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2.3 -> 2.4 update report

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To be clear, P3D does NOT do anything with nVidia Inspector profiles ...

 

Good to note - thanks for the clarification!

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Okay , small update from here. I have reinstalled 2.4 after a 2.3 uninstall but i did not delete anything behind in the P3Dfolder as per Mitch instructions.

I then instlled Global and OpenLCEU afterwards and copied Robs files back. Everything seems fine allthough i might have an old cloud.fx file from 05.09.14 but after i copied your version from another thread i must say it is smooth. I have tried with FSDT CYVR (weather as pr today ) and ORBX EGHI and the smooth with Vsync and trippelbuffering and locked 25 fps is amazing and way better than anything i have seen in FSX.

 

 

 

Michael

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

BTW I think I saw the stretched out clouds Mitch was talking about on a quick flight I did last evening, very strange vertical planes that looked like a sheet of paper as you fly past. They didn't rotate though (which was actually why they looked strange) so I'm wondering if this is something LM did in an attempt to eliminate the spinning clouds?

 

This screenshot from Sbacchini (from the thread about Lockheed Martin hitting the wall when it comes to Prepar3D development) seems to exhibit the same behaviour. What do you think?

 

http://oi60.tinypic.com/1y1jqd.jpg

I'm running 4SGSS + FXAA on 27" Dell Ultrasharps.

 

Perfect.

 

Meets or exceeds FSX for sure.

Problem is that with those options in NI, frame rates goes down the drain and in addition the stutter party becomes even more crazy!

Have anyone found some NI settings that improve AA while keeping the performance?

 

Even with p3pd barebones I am getting a lot of stutters. Its been a big issue for me in previous version as well. I upgraded to a haswell system with gtx780 but that did not solve the stutter problem

I have pretty good results on a 1920x1080 monitor with quite modest AA, but some of it is set in NI.

 

In P3D, I have FXAA off, MSAA 4 Samples and Texture Filtering Anisotropic 2x.

 

In NI, I set "Antialiasing - Mode" to "Enhance the application setting" and "Antialiasing - Transparency Supersampling" to "2x Sparse Grid Supersampling". Everything else I leave at stock settings.

 

There's a tiny bit of shimmer, but not much.

- Jens Peter "Penz" Pedersen

 

 


BTW I think I saw the stretched out clouds Mitch was talking about on a quick flight I did last evening, very strange vertical planes that looked like a sheet of paper as you fly past.

 

I saw these in V2.3 but not spent enough time in V2.4 to check yet. They looked like badly cropped vertical cloud edges.

Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System.

UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.

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This screenshot from Sbacchini (from the thread about Lockheed Martin hitting the wall when it comes to Prepar3D development) seems to exhibit the same behaviour. What do you think?

 

http://oi60.tinypic.com/1y1jqd.jpg

 

The clouds in the foreground in that shot do sort of seem to exibit the behavior I saw but from the distance he's at I wouldn't consider it odd looking. Also, it's hard to capture it in a still shot, it's a lot more obvious when you're in the sim and moving. Here's a more pronounced example:

 

cloud_weirdness.jpg

 

I reverted to the stock v2.4 Clouds.fx and while it wasn't so noticeable with properly scaled clouds I still saw this effect (I was using GetScreenQuadPositions( quad, width*0.7, height*0.7 ); previously). Strange weather scenario though that would probably actually keep pilots grounded, this was at KBST, Belfast, Maine on Aug-12-2014 at 22:45Z with ASN depicting historical Wx locked to sim time. Also KBST was reported by ASN as an Advanced Interpolation station OVC @ 362' so maybe the advanced interpolation had something to do with it. I took off from KBST in the AgustaWestland EH-101 and flew eastward out over the water in a big circle and returned to KBST for the shot above.

 

I've decided to uninstall P3D2 again, wipe the Prepar3D v2 folder, and reinstall again beginning with v2.0 and patching my way back to v2.4. With all the shader edits and other modifications I've been doing since I installed clean at v2.3 that's the only way I know to secure an accurate baseline to judge whether this cloud issue is truly a problem in v2.4 or if it's something I've induced myself. I'll be backing up the entire bone-stock P3D2 installation at each step along the way so I can revert to previous versions when I want to do accurate comparisons between versions knowing that I'm seeing exactly what LM intended. This is just a crap-shoot with all the user edited files floating around and people copying and pasting shader files to forum posts, etc.

 

Jim

Ouch! That looks terrible. If it's indeed a problem with 2.4, then it ought to get fixed quickly.

 

Tell you what, I'm going to install 2.4 right now. It's not like I can go back to 2.3 right now.

 

 


And it would be very interesting to see if there is any correlation between those suffering microstutters and having too much settings set to ultra

 

Or migrated aircraft, airports, etc.


Problem is that with those options in NI, frame rates goes down the drain and in addition the stutter party becomes even more crazy!

Have anyone found some NI settings that improve AA while keeping the performance?

 

Even with p3pd barebones I am getting a lot of stutters. Its been a big issue for me in previous version as well. I upgraded to a haswell system with gtx780 but that did not solve the stutter problem

Haswell + Titan + Photoscenery only = No Problem  :rolleyes:

  • Commercial Member

Photoscenery only = No Problem  :rolleyes:

 

Photoscenery only = No autogen? :nea:

 

 


I have imported my settings from 2.3 so no change there and I certainly was not getting this awful effect then!

 

Paul how did you import the settings?

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

Jim saw this just after loading ASN latest 2.4 version but briefly - I dont think its P3D I hope

 

Reading in LM  forums that it might be a P3D issue not sure

Rich Sennett

               

Wait,

If we patch, we have to reinstall Orbx Scenery?

William Sequeira

Wait,

If we patch, we have to reinstall Orbx Scener

 

I had global and vector installed and all was fine on re-install but no other ftx scenery - your mileage may vary 

Rich Sennett

               

I have noticed no difference between 2.3 and 2.4. BTW, the vertical cloud anomaly has been around with ASN and P3d in versions prior to 2.4. It doesn't show up that often.

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