July 12, 20196 yr 11 minutes ago, Greazer said: There's nothing in this. Completely void, an update about an upcoming update? Oh yeah and a screenshot teaser. This is shades of the infamous DX10 preview all over again. Haha, this is exactly what we get here and now with many addon developers. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 12, 20196 yr 12 minutes ago, Greazer said: This is shades of the infamous DX10 preview all over again. I agree a little bit, it could have been a more substantial update. At least it looks like an actual in game screenshot and not another "artist's DX10 rendition". :)
July 12, 20196 yr 19 minutes ago, Greazer said: There's nothing in this. Completely void, an update about an upcoming update? Oh yeah and a screenshot teaser. This is shades of the infamous DX10 preview all over again. They update us on a regular basis on progress, they will publish a roadmap soon and open beta testing will start just a few weeks after first reveal Seriously, what else should they do to make the doom-mongers happy? Daily 24h dev streams? Release the code as open source? Pay everyone 100 USD for flying with MSFS?
July 12, 20196 yr 25 minutes ago, Greazer said: There is not. There is only evidence of HDR lighting. One could make an argument that ray tracing may be present in the simulator engine. Checkout the lighting on the A320 NEO in house colors from 1:24 in the video and pause it: Airbus' house colors are white and blue, not yellowish/orange and blue, as they appear to be in this scene. However, given the time of day the plane would appear exactly as you see here. Not only does the plane take on this hue, but the entire environment, exactly as you would expect to see both IRL, and with the use of ray-tracing. It's not impossible to fake this effect with traditional rasterization via environment maps, but there's a dead giveaway with this method when anything outside of the view frustrum is occluded from reflections. On the tail of the Diamondstar in the hanger there may be reflections from objects off-screen (hard to tell, the lighting it pretty dark and the tail is also a dark color compared to the rest of the plane). However, take a look at 28 seconds into the video and focus on the underside of the fuselage of the Diamondstar aircraft. You'll see a reflection of the aircraft there. This reflection is actually a secondary reflection, from the reflective floor surface. Good luck faking that with environment maps.
July 12, 20196 yr Commercial Member 1 hour ago, ganter said: Weep. I expect. Thanks for your insight.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
July 12, 20196 yr 6 hours ago, HighTowers said: So this is an update about an update on the 26th to give an update of the insider program start, and then to update the August September roadmap update. I think they know darn well that we simmers are always asking for .... you guessed it...an update! Nothing would be better than to keep the community in the loop and frequent updates on progress , features, works in progress. Would like to hear more about 3PD involvement. If its being ramped up this much, I would think that they have reached or will be reaching major developers very soon to discuss details, and so forth not to mention a very robust SDK. Hey maybe there will be an update about a new updated SDK! Thats way too many update words in that paragraph. Well, this is what you say, when there is nothing to say just yet, but the community demands that you say something. It seems like a Dev can do no right in the eyes of folk who will constantly find something wrong with whatever they do. Who else is willing to step up to the plate and develop the next generation sim??? Edited July 12, 20196 yr by FlyBaby
July 12, 20196 yr 16 hours ago, overspeed3 said: That screenshot has left my mouth frozen in the open position... I'm having a hard time understanding some of these reactions. Not just yours, there's a lot of shock and awe being expressed over that MFS panel screenshot. Haven't any of 'yall ever flown a recent sim? I don't get it. That's a nice pane,l but it's not world-shattering increase over what's out there and flyable now. Here's what the panel of my Bell 412 looks like in XP11. 3D gauges and sunlight/shadow has been in sims for years. This isn't "my sim is better than yours," just a demonstration of the state of the art. It's nice that MS is catching up, but I don't see anything world-shattering in that panel shot at the top of the thread, unless you've only been flying FS9 or something similar. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 12, 20196 yr 13 minutes ago, Paraffin said: I'm having a hard time understanding some of these reactions. Not just yours, there's a lot of shock and awe being expressed over that MFS panel screenshot. Haven't any of 'yall ever flown a recent sim? I don't get it. That's a nice pane,l but it's not world-shattering increase over what's out there and flyable now. Here's what the panel of my Bell 412 looks like in XP11. 3D gauges and sunlight/shadow has been in sims for years. This isn't "my sim is better than yours," just a demonstration of the state of the art. It's nice that MS is catching up, but I don't see anything world-shattering in that panel shot at the top of the thread, unless you've only been flying FS9 or something similar. Are we seeing the same thing? Because this doesnt come close. Your shot has this dull artificial feel to it and msfs screen is almost cg quality. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
July 12, 20196 yr 22 minutes ago, Paraffin said: I don't see anything world-shattering in that panel shot at the top of the thread The MSFS shot looks almost photo-real, probably because of much better lighting and the dof effect.
July 12, 20196 yr 11 minutes ago, Baber20 said: Are we seeing the same thing? Because this doesnt come close. Your shot has this dull artificial feel to it and msfs screen is almost cg quality. I guess we're not seeing the same thing then. To me, the "CGI" quality in the MS shot is mostly the depth of field effect. Which isn't what I want to see in a sim. ETA: The color correction is cleaner in the MS shot too, but I don't know how processed it is. What I posted is a raw screen capture with no alteration. Maybe I should add a depth of field blur? 🤣 Edited July 12, 20196 yr by Paraffin X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 12, 20196 yr 26 minutes ago, Paraffin said: I'm having a hard time understanding some of these reactions. Not just yours, there's a lot of shock and awe being expressed over that MFS panel screenshot. Haven't any of 'yall ever flown a recent sim? I don't get it. That's a nice pane,l but it's not world-shattering increase over what's out there and flyable now. Here's what the panel of my Bell 412 looks like in XP11. 3D gauges and sunlight/shadow has been in sims for years. This isn't "my sim is better than yours," just a demonstration of the state of the art. It's nice that MS is catching up, but I don't see anything world-shattering in that panel shot at the top of the thread, unless you've only been flying FS9 or something similar. Also, the Microsoft one would have been heavily processed with Photoshop filters. They will do anything to make it look "real". http://youtube.com/c/Greazer
July 12, 20196 yr 20 minutes ago, Paraffin said: I'm having a hard time understanding some of these reactions. Not just yours, there's a lot of shock and awe being expressed over that MFS panel screenshot. Haven't any of 'yall ever flown a recent sim? I don't get it. That's a nice pane,l but it's not world-shattering increase over what's out there and flyable now. Here's what the panel of my Bell 412 looks like in XP11. 3D gauges and sunlight/shadow has been in sims for years. This isn't "my sim is better than yours," just a demonstration of the state of the art. It's nice that MS is catching up, but I don't see anything world-shattering in that panel shot at the top of the thread, unless you've only been flying FS9 or something similar. That is a $35.95 addon sir. We're talking default aircraft and lighting here. To compare P3D or XP loaded out with payware addons to a few photos and a short video of the new MFS in it's default form speaks volumes as what we have now does not approach what we're seeing from the new simulator. Again, I don't understand why some people are so threatened by this new simulator. Honestly I don't ever remember this much excitement over a new sim and understandably so given the brief glimpse we been given. This gives our hobby a bright future which in its current state is stagnant at best. Addon developers should be overjoyed as this gives them future business far onto the horizon. Maybe slow sales now but those willing to adapt will reap great rewards developing for MFS.
July 12, 20196 yr 16 minutes ago, Greazer said: Also, the Microsoft one would have been heavily processed with Photoshop filters. They will do anything to make it look "real". Source?? Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
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