Omar Masroor

Announcing Dallas/Fort Worth Intl (KDFW)

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What a great time to fly in X-Plane.

 

Hello everyone. Following the recent trend of ultra-high quality add-ons for X-Plane 10, I am excited to announce my new project—the Dallas/Fort Worth International Airport (KDFW) scenery. Although the scenery is currently a work in progress, you can check out the completed Terminal D in 1080p in this video:

 

 

Sprawled across 18,076 acres of land—an area larger than the island of Manhattan—DFW is the world's third largest airport. With 681,244 aircraft movements in 2015, it is also the world's third busiest airport. 7 runways, 5 terminals, 165 gates and 3 control towers help accomodate the 1,845 daily flights. DFW is the headquarters and the largest hub of American Airlines, the world's largest airline.

 

Planned features (not a final list):

  • Up-to-date scenery with all airport facilities
  • 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings
  • Airport lighting and pavement markings closely follow FAA/ACI standards
  • Terminals with interiors modelled using actual architectural drawings
  • Modelled aircraft overpasses crossing International Parkway
  • Ray-traced ambient occlusion, local illumination and specular mapping
  • Uses advanced X-Plane features such as decal shading and 3D spill lights
  • Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris)
  • Animated apron vehicles, road traffic and Skylink APM
  • Compatible with the static aircraft features introduced in X-Plane 10.50
  • Complete taxiway network with traffic flows for use by ATC and AI aircraft
  • Volumetric Grass
  • Scenery features can be individually turned on/off to optimize performance
  • Designed using efficient modelling techniques for maximum performance
  • Uses 4K textures to maximise performance by minimizing draw calls
Flexible Performance

 

Users will be able to individually turn scenery features on or off in order to optimize the performance of the scenery for their respective systems. For example, if volumetric grass is too much for your system to handle, you can simply turn it off, thereby increasing performance. Some other things you will be able to turn off are terminal interiors, terminal details, animated vehicles, apron vehicles, parked vehicles, etc. Other features, such as the number of trees, road traffic and 3D lights will be controlled by X-Plane's built-in settings. This way, users will have complete control over the balance of performance and quality and will be able to use the scenery on even the slowest systems.

 

Dynamic Static Aircraft

 

DFW will use the new dynamic system for static aircraft that will be introduced in X-Plane 10.50. Details of the new system can be found here: http://goo.gl/pLb0O2

 

Release Date: Expected Fall 2016

 

KRSW: Also check out my previous project, Southwest Florida Intl, here: http://goo.gl/hcJ6OJ

 

-- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --

 

30 cm/pixel orthoimagery

 

 

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1 cm/pixel ground detail

 

 

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Ray Tracing, Ambient Occlusion, Specular Mapping

 

 

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Details, Details, Details

 

 

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Animated PBBs, Safedock® A-VDGS, 3D Spill Lights

 

 

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Swing Gates, Holdrooms, Concessions

 

 

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Atrium, Admirals Club®, Sterile Corridor

 

 

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27424039191_ab7f5d109d_o.jpg

Edited by Jim Young
Removed one image as only 20 screenshots are allowed per post (see AVSIM Screenshot Rules)
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I worked at DFW for almost 13 years. Very nice job.

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wow detail is simply....stunning!   :wub:

 

Outstanding work  

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It does indeed look amazing. Bravo! And what a monumental task to tackle as well. Nicely done. Will be a definite buy!

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I'll buy if you provide X-Life compatibility at launch.

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Wow... I might reconsider my platform of choice with a product like this.

My only suggestion is a little more realism with surface wear, stains and rubber. A little bit goes a long way, but none is very artificial in my opinion.

 

Thank you for this preview.

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I'll buy if you provide X-Life compatibility at launch.

 

Although I didn't specifically mention it in the feature list, X-Life compatibility at launch is already decided :) Correct me if I'm wrong, but I think it's a must for any X-Plane airport release.

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Looking absolutely great!  You release it and I'll buy it...simple as that.  :good:

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What about WorldTraffic 2 support for this beautiful airport?

 

Can you please make some Asian airports? Such as Hong Kong VHHH, Korean Incheon RKSI, Vietnam VVTS?

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Progress Update
 
Hello everyone. I'd like to thank you all for waiting patiently for the release of this product. I am pleased to announce that the scenery will be released for both X-Plane 10 and X-Plane 11. The product is 95% complete and the only tasks left to do are adding taxi routes, static and animated apron vehicles, parked vehicles, volumetric grass and X-Life compatibility. I expect to complete the scenery and submit it to Aerosoft for beta testing in the beginning of December. Please note that it will take some time for Aerosoft to test the scenery, fix any bugs and distribute it to the different stores. Meanwhile, please enjoy the following screenshots captured in X-Plane 11's beautiful new rendering engine.
 
-- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
 
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Omar, I worked at DFW for 13 years. it looks just like I remember it. Fantastic work. I look forward to adding it to X-Plane 11.

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