February 13, 20188 yr 59 minutes ago, Joseph29 said: I started with P3D v4, and when 4.1 came out I uninstalled v4 and then installed 4.1. Now when I did that I didn't have much of anything installed. Now that I have some add-ons installed and a lot of AI, how do I go about updating to 4.2? It's no different than from 4.0 to 4.1 was also previous to that with V3. Uninstall the Client and if you want the content as well, then install the new Client and content. It's in the release notes, not to mentions Poppet's fantastic tutorials. 28 minutes ago, mikeymike said: So I guess dynamic lighting actually hasn’t been addressed? Mike Addressed in how? Dynamic lighting is going to come at some cost. Again, in the release notes, they said "Improved Dynamic Lighting performance by filtering lights based on distance and size". i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
February 13, 20188 yr 167 replies on some minor changes? Has anyone checked the DL? Is perf better? | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 13, 20188 yr 4 hours ago, joepoway said: Here’s a response thread I got from my post on the Prepar3D forum: P3Dv4.2 Single Pass Rendering Question http://www.prepar3d.com/forum/viewtopic.php?f=6306&t=128467&p=174837#p174837 things are looking very positive for the future of VR take a look . Joe Yes. I found that the Single Pass Rendering is great. It still has the depth that dual mode has and doubled my FPS. Happy camper :) Mike Intel 12700k No over clocking 32GB G-Skill 3600 Ram MSI RTX3080
February 13, 20188 yr 15 minutes ago, Riah069 said: Yes. I found that the Single Pass Rendering is great. It still has the depth that dual mode has and doubled my FPS. Happy camper :) Good to hear, I assume it’s still stereo but done in a single pass and that’s why depth is still fine. LM was going to make the single pass default but there are some AMD issues to be resolved so for now it’s optional. Thanks for the feedback on performance Joe Joe (Southern California) System: I9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals / LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2
February 13, 20188 yr Any comments regarding non-VR performance gains in 4.2? Autogen pop-up issues? slow loading textures/Autogen?. So far the only thing that draws my attention is the fix for the add-on xml texture corruption bug and the timezones issues. If there were any enhancements in things such as improving stutters, significant DL performance gains or the Autogen popping up issue, I believe we'd know by now, I'm afraid. Enrique Vaamonde
February 13, 20188 yr Thanks Dave I just updated to v4.2 (I updated everything). Tried to fly the new CH-53, but I did something wrong and the engines stopped before I could even get it off the ground. Now I have to find and see if there is a instruction manual for it. Beside the new helicopters I didn't really notice any of the new changes. PS: Why don't LM include pilots with the Blackhawk MH and the new Seahawk? They look a little weird in spot view with no pilots.
February 13, 20188 yr Commercial Member 6 hours ago, Drumcode said: @simbol I hope you got what's needed for ya in the SDK to complete the runway utility now? Haha, not all but some. Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
February 13, 20188 yr I also get a very good boost when using the single pass rendering! Could not notice any obvious visual differences when switching to default stereo either. As I am eagerly waiting for my Odissey to arrive, I would appreciate if anyone with a WMR device could give some feedback on how it performs on 4.2. Thanks PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
February 13, 20188 yr At the moment I am getting a weird custom autogen issue wit single pass stereo on Rift . Have not looked in to it yet so could be something with my scenery order seen it at aerosoft egll and egkk . Move your head a bit of cutom autogen looms at you ie ship , bridge power station . Switch to normal stereo all is well but performance drop. Will do some fault finding soon but would be interested to see if anyone else has seen/solved this . On a plus note, up to now have never been able to use stereo mode before its great now even at low FPS. Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
February 13, 20188 yr 9 hours ago, virtuali said: I'm not sure why you think Couatl it's not compatible "as usual"... First, Couatl was never tied to the precise version of the sim. It wasn't even affected by the move to 64 bit. Being an external .EXE and a fully compliant Simconnect client, is what saves the Couatl engine from being dependent on the version of the sim, and the one and only Couatl executable, can happily connect to FSX+SP2, FSX:SE, P3D 1, 2, 3 and 4. If anything, it was our Addon Manager that, as a .DLL, used to be dependent on the exact version of the sim, because it used to peek in memory to get data which wasn't otherwise available by other means. However, since more than one year, this is no longer the case, because LM has added the things we missed to be retrievable without using direct memory access so, starting with some version around P3D 3.x, even the Addon Manager is no longer version-dependent, the only difference (being a .DLL) it's if the sim it's 32 or 64 bit. So, as far as FSDT is concerned, the requirements or the steps to update to P3D 4.2 are exactly None and, thanks to our usage of the add-on.xml method and our default install location outside the sim, you can even wipe out your existing P3D4 installation, and it wouldn't affect our software in any way, which will still stay installed and active. In fact, P3D 4.2 fixes what was the most annoying bug for us, which was the random disappearance of textures when many addons were installed using the add-on.xml, introduced with 4.1 so, it would be best if anybody would update to it as soon as possible. I don't get it why you get so upset when somebody mentiones couatl engine. My post was not directed to you personally or offending your work. Cheers Ivan Majetic ROG CROSSHAIR X670E HERO; 7900X3D; NZXT KRAKEN ELITE 360, GIGABYTE RTX 4080; G.SKILL TridentZ NEO RGB DDR5 64 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ALIENWARE 3423DWF
February 13, 20188 yr 8 hours ago, Farlis said: So you think it is fine to have a professional simulation product out in 2018 that uses a database from 2003 for Navaids, Intersections and Airport layouts and leave the updating of that to third party companies?! Yes. Because third parties generally do a better job of it . Think about what you are saying. Take a look at the default aircraft offered in the sim. Do you think that represents a professional simulation product in 2018? If your answer is 'yes', then I have no words.... If you have answered 'no' then I assume you have also spent vasts amounts of money on third party aircraft. What, therefore, is the difference? What Lockheed M have made perfectly clear a long time ago is that they want to create a stable platform into which third parties can plug-in, add to, enhance and build on. Personally, that is what I always wanted Microsoft to do (wishful thinking) and that is what I wanted LM to offer - and they have. I accepted a long time ago that the cost of flightsimming will far exceed the initial cost of a good computer and the base sim. P3D without addons is pretty useless. If that's all we had, I'd have given up on simming a long time ago.
February 13, 20188 yr Anyone tried FSUIPC v5.123.b , so not v5.123.c which causes stutters ? http://forum.simflight.com/topic/84933-prepar3d-v42-simconnect-and-fsuipc-5123c/?do=findComment&comment=513549 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
February 13, 20188 yr 7 hours ago, jabloomf1230 said: Isn't that the industry norm now? AIRACs change less than monthly. Do you expect everyone writing flight sim software to provide that service for free? This may apply to the navaids. I don't know anyone providing upgraded runways/taxiways for the default airports, Freeware or Payware, yet. So you may end up using an up-to-date ILS pointing nowhere visually. I agree to LM's strategy of feeling responsible for the core simulator, however, in my small mind the default airports + navaids belong to the core. The update workload for LM as well as addon makers would be much lower if they put all those data into a database instead of hardcoding them into the bgls. Providing such a database would clearly fall into the responsibility of LM. I wouldn't require them to update that database for every point release but, say, for the major versions. Anyone requiring and wanting to pay for a monthly updated navaids + default airports database subscription may do so. Anyway, such a switch to a database itself is certainly not suited for a point release as it would make a host of (AI, ATC, Flight Planning...) addons incompatible. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 13, 20188 yr 12 hours ago, kand said: Use this version of FSUIPC with 4.2, no issues with the pausing until Pete returns What perplexes me, is that LM are still happily reliant on an independent third party developer to keep most of our addons running. They must surely pay the good man a retainer fee for this. Why have they not developed their own module which does the same thing inherently? If Pete (bless his soul) was eaten by a Great White shark while paddling in the ocean on one of his many holidays, we'd all be screwed.
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