Everything posted by msduran
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Feelthere Ejets and DME Arcs
If I remember well, I had to insert manualy 2 or 3 point between entry and exit points of the DME ARC. Points in the place/bearing/distance format (or something like that). Duran.
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FPS drop over oceans..
Have you noticed if this happens when you have the horizon into view? whether at low or high altitude? Try this and note the FPS... 1. Sky - ocean into view. 2. Just sky into view. 3. Just water into view. If just #1 had a FPS drop, specially at high altitude, then try reducing water shader slide to Water High 1.x and see whether FPS drop or not.
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Low FPS with ocean-sky horizon view at high altitude
Hi Steve. More info about performance loss and the ocean-sky horizon and water effects 2.x... 1. Actually, SGSS IS the culprit for the FPS drop when an ocean-sky horizon is into view. You are right! 2. This performance drop also occurs with DX9 and SGSS. For some reason, however, it is barely noticeable. 3. DX10 seems to aggravate this performace drop with SGSS. It happens with water shaders on OR off. Why this condition (an ocean-sky horizon) has such an impact in frame rate remains to be explained. A pity I can't achieve the same image quality of 4xSGSS (NVI) using only the AA modes available in fixer, in some aircrafts (737 NGX, for example). But overall balance with DX10 and fixer is positive, for sure. Best regards, Duran.
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Low FPS with ocean-sky horizon view at high altitude
Hi Pe11e. Those files are 1,336 KB on my disk... nothing special. Thanks for the advice. Duran.
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Low FPS with ocean-sky horizon view at high altitude
Hi Steve. 1. I'll try disbling water shader and see what happens. 2. This issue has NO relation to cloud density or coverage. The test scenario I've described above can be replicated with ANY weather theme and condition... Tried "Clear Skies" and the issue keeps happening. 3. If it is just a matter of cloud density, how could we explain the difference in performance seen with a sky-ocean horizon in relation to land-ocean horizon, considering cloud density was the same in both situations? Futhermore, sky-ocean horizon would have very little to process (single landclass, simple terrain mesh, no autogen), in contrast to a sky-land horizon (different landclasses, complex terrain mesh and some autogen), so we would expect a better perfornance when facing a sky-ocean horizon than a sky-land one. Best regards, Duran.
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Low FPS with ocean-sky horizon view at high altitude
Hi Steve. I've been playing around with Fixer 2.9... overall results are very good. Thanks for the development. However, I noticed an issue while flying over the ocean yesterday. I took off from TBPB and during the climb my FPS was around 30 below 10,000 ft when looking outside from the cockpit, or from an outside camera (Spot, Locked spot). When I was above 20,000 ft, my FPS gradually decresed until I established 38,000 ft and my FPS was around 18. Oddly, this performance lost ONLY occurred if I had an ocean-sky horizon in my field of view. if I looked slighty up (so I'd see just sky) ou slightly down (so I could see only land or water), my FPS got back to 30!!! Then, during the descent, bellow 10,000 my FPS got back to normal around 30, no matter where I looked at. The links bellow can illustrated the issue... 1. ocean-sky into field of view - low FPS https://drive.google.com/open?id=0B3Pq5EQeDYFibFpMY0x2RGliRm8 2. looking down, water still visible - normal FPS https://drive.google.com/open?id=0B3Pq5EQeDYFialdiTlhVU1Jnekk 3. during descent bellow 10,000 ft, sky-ocean ino view (clouds play no role in this issue) - normal FPS again https://drive.google.com/open?id=0B3Pq5EQeDYFialdiTlhVU1Jnekk I set up a test scenario to find a workaround for this issue: 1. Launch the simulator at an airport near the coast (SBRJ rwy 20L, for example). 2. Slew the aircraft (anyone, it doesn't matter) upward with FPS counter on the screen. 3. Watch the FPS count and altitude... the issue appears at or above 15,000 ft. 4. Look backwards to the land... FPS go normal. After that, I played with every single option in the fixer, but i didn't succeed. But then, I realized that I could try changing Water Effects inside FSX and voilà... Water Effects 1.x - Normal FPS and performance above 15,000 ft with ocean-sky horizon. Water Effects 2.x - Poor FPS and performance above 15,000 ft with ocean-sky horizon. According to FSX manuals... 1.x has no reflections: · The lowest 1.x level does the basic shader. · The mid 1.x level adds an animated detail texture. · The highest 1.x level adds some specular effects (like sun) 2.x adds a 2nd pass to get reflections · 2.low reflects only the clouds and has a little more complicated shader – it can be a good compromise · 2.med adds scenery, eg terrain and custom objects · 2.hi adds Autogen (trees, generic objects ) and basically reflects the entire scene, which costs a lot I must emphasize that this issue doesn't occur with land-sky horizon in the field of view, or just land, ocean or sky... you must have ocean-sky horizon at or above 15,000 ft. Since my Water Effects was set to Low 2.x, I had this issue at every flight neat a coast line. Steve, have you notice this before??? Is this an expected behavior??? Is there any workaround, but moving sliders? Best regards, Duran.
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A treat to watch for Airbus A320 simmers
My worderful city Rio de Janeiro!!! This flight is from SBGL to SBSP. This video is really worth watching.
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Vatsim and aircraft - how much knowledge is needed?
Have you already checked the VATSIM Training Departmnent at http://ptd.vatsim.net/ ? There you can find a list of Authorized Training Organizations (ATOs) at http://ptd.vatsim.net/atos . See if your division has one. Marcelo Duran.
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Must See! REX Soft Clouds
Have the same question here. Duran.
- I am Speechless
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Sudden Weather Changes Using Asn And Winds Uplinks
HI. Weather radar and winds uplinks brought a new dimension on 777. However, since then I´ve been experiencing sudden depiction changes in weather, probaby related to automatic flight plan loading in ASN (induced by "CREATE AND LOAD TO FSX" option). For those with the same issue, check... http://www.hifitechinc.com/forums/showthread.php?3386-PMDG-777-SP1-and-Auto-Flight-Plan-Load Regards, Duran.
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INVALID FORCAST UPLINK
Hi aceridgey. I had the same issue you have reported.. While I was looking for a solution at HiFi´s forum, I found this (copy & paste from there)... "Have you actually navigated to the plan at least once from within ASN itself?? Until you do (that), ASN won't know where the plans are that it should be loading. This is only necessary when using ASN in a networked environment and you only have to do it once after installing ASN on that client machine." -- by Andydigital. This have solved it for me.... hope it helps you too. Regards, Duran.
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Equipment Suffix Codes
Hi. I think this link might help you. http://flightaware.com/about/faq_aircraft_flight_plan_suffix.rvt Regards.
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Virtual Avionics iPad fmc
HI. I have it for iPad for a long time. It works flawlessly with PMDG 737NGX.
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PMDG 737NGX - How to solve VC/Keyboard issue?
Have you tried to press ALT+ENTER twice? When I am full screen and have to go to the desktop for any reason, that´s what I do to restore FSX in full screen mode.
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Opening Port 445
msduran replied to Dicko's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumI also have AS 2012 in a networked configuration (laptop) with FSX on my desktop. Everything is working fine. installed AS Next today and simply I can't run AS Next in this way on the same laptop. TCP port 445 open on both firewalls, but AS Next keeps "Waiting fot sim"... :-(
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Ground textures changing near the aircraft
+1. This doesn´t happen in every airport... just 2 ou 3. As far as I can remeber, SBGR is one of them. You can only notice this while you´re moving near a grass texture (as in a taxiway or runway). As the aircraft goes, the grass texture keeps changing to a generic ground texture following the aircraft. When the aircraft is at the apron far from the grass, this "bug" is not visible. Any idea??
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FMC & FSX ATC
Google for virtual dispatch... Freeware, you can build your routes with SIDs and STARs, your can export then in many formats... Ina fact, a cool simple app. Give it a try...
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VOR approach - Descent angle
An airline's SOP has the following instruction for non-precision approaches: 1. Create a temporary fix for the "visual descent point" (VDP) at D nM before rwy threshold using the CDU according to the equation: D = (MDA x 3) / 10002. Use VNAV for descent path3. USE LNAV or VOR for lateral guidance,4. After VDP, fly the aircraft with visual references with AP disengaged.That's what I use to do... LNAV/VNAV... works very well.
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If you are having no problems...
Believe it or not!Pentium D 3.4 GHz 4 GB mem, 9600GT, vista 32 bits. No single issue since installation! Running Rex and a lot of addon airports.I'm thinking of writing a post about my experience with the NGX... maybe in the weekend.Duran.
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Robert, you made a mistake in the hotfix
It was written in bold letters it would kill liveries!Next time, you'd better read the instructions before installing hotfixes in a hury. Nothing personal, just an advice.Duran.
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Money back...
As far as I know, download products are not refoundable. But you can try.Duran.
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Elevator trim axis assignment
This is an outstanding aircraft!!!! However integration with hardware has been a little painfull... buttons/switches have been assigned with trial and error.Axis assignment was easier with the exception of the elevator trim axis. No matter the settings I use, trim remains within a vary narrow range even with full motion of the axis. Sometimes, indeed, trim moves in only one direction (only nose up or only nose down) even with forward/backward movement of the axis. We really need a SDK soon. Any help would be appreciated. Thanks, Duran.
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VOR FPS drop
Showing the VOR radial is really a FPS killer on my system, too. I just disabled it in the FMS setup and everything is fine now.
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Despiction different from METAR
msduran replied to msduran's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumHi. Just can't find such file in ASE folder.Is it always generated when ASE is running? or only on a specific event?By the way, I'm running ASE on a network laptop, if this matters.Thanks.