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PDX Flyer

Are you using DX9 or DX10?

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Just curious, are most flight simmers flying DX9 or DX10. Has there been a recent poll on this? I know there have been recent posts on DX9 and DX10, but I have never seen any poles of the use of one verses the other.

 

My system appears to be running good enough in DX9 that I am somewhat hesitant to go thru the whole 10 yards to convert to DX10 -- it looks like a fairly cumbersome process.

 

I expect this might be moved to the DX10 forum, but hope not, because it will get more exposure in the FSX forum as this post pertains to both DX9 and DX10.

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well my system does not work with DX9, its unstable and full of flickering.

so i have no choice, i switch DX10, and i am good with :)

 

my system is enough to run DX9 normally (gtx 660, i5 3570k 4.5ghz) but i think i have a software issue ... it used to work a few months ago ... I tried to fix several times then i discovered DX10 :)

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Just curious, are most flight simmers flying DX9 or DX10. Has there been a recent poll on this? I know there have been recent posts on DX9 and DX10, but I have never seen any poles of the use of one verses the other.

 

I've tried all the DX10 fixes and tweaks, but then, in the end, the performance in DX9 is no worse, and, if anything, more consistent. So I'm staying with DX9.

 

The graphics looks better in DX9 to be honest, but I think that may because the tweaks, whilst managing to fix most default graphics issues with DX10, don't really cover all add-on sceneries, and also (not that it matters a great deal to me as I hardly ever look at it), in DX10 mode my own aircraft is all white, completely textureless!

 

Regards

Pete

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I'm still stuck with DX9, mainly because of FlyTampa doesn't offer DX10 support(or did I miss something?). I wouldn't really bother about that, because I don't fly to most of their airports at night, but Kai Tak has a very special atmosphere at night, and I'd really enjoy it not half as much in the "pseudo-DX10 mode" with only default apron and runway textures.

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I hate to change to 10 when 9 has never been better. Recent upgrades, as in OC to 4.0, SSD, and GTX 660ti, along with Word Not Allowed's instructions, have me very pleased ATM.

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DX9. Works like a charm. Compatible with everything I need too. I see no need at all to switch to DX10. Never change a winning team.

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DX9 for me. Don't want to bother with the tweaks needed to get it running in DX10, and also texture problems with certain addons keep me firmly planted in FSX's native environment.

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DX9 - I've done the whole DX10 experience and although their are some advantages their are still many inconsistencies that remain and take away from the immersion for me to switch.

 

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DX10 for sure!

 

Reasons for DX10:

25% frame rate improvement using a standardized test flight

NO OOM problems

 

Problems with DX10:

Had to turn off Land Detail Textures to eliminate shimmering but I see no difference in visual difference with it off when compared to a DX9 flight with it on

A few shareware aircraft don't work 100% in DX10

 

Implementation:

Once I took the advice of Paul J and followed his and others instructions literally and precisely - I had no problem with the DX implementation

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I've tried all the DX10 fixes and tweaks, but then, in the end, the performance in DX9 is no worse, and, if anything, more consistent. So I'm staying with DX9.

 

The graphics looks better in DX9 to be honest, but I think that may because the tweaks, whilst managing to fix most default graphics issues with DX10, don't really cover all add-on sceneries, and also (not that it matters a great deal to me as I hardly ever look at it), in DX10 mode my own aircraft is all white, completely textureless!

 

Regards

Pete

 

DX9 ;-)

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DX9 and DX10 work fine on my current build but I'm using DX9 currently because the AA seems to work better. The water shader fix for DX10 is nice but I'm still preferring Bojotes DX9 shader 3 water fix. Also I'm working on a new DX11 dll that (if I can get it to work) will translate FSX DX9 / DX10 calls to the DX11 API. My thought is that there could be a performance gain to using the DX11 engine over DX9 / DX10 but any new features would not be supported of course. Cheers jja

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I've tried all the DX10 fixes and tweaks, but then, in the end, the performance in DX9 is no worse, and, if anything, more consistent. So I'm staying with DX9.

 

Same.

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DX9 and DX10 work fine on my current build but I'm using DX9 currently because the AA seems to work better. The water shader fix for DX10 is nice but I'm still preferring Bojotes DX9 shader 3 water fix. Also I'm working on a new DX11 dll that (if I can get it to work) will translate FSX DX9 / DX10 calls to the DX11 API. My thought is that there could be a performance gain to using the DX11 engine over DX9 / DX10 but any new features would not be supported of course. Cheers jja

 

Most likely to see marginal performance gains, but you should see improved shading/shadow quality.

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This really depends on the system it's installed on. For fsx, no two systems are the same.

Kind of like snowflakes. Except snowflakes won't cost you $50 a month in Advil trying to sort oom issues, CTDs, incompatible addons...I think I already need an Advil.

 

I ran dx9 for the longest time until last week. I flew a real time flight from Boston to London.

On final I had a sound issue so I went into the sound options.

 

Fsx freezes trying to load the menu. Couldnt file my pirep for my VA and 8 hours wasted.

 

That was the last straw. I went to the dx10 forum, read the FAQ sticky thread, applied the 3.2.1 patch as tested it all out.

My performance is roughly the same frame wise...BUT I don't get crashes, I can use bloom without a performance hit, and I can alt tab out without spending 10 min trying to get back into fsx.

 

So I mainly did it for stability. Another plus is that sweetfx works in dx10.

 

 

Sent from my iPhone...typing errors imminent

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I fly with DX9--the reason being that I only use SP1 with FSX. SP2 has issues when used with photoreal scenery--namely airport buildings will pop in and out of display and/or buildings in detailed cities will do the same thing. The reason that happens is due to lack of autogen. When autogen is displayed in SP2, this issue does not happen.

 

Regards,

 

John

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