October 2, 201411 yr Moderator And it WAS a typo!! LOL Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 2, 201411 yr The proble3m is Love it! So that makes me a little worried that other files is not updated as well. For instance shadow.fx is dated 11.07.14. Terrain.fx is dated 11.07.14 and water.fx is dated 05.08.14 Am also wondering about this. I had to DELETE my old modified cloud.fx file and run the patch again to install a new one. So why is the patch not updating files that have not been modified? Me thinks a full reinstall is required? Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
October 2, 201411 yr I would conjecture the "calculating space requirements" step which takes an eternity is checking file date/time/size stamps. But you're right - LM should improve their patch process to update/overwrite core files automatically (especially ones that aren't cfg or settings).
October 2, 201411 yr So can you guys help with the dates and time for the updated patchfiles? Is it only in the shader folder the updates is regarding 2.3 to 2.4?? I could then check with my reinstalled 2.4 on top of a 2.3 folder. Maybe we can have a shaderfolder to share for the 2.4? Michael Michael Moe
October 2, 201411 yr So can you guys help with the dates and time for the updated patchfiles? Is it only in the shader folder the updates is regarding 2.3 to 2.4?? I could then check with my reinstalled 2.4 on top of a 2.3 folder. Maybe we can have a shaderfolder to share for the 2.4? Michael Hope this can help you a bit Michael. Directory of F:\P3D2\ShadersHLSL 29-09-2014 21:58 <DIR> . 29-09-2014 21:58 <DIR> .. 18-09-2014 06:38 18.509 Cloud.fx 08-03-2013 12:10 8.417 Cloud2.fx 09-07-2014 20:53 <DIR> Common 19-06-2014 11:26 12.971 ConstantBuffers.fxh 09-07-2014 20:53 <DIR> FixedFunction 11-07-2014 10:38 14.874 FuncLibrary.fxh 09-07-2014 20:52 <DIR> General 18-09-2014 06:38 32.289 General.fx 12-06-2014 16:29 4.076 General.fxh 18-09-2014 06:38 47.110 GPUTerrain.fx 18-09-2014 06:38 12.171 GPUTerrain.fxh 04-08-2014 08:13 31.004 GPUTerrainStaticData.fxh 19-03-2014 12:59 7.209 InstanceIndexing.fxh 19-03-2014 12:59 7.353 IRSim.fxh 09-07-2014 20:53 <DIR> misc 19-03-2014 12:59 2.762 Particle.fxh 02-06-2014 09:11 9.559 ParticleCS.fx 18-09-2014 06:38 22.307 ParticleDraw.fx 29-09-2014 21:58 <DIR> PostProcess 05-03-2014 16:00 1.763 RadarConstants.hlsl 11-07-2014 10:38 6.614 RadarGauge.hlsl 02-06-2014 09:11 3.879 RadarProjection.hlsl 19-03-2014 12:59 3.413 Rain.fx 05-08-2014 09:45 14.640 ShaderMacros.h 11-07-2014 10:38 7.252 Shadow.fx 02-06-2014 09:11 9.204 Shadow.fxh 19-03-2014 12:59 15.290 ShadowCS.fx 19-03-2014 12:59 3.203 Stars.fx 09-07-2014 20:53 <DIR> Terrain 11-07-2014 10:38 6.803 Terrain.fx 19-03-2014 12:59 16.902 TerrainTess.fx 05-08-2014 09:45 17.333 Water.fx 02-06-2014 09:11 2.516 Water.fxh 27 File(s) 339.423 bytes 8 Dir(s) 120.742.457.344 bytes free Only file that I can see has been changed in the ShadersHLSL subfolders is \PostProcess\HDR.hlsl, dated 2014-09-18 06:38 (same time stamp as the other updated files). - Jens Peter "Penz" Pedersen
October 2, 201411 yr My default flight aircraft is the F22 Raptor, and I have confirmed that my P3D.exe file is now version 2.4.11570.0. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
October 2, 201411 yr Thanks for posting that penz - similar dates in my folder also. Are you getting the weird vertical clouds? And how are your terrain shadows? Fixed? This is what I'm seeing with any significant weather. Vertical slivers of cloud. If you view from the cockpit they have no width. They look slightly better from this angle but not right. Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
October 2, 201411 yr Thanks for posting that penz - similar dates in my folder also. Are you getting the weird vertical clouds? And how are your terrain shadows? Fixed? Yeah, I have seen the "new clouds" too. :smile: Haven't tried terrain shadows yet, sorry. - Jens Peter "Penz" Pedersen
October 3, 201411 yr Seeing a lot of these vertical cloud formations I have never seen before - I am running ASN real weather when I see this - need to test without Rich Sennett
October 3, 201411 yr The more that I have looked at the "vertical clouds", the more that I think that they are isolated cloud sprites (the "layers" that make up a cloud and give it volume) that have been rotated 90 degrees. When one views them edge on, you see a collection of adjacent but disconnected sprites with virtually no thickness. I have noticed these before version 2.4 and at least one person has posted here that they have seen the same bug in FSX, but I don't recall ever seeing it anywhere except P3d.
October 3, 201411 yr Deleted... Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 3, 201411 yr If you follow Rob's directions (and some of that is overly detailed and may not apply to your setup at all), the 2.4 patch works without issues. But the improvements in 2.4 must be "under the hood", because I sure didn't see any. I'd say that if you look over the 2.4 release notes and you don't experience any of the issues that were fixed in 2.4, you probably shouldn't bother. Of course, you are setting yourself up for a complete 2.3 uninstall and full install if there is a version 2.5. I have a feeling that with a number of people pointing out the "vertical cloud" issue in 2.4, there will be some kind of statement about that from the LM team. It's either caused by directly by version 2.4 or by an incompatible add-on. BTW, does everyone realize that ASN alters the shader source code in SwarmCloud.fx?
October 3, 201411 yr Commercial Member BTW, does everyone realize that ASN alters the shader source code in SwarmCloud.fx? Actually build 5386 for v2.4 doesn't do that. EDIT: I was wrong, if you uncheck "Cloud pop fix" in settings it still does, sorry.
October 3, 201411 yr Are you getting the weird vertical clouds? And how are your terrain shadows? Fixed? That's at 0.3 zoom. What's it like at zoom 1.0 which is much more realistic for spot view? gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
October 3, 201411 yr So why is the patch not updating files that have not been modified? If nothing has changed then no new file is needed. Easy. Spirit
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