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I am curious what display resolutions most people are using in P3d and within your display manager that gives the best combination of performance and visuals. What pc specs do you have while using these settings?  I am using a 1440p Quad LED display that is curved and 34" and I'm trying to get the best of both worlds.  My GPU is a 1060 Thanks!

 

 

Win10, Gigabyte Aorus Z270x Gaming 5, LGA 1151, Intel 7th Gen Core i7 7700K (4.7GHz Overclock) Quad Core, Corsair Hydro Series H60 Liquid Cooling, 16GB G.Skill DDR4 SDRAM 2400MHz, 6GB Nvidia GeForce GTX 1060, PCI Express 3.0, 750 Watt Corsair RM Series Power Supply, 500GB Samsung EVO 850 Solid State Drive (SSD)

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I'm still at 1080P GTX 970 here. I seem to run out of vram on P3D and xp11 from time to time

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1080p on a GTX 1070 - wouldn't mind going to 1440 but not sure how the 1070 will take it.

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32" 1440p on GTX980 & i7-6700K and it works great.

Mike

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You should add a poll!  When not in VR I'm running at 27" monitor at 1080p with an EVGA GTX1080, perfectly happy.

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48" Curved.  at 3840x2160 with a GTX 1080

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You already have the best of both worlds :) 1440p is the best performance/visuals relation resolution that we can have.

if you go 4k the differences are not that much for our weak human eye, the biggest difference is that you have bigger screens available, on the other hand you'r going to get a kick in the balls regarding performance.

BTW i use 4k for simming but not for general gaming.

 

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3 hours ago, johnnycrockett said:

1080p on a GTX 1070 - wouldn't mind going to 1440 but not sure how the 1070 will take it.

I run a 27" 2560x1440 on a 6700K with a 1070 and if there's a bottleneck, it's the 6700K...1070 is fine as long as I don't run TEXTURE_SIZE_EXP=10 - (1070 will hit 100% memory usage). Rarely do I see GPU usage above 50% -60%, and it's usually lower.

After running 1440p I would not want to go back to 1080p. I've considered 4K, but my sim computer is used for other things, and I didn't like what I read about text scaling, etc. with 4K.

Regards,

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1080p on a GTX970 here, still on p3d3 at the moment!

 

G

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6 hours ago, johnnycrockett said:

1080p on a GTX 1070 - wouldn't mind going to 1440 but not sure how the 1070 will take it.

IMO, the GTX 1070 is a bit too weak for my 1440p. I am waiting for the next NV card with at least 12 GB VRAM.

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20 hours ago, Nemo said:

IMO, the GTX 1070 is a bit too weak for my 1440p. I am waiting for the next NV card with at least 12 GB VRAM.

Harry,

I'm curious of the situation that causes you to exceed 8GB memory usage with the 1070?

In my experience, the only case that would cause my 1070 to even approach memory saturation was setting TEXTURE_SIZE_EXP=10. I can't tell the difference between TEXTURE_SIZE_EXP=10 or TEXTURE_SIZE_EXP=9 (which is achieved either by an explicit TEXTURE_SIZE_EXP=9, or with no explicit setting + selection of "use high resolution terrain textures" under the "Graphics", "World" tab. Using TEXTURE_SIZE_EXP=9 I have never seen the 1070 memory usage above about 3GB-4GB.

My suggestion, if you're exceeding 8GB would be to remove any TEXTURE_SIZE_EXP= declaration (which is a default of TEXTURE_SIZE_EXP=8), and just select "use high resolution terrain textures" for an effective TEXTURE_SIZE_EXP=9. I do it this way so I can easily switch back and forth between 8 and 9 without having to restart the sim. I use 8 at night when I can't see high res terrain in the distance, and 9 for daytime flights when I can see the terrain at a distance.

For a clear explanation about all this see Beau Hollis post here:

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127871&p=172408&hilit=TEXTURE_SIZE_EXP%3D10#p172350

BTW, how do you like that i7-7820X...bet it's nice having all those cores for autogen/texture loading?!

Kind Regards,

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2 hours ago, somiller said:

Harry,

I'm curious of the situation that causes you to exceed 8GB memory usage with the 1070?

In my experience, the only case that would cause my 1070 to even approach memory saturation was setting TEXTURE_SIZE_EXP=10. I can't tell the difference between TEXTURE_SIZE_EXP=10 or TEXTURE_SIZE_EXP=9 (which is achieved either by an explicit TEXTURE_SIZE_EXP=9, or with no explicit setting + selection of "use high resolution terrain textures" under the "Graphics", "World" tab. Using TEXTURE_SIZE_EXP=9 I have never seen the 1070 memory usage above about 3GB-4GB.

My suggestion, if you're exceeding 8GB would be to remove any TEXTURE_SIZE_EXP= declaration (which is a default of TEXTURE_SIZE_EXP=8), and just select "use high resolution terrain textures" for an effective TEXTURE_SIZE_EXP=9. I do it this way so I can easily switch back and forth between 8 and 9 without having to restart the sim. I use 8 at night when I can't see high res terrain in the distance, and 9 for daytime flights when I can see the terrain at a distance.

For a clear explanation about all this see Beau Hollis post here:

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127871&p=172408&hilit=TEXTURE_SIZE_EXP%3D10#p172350

BTW, how do you like that i7-7820X...bet it's nice having all those cores for autogen/texture loading?!

Kind Regards,

The 1440p resolution still needs additional AA (4xSSAA, preferable 8xSSAA) do avoid shimmering/flickering particularly at night together with DL and/or Dynamic Reflections. I know, that's not only VRAM bound, but from my understanding, the 1070 is too weak for these settings.

Yes, the 7820X is a bummer coming from 3820, though I had to de-lid it for high o/c. I always preferred HED boards with quad-channel memory.

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32" 1440p on GTX980Ti - i7-6700K - 32GB

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Posted (edited)

24" 1920x1080 - i5 4690k @ 4.3Ghz - 2GB GTX 770 - 16GB DDR3-1600 RAM

Edited by Christopher Low

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ASUS 28" 4K connect through DMI, monitor set at 30hz sync in custom setting NVidia panel, MSI 1080 gamer plus.   

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Currently running 1920*1080 (2073600 pixels) with an i7-4770K and 1080 GTX. Performance in P3D v3.4 is great.

I've just bought a 27" BenQ 2560*1440 (3686400 pixels) for photo work but I'm going to link it to my P3D machine and run a fps test slewing slowly from London City to Heathrow.

I'll then link my PC up to my 55" UHD OLED and run the same test. I have a feeling the 1080 will cope pretty well.

I feel 2560*1440 is a sweet spot for P3D with a 77.7% increase in resolution over 1920*1080. But largest monitor for that res is 32". You then have to jump to 40" for smallest UHD monitor/TV. Pity there aren't any 36" QHD monitors.

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18 hours ago, Nemo said:

The 1440p resolution still needs additional AA (4xSSAA, preferable 8xSSAA) do avoid shimmering/flickering particularly at night together with DL and/or Dynamic Reflections. I know, that's not only VRAM bound, but from my understanding, the 1070 is too weak for these settings.

Yes, the 7820X is a bummer coming from 3820, though I had to de-lid it for high o/c. I always preferred HED boards with quad-channel memory.

Harry,

No doubt about it, running SSAA at night w/DL is a drag, but I don't believe it's memory related, and if I recall correctly, even the folks running 1080Ti's report them being brought to their knees trying to do that.

Kind Regards,

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I'm running a 6700k @ 4.8Ghz with a gtx1070

Display is a 34" ultrawide at 3440x1440

The ultrawide is really nice but I did see an FPS hit moving from 1080p recently. Still decent though.

 

 

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34" ultra-wide @ 3440x1440 on a nice 1070Ti .  Ancient 3770K @ 4.2Ghz and I really am satisfied with the results.  

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4K with a 4770K @ 4.4 and 980ti using 49 inch UHD TV and 2XSSAA here plus a second 40 inch 4K monitor for ancillary stuff..  Minimal issues except when flying with dense overcast and REX SF - then the gpu maxes out.

Bruceb

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Posted (edited)

4K 32" G-Sync with NVIDIA Titan XP (Star Wars Edition) :)

on a 7900X @ 4,8Ghz with 32 GB 3200 Mhz CL14 RAM

 

Edited by 331BK

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