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X-Plane 11 Coming November!

Featured Replies

. Can it be bought digitally?

 

You already can. If you buy it now, it comes at a reduced price (59$). You will get a key that you can use to fly XP10 now AND also to unlock XP11 the day it comes out.

 

I purchased mine yesterday :-)

 

Jan

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You already can. If you buy it now, it comes at a reduced price (59$). You will get a key that you can use to fly XP10 now AND also to unlock XP11 the day it comes out.

 

I purchased mine yesterday :-)

 

Jan

 

Hmm! That was a good idea. Might just do that! Thanks!

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

Here is the part of the Q&A regarding seasons and weather, so anyone could hear it by himself. The underline is that Laminar want to do it the right way, dynamically aas in real life. In XP11 run. Even Austin says that the weather rendering now is 6.5 out of 10.

 

So, they are aware, they are putting in the base, although it will not be in 11.00. X-Plane was, is, and will be a continues developed product. It is not one-off. If you want to wait to buy it until you'll see those features, that's fine. From any other aspect, XP11 is going to be leaps ahead of we all know today.

 

Enjoy!

 

https://youtu.be/pPyydyyu3zE?t=1h18m58s

Very interesting. 

 

Especially about Dynamic Materials. Can't wait to see it. 

 

We're gonna see snow appear/melt in real time on the materials. Same with rain. We can already see that in 3D engines such as Unity or UE4. You can also see that in recent games like Forza Horizon 3. 

 

Now if we push it we could see ice appearing on the windows in real time and it would be easy to implement. etc. 

 

Same with dirt on the aircraft etc.

 

Good news then. 

Exactly! X-Plane is moving towards those rendering engines. We might see incredible things.

 

Example: rain particles fall from the clouds, fall on the runway, accumulate, aircraft on the take off roll, spray them away... Imagine...

LES_signature_300px.png.fb92590eee91bc5f31a172293bd6014f.png

The change to the new UI alone will bring many over the fence and perhaps even make people stay this time. The addons will determine whether that happens or not.

I've always found XPlane UI to be a lot easier to deal with than FSX and P3D for some reason, but if ppl are won over ny the new UI that's a good thing.

 

I wonder what the specs are though, I suspect a hardware update will be necessary for my 3 year old machine.

Antoine Bidartarra

+1

This Q&A session is *almost* more interesing than the presentation :-)

This session shows that Austin is aware of all this... and want to improve things... and when Austin want...

He often says 'not in 11.0' (if I understand well.. I'm not native english speaker).... note the 0... Be positive and remember there will be 11.10, 11.20, etc for free.

 

That's exactly how I understood it. Hopefully we'll get at least some weather/seasons improvements during the v11 run. 

I've always found XPlane UI to be a lot easier to deal with than FSX and P3D for some reason, but if ppl are won over ny the new UI that's a good thing.

 

I wonder what the specs are though, I suspect a hardware update will be necessary for my 3 year old machine.

 

Yes, and yes :-)

The UI has been one of my preferred among all sims I use(d) and... my rig is 5 yo :-/

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I've always found XPlane UI to be a lot easier to deal with than FSX and P3D for some reason, but if ppl are won over ny the new UI that's a good thing.

 

I wonder what the specs are though, I suspect a hardware update will be necessary for my 3 year old machine.

 

Purely from a user interface guideline standpoint, FSX and especially P3D do a lot better. If you're used to the X-Plane GUI, you're probably familiar with its idiosyncrasies, but objectively, the P3D GUI is laid out much more clearly.

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but objectively, the P3D GUI is laid out much more clearly.

 

very true, but I would say that XP GUI is quite powerful as you don't have to edit any txt files as you would in FSX/P3D, everything you need from the config stand point, its there.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

It took XP10 years to become a usable product worth the money I initially paid when it was released.

New visual enhancements etc sound good, but, for me, performance needs to be the priority to make anything new really shine.

 

I know I will get XP11 at some point in the future, but I will wait to see if LR is really committed to getting the performance/code to a place that ties well with modern hardware.

 

For now, XP10 is at a stable place on my machine and I see no reason to fight with new bugs, aircraft upgrades, tweaks that will most likely come with XP11.

Purely from a user interface guideline standpoint, FSX and especially P3D do a lot better. If you're used to the X-Plane GUI, you're probably familiar with its idiosyncrasies, but objectively, the P3D GUI is laid out much more clearly.

I played FS since FS2002. Used and enjoyed FS9/ FSX/ and P3D. I have been using XPlane 10 for a little over a month now. I personally find the interface very easy to navigate and to use. The key bindings took about 3 mins to figure out and that was the only difficulty.

 

UI appreciation is down to personal preferences for sure but as someone that grew up with the boom of the computer age (I'm 27) I never had any difficulty with it whatsoever. You guys should see some software used in engineering, now that's horrible interfaces.

Antoine Bidartarra

It took XP10 years to become a usable product worth the money I initially paid when it was released.

New visual enhancements etc sound good, but, for me, performance needs to be the priority to make anything new really shine.

 

I know I will get XP11 at some point in the future, but I will wait to see if LR is really committed to getting the performance/code to a place that ties well with modern hardware.

 

I don't understand what you mean with that last sentence. Doesn't XP10 already tie in well with modern hardware? Shouldn't we expect the same of XP11?

 

Flight sims have always required something close to a state of the art computer to run at full settings, and X-Plane is no exception. Every time a major new feature was added like HDR, it has required enough power to run it. And you can always back off the settings if it's too heavy a hit on frame rate.

 

With the current version I can get an amazing amount of world detail and the cloud settings I want at 40+ frames per second. Sometimes as high as 80-90 fps. And with no stutters at all, very smooth. I don't know what else I could ask for, performance-wise. 

 

I might have to make some adjustments with XP11 depending on how heavy a load the new PBR texture and lighting feature is, but then this probably isn't the last computer or graphics card I'll ever buy either. 

 

For now, XP10 is at a stable place on my machine and I see no reason to fight with new bugs, aircraft upgrades, tweaks that will most likely come with XP11.

 

That's often a good move with major version updates, but X-Plane has a pretty good history in this area. I don't recall any massive bugs with the move from v9 to v10. There were some planes that needed to be re-saved for airfoil updates, and that was it. The minor bugs are addressed within the product cycle, and they don't usually release a new version with anything major still on the plate. 

 

The only thing I've noticed in the v11 announcement that would delay a plane model update is if the new G1000 is integrated into the cockpit of some models, or the new FMC needs tweaking to work with existing models. That might take a while, depending on the developer. It sounds like the new PBR eye candy on the outside of the plane will work with the existing plane models.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Looks promising, however, no VR is a stopper for me. 

 

I'll keep an eye out but until they support VR properly, I'm out of the X-Plane sim environment.....

Mark Harris.

Aged 54. 

P3D,  & DCS mostly. DofReality P6 platform partially customised and waiting for parts. Brunner CLS-E Yoke and Pedals. Winwing HOTAS and Cougar MFDS.

Scan 3XS Laptop i9-9900K 3.6ghz, 64GB DDR4, RTX2080.

B737NG Pilot. Ex Q400, BAe146, ATP and Flying Instructor in the dim and distant past! SEP renewed and back at the coal face flying folk on the much deserved holidays!

Looks promising, however, no VR is a stopper for me. 

 

I'll keep an eye out but until they support VR properly, I'm out of the X-Plane sim environment.....

 

It's coming much sooner than everybody thought actually...

 

https://www.reddit.com/r/flightsim/comments/56d1wj/have_xplane_riftvive_looking_for_flyinside_xp/

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

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