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2.3 -> 2.4 update report

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I guess we wait and see how the LM crew responds to this. Seems more are having issues than those who are not.

 

Bob

Officially retired

 

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FS9.  Yes folks, FS9.

 

FS95 should run well for you then

 

fps over 400 I am sure

Keep in mind that P3D is still in Beta, even though "beta" is not part of the ver description.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

Since the fresh install of v2.4 I have done a couple of flights and I am very happy with this upgrade. My settings are in the medium to high range and the experience is completely smooth, apart from an occasional small microstutter. I had a lot of those in v2.3, untill I ticked the internal Vsync and set frames to unlimited. After that v2.3 was smooth as butter. In 2.4 on my system it doesn't make any difference whether Vsync is enabled or not, or whether my frames are set to unlimited or locked. It's smooth no matter what... How is it possible I am aible to achieve this with an ancient E8500 and a GTX460?

I must add I don't stress the sim to much; I usually fly away from large cities in fairly framerate friendly GA aircraft. I also did this in FSX, which also ran smooth. But my Prepar3d settings are now higher than comparible settings in FSX, plus I have the extra P3D eyecandy set at a medium level, so I've definitely made progress. To bad it can not be like this for all of us.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

A lot of people just seem to look for microstutters. Why not just fly and accept an occasional stutter? Makes life a lot easier. Would it be nice to have a sim which is perfectly smooth? Yes, but this will never happen, because as soon as there is more headroom from newer CPUs and GPUs there will be more eyecandy introduced which again leads to stutters. Either turn down your settings or accept a stutter here and there. But the most important part is: Try to relax and enjoy and not look for flaws with every update...

 

Turning down settings makes ZERO difference to the scenery micro stutters. 

 

FSX is perfectly smooth with the 1/2 refresh rate fix in the nvidia driver. 

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

Anyone with an updated cloud.fx file they could send me? Mine didn't update and I would like to make sure any problem I could be having is not related to having an older file.

And it would be very interesting to see if there is any correlation between those suffering microstutters and having too much settings set to ultra  :rolleyes:

 

No, it makes no difference what the settings are at.

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

I guess we wait and see how the LM crew responds to this. Seems more are having issues than those who are not.

 

Bob

I think you may be misinterpreting the results from the vocal few...

Anyone with an updated cloud.fx file they could send me? Mine didn't update and I would like to make sure any problem I could be having is not related to having an older file.

Posted the info here - hope this helps:

http://forum.avsim.net/topic/452423-after-update-cloudfx-and-rainfx/?p=3086237

  • Commercial Member

 

 


I think you may be misinterpreting the results from the vocal few...

This is very true.  Most people who are happy with a product do not post that things are going well, but when people have issues, many post.  Unfortunately many of those postings are written as fact when often times the issue was actually caused by something on the user's end.

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REX AccuSeason Developer

REX Simulations

 

 


I believe some have reported that the 2.3->2.4 process may have either added a new entry for Prepar3D in the nVidia Inspector

 

To be clear, P3D does NOT do anything with nVidia Inspector profiles ... I am 100% certain, this is simply wrong information.  I don't use nVidia Inspector any more nor have I made any changes to the Prepar3d.exe profile (Control Panel) in 344.11 nVidia drivers (they are set to all default/application controlled).

 

If you are running ASN you will want to make sure Cloud Density is set to Medium not Max (see my ASN v2.4 thread).

 

Cheers, Rob.

Anyone with an updated cloud.fx file they could send me? Mine didn't update and I would like to make sure any problem I could be having is not related to having an older file.

and what date and time is this new file. Not sure as i did a reinstall as per Mitch advise.

 

Michael

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

Did you notice any difference in p3d performance or appearance/delivery of the clouds before and after?

I have not changed mine and it seems to be working fine and the clouds look awesome. 

I did have the HDE clouds installed, I wonder if the could files themselves got replaced?

 

Bob

 

Not really although FPS appears to be a little more consistent but it's so difficult to tell. Am sure I still have my HDE clouds installed - the default P3D ones are horrible - I hope I would have noticed the difference :P I will double check tonight though..

 

 

 

and what date and time is this new file

 

date is 18/9/2014 not sure of time am at work..

 

 

Cheers

 

Adam

Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System.

UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.

  • Commercial Member

I did have the HDE clouds installed, I wonder if the could files themselves got replaced?

 

If it was my comment in the other thread that gave you the impression the clouds were changed I'm afraid I have to apologize for that because I had forgotten that I had experimented with another cloud set earlier in the week before applying the patch. The save dates/times on those cloud files led me to believe they had been changed but it was my own save when I converted them that I was seeing, nothing that LM had done! Sorry. :blush: 

 

BTW I think I saw the stretched out clouds Mitch was talking about on a quick flight I did last evening, very strange vertical planes that looked like a sheet of paper as you fly past. They didn't rotate though (which was actually why they looked strange) so I'm wondering if this is something LM did in an attempt to eliminate the spinning clouds? I can't rule out a self-induced problem though because I have Out.diffuse, position, groupCenter.xyz as opposed to Out.diffuse, position, spriteCenter.xyz in my my Clouds.fx at the moment. Will revert to default and check again. Also this was an FSUIPC autosave flight that I had loaded and it had saved an ASN depiction for weather (that didn't look anything like it did when I actually had ASN running earlier).

 

Honestly I liked v2.3 prior to the quad, width*0.5, height*0.5 fix better providing the cloud cover wasn't so dense that it caused the FPS drop. I'm also really glad I didn't uninstall FSX, lol.

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