • A lot of good stuff in this beta though I was hoping we would see some effort towards fixing ATC and AI aircraft behaviour which should really have been sorted this long after release.

17 hours ago, Noel said:

All Ultra in 2024, Render Scale 130:  the last few thousand feet on approach then landing and taxi to the arrival gate in the Fenix 320 at LFPO, exquisite smoothness and freedom from stuttering.  This is NV DLSS FG

spacer.pngLFPO-Stutter-Landing.png

 

I'm really jealous. What sim settings are you using?

i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.

6 hours ago, Bunchy said:

I'm really jealous. What sim settings are you using?

I've used the same settings since discovering the best of all options for locking frames is RTSS' Front Edge Sync, best in terms of not only best frame time variance (correlates w/ subjective sense of smoothness) but also gives one the ability to lock/unlock/change the rate during runtime (no need interrupt a flight) and published a thread about this to share with others here:  https://www.avsim.com/forums/topic/628655-ultimate-smoothness-at-modest-frame-rates/#findComment-4899096

Being able to lock/unlock is useful for me when using NV DLSS FG when there is rate-related aberration (flicker/strobe in high contrast tarmac mostly) a simple keypress opens the lock and the rate jumps up to the max possible w/ my settings.  TLOD for me if I were not using DynamicLOD_Reset would be left at 200 and as TLOD is the most demanding on the main thread you might need to be a bit lower w/ your current CPU.  I generally run at 60FPS-fg because most of a flight the flicker/strobe is not bothersome.

Here is the basic setup in RTSS for this:

RTSS-Setup.png

 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I think they added collision lights to high voltage lines
they may have been in SU4 when they added the new powerline models, but I don't recall see them before. Maybe someone here can remember for sure.

tp9zs1.png

Noel said:


"All Ultra in 2024, Render Scale 130:  the last few thousand feet on approach then landing and taxi to the arrival gate in the Fenix 320 at LFPO, exquisite smoothness and freedom from stuttering.  This is NV DLSS FG "

So I checked his signature and found out why. He is using almost the best hardware available. 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

3 hours ago, Tuskin38 said:

I think they added collision lights to high voltage lines
they may have been in SU4 when they added the new powerline models, but I don't recall see them before. Maybe someone here can remember for sure.

tp9zs1.png

Are the taxi lights also a more bluish tone? I always found that MSFS's taxi lights colors are too "warm".

Reshade was mentioned above. In this video is telling how to use it and set it up to engage or disengage with a single hotkey. 

But look at 3:15 he goes from 107 fps (reshade off) to about 90 (reshade on). So the better colors comes with  a performance hit, apparently.

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

@Fielder.  It looks great.  I will take the hit down to 90 FPS! :laugh:
My monitor can only do 60 FPS at 4k anyway.  

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

9 hours ago, Fielder said:

Noel said:


"All Ultra in 2024, Render Scale 130:  the last few thousand feet on approach then landing and taxi to the arrival gate in the Fenix 320 at LFPO, exquisite smoothness and freedom from stuttering.  This is NV DLSS FG "

So I checked his signature and found out why. He is using almost the best hardware available. 

Read the linked thread Fielder you missed the real point.  The hardware used in my linked thread was 2 CPUs older than what I'm using now, and the GPU was a 3080Ti not a 4090.  RTSS w/ Front Edge Sync beats them all for subjective sense of smooth animation.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

7 hours ago, dzmitry said:

Are the taxi lights also a more bluish tone?

Nah, that's just how they look at ini's OMDB

On 2/15/2026 at 11:07 PM, SayAgain said:

That might not be possible with AIG models obtained from other sources ... have to check with AIG devs, but last I heard there was no change to the issue.  Apparently the developer of vPilot has a solution but doesn't provide any details (I've asked):

https://forums.flightsimulator.com/t/vpilot-beta-solves-missing-landing-gear/750138

Since I don't do VATSIM, I don't use vPilot and I don't know if vPilot will ONLY work with VATSIM or if the developer has a more global solution to the missing landing gear.



It's pretty much the only thing that's missing for me.  My heart sank when I saw my floaty AI traffic in the beta and knew that nothing could be done.  

Pretty much perfectly content with the rest of the sim.  

Just now, Langeveldt said:

My heart sank when I saw my floaty AI traffic in the beta and knew that nothing could be done. 

I’ll wait until SU5 goes final and if the issue remains, then I’m afraid I’ll have to switch out the AIG models for other models that do work in MSFS 2024 even if livery variation/support is VERY limited.  It’s definitely a big distraction to see AI aircraft doing their Star Wars hovering trick.

Extraordinary claims require extraordinary evidence. - Carl Sagan

On 2/16/2026 at 7:11 AM, Noel said:

I've used the same settings since discovering the best of all options for locking frames is RTSS' Front Edge Sync, best in terms of not only best frame time variance (correlates w/ subjective sense of smoothness) but also gives one the ability to lock/unlock/change the rate during runtime (no need interrupt a flight) and published a thread about this to share with others here:  https://www.avsim.com/forums/topic/628655-ultimate-smoothness-at-modest-frame-rates/#findComment-4899096

Being able to lock/unlock is useful for me when using NV DLSS FG when there is rate-related aberration (flicker/strobe in high contrast tarmac mostly) a simple keypress opens the lock and the rate jumps up to the max possible w/ my settings.  TLOD for me if I were not using DynamicLOD_Reset would be left at 200 and as TLOD is the most demanding on the main thread you might need to be a bit lower w/ your current CPU.  I generally run at 60FPS-fg because most of a flight the flicker/strobe is not bothersome.

Here is the basic setup in RTSS for this:

RTSS-Setup.png

 

I cannot get the hot keys to do anything. I defined several but I can't see them doing anything. The framerate limiter seems to be working fine but the hot keys I set up to toggle the display and to toggle the limiter don't appear to be doing their job. Any advice?

Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) 

Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) 

Fans: (7 Corsair LL Series 120mm RGB)

20 hours ago, Tuskin38 said:

I think they added collision lights to high voltage lines
they may have been in SU4 when they added the new powerline models, but I don't recall see them before. Maybe someone here can remember for sure.

 

Not just to high voltage powerlines, to all obstacles!  A wonderful addition for us VFR flyers.

Just a reminder to re-swap your latest dlss file - my DLAA looked terrible in the beta and I forgot about the file being overriden by the beta

Edited by ryanbatc

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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