Jump to content

Sign in to follow this  
HiFlyer

Unreal Engine 5 Revealed!

Recommended Posts

I was watching this and thinking that MSFS 2020 is coming along none too soon: Graphics technology is advancing so rapidly, and sims were falling so far behind, that probably sometime in the fairly immediate future, the gap might have become insurmountable........

 

  • Like 15

Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post

Holy smoke! That is awesome!!! :)

  • Like 3

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

Share this post


Link to post

That's (excuse the pun) unreal!

The character walking through the water wasn't great, but the dynamic lighting, texture detail and animation was just fantastic.
The colour palette was very realistic too.

We've come a long way since Tomb Raider!

Tomb-Raider-II-PS1-3.jpg

  • Like 2

Ryzen 3700X 4.4GHz(PBO) / Gigabyte AB350 Gaming 3 / ASUS GTX 1070 O8G / 32GB Corsair Vengeance 3200 MHz / triple monitor

P3Dv5 HF1 + FS Global Ultimate NG + ORBX + ASP3D (beta) + ChasePlane + WIN 10 Pro
QW 757 787 / AS A32x A330 / MJC Dash 8 / A2A PA-28 / Carenado XL560 / PMDG 737 777 / FT E-Jets v2 / JF C152 / PA A380

Share this post


Link to post

....... WOW.......... 

Impressive. Water still seems to be one of the trickiest mediums to represent in the game world.

However, all the fancy demos in the world amount to naught and are wasted if the gameplay is terrible.

  • Like 1

Mark Robinson

"What's it doing now?"

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

Share this post


Link to post

Impressive, 30m triangles for a statue.

Amazing

but size of file?? and cost of hardware? when? etc...

Cheers,


Pierre

Share this post


Link to post
22 minutes ago, ppo said:

Impressive, 30m triangles for a statue.

Amazing

but size of file?? and cost of hardware? when? etc...

Cheers,

It runs on a Playstation 5, so I assume that size and price are in an acceptable range.

When? I think near the end of 2020.


Massimiliano Cammarota

 

 

Share this post


Link to post

Jaw dropping!  Awe inspiring!

 

Thanks for sharing that!

 


Dave-Aerosoft-Signature-500x125.png

Share this post


Link to post
Posted (edited)

now i can add my photogrammetry just inside the engine, no matter millions of polys, i like the idea, especialy for private stuff. I allready watch my scanned 3D stuff wih the unreal engine in VR, but it needs alot editing before until its fluid in the Unreal Engine.

 

Edit: PS5 as far as we know is simmilar to a rtx 2080 ti today,

so yes you need a beefy computer to get this quality.

Edited by Nedo68

100% VR flyer - Valve Index powered by RTX 2080 ti & i9-9900k (my MSFS 2020 Videos)

Share this post


Link to post

Great looking demo, but the demos for the next iteration of their engine have always been impressive. Really looking forward to the next gen consoles and the output they achive.

Share this post


Link to post

We need someone to port a simulator to this engine and then rest is history

  • Like 2

Share this post


Link to post

Hello,

This is truly awesome, but, XPlane11 with Vulkan, P3Dv5 withDX12, and MSFS2020 again, probably, with DX12, how is this going to be reflected in the Flight Sim platforms? By this, I mean, both Vulkan and DX12 are new engines and are unlikely, given the workload to change, I cannot see which Flight Sim is likely to adopt it. 

Am I on the right track here, or will this technology be easily adapted/incorporated into Xplane, P3D and MSS2020 as a possible upgrade down the track.

Regards

Tony 


Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

Share this post


Link to post
43 minutes ago, himmelhorse said:

Hello,

This is truly awesome, but, XPlane11 with Vulkan, P3Dv5 withDX12, and MSFS2020 again, probably, with DX12, how is this going to be reflected in the Flight Sim platforms? By this, I mean, both Vulkan and DX12 are new engines and are unlikely, given the workload to change, I cannot see which Flight Sim is likely to adopt it. 

Am I on the right track here, or will this technology be easily adapted/incorporated into Xplane, P3D and MSS2020 as a possible upgrade down the track.

Regards

Tony 

That was the point in my original post. That our existing sims may simply be two far behind to adopt these newer techniques, whereas Msfs 2020 almost certainly will eventually, if applicable.

A good example might be something as simple as shadows, which can bring our current sims to a crawl, where newer programs can layer realtime shadows on every object in sight with a negligible FPS penalty.

 


Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post
4 hours ago, F737NG said:


We've come a long way since Tomb Raider!
 

And even farther from things like Pong, Frogger and Asteroids. I still remember as a kid when I got my first Atari and was happy with it and would never imagine games looking like this.

  • Like 1
  • Upvote 1

Avsim Board of Directors | Avsim Forums Moderator

Share this post


Link to post

HiFlyer,

If, MSFS2020 adopts this new technology, (in lieu of DX12) what does it say about DX12 (a Microsoft product)

In my opinion, unless, this new tech is easily upgradable for Vulkan or DX12, and, if MS does go down this path, I believe, that P3D, at least, has been left to the wolves,so to speak. I say this, mainly because, I cannot believe that the new technology has been such a well kept secret in this day and age.

In essence, I cannot see MS abandoning its own product (DX12) and if this is indeed the case, where is the benefit for any existing Flight Sim platform? In other words, is this a stand alone engine or can it be integrated with Vulkan and DX12.  There does not seem to be any indication.

Have our flight sim developers missed the boat? I guess this also pre-supposes that this technology is indeed, better than both Vulkan and DX12.  I would guess that there may well be a significant FPS improvement at best, but again, this is supposition.

Any further thoughts?

Tony


Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

Share this post


Link to post
3 hours ago, himmelhorse said:

If, MSFS2020 adopts this new technology, (in lieu of DX12) what does it say about DX12 (a Microsoft product)

Things like this spark innovation. If a desirable feature appears on any platform, that spurs other platforms to develop their own versions as alternatives. Equilibrium is restored when everyone moves that one extra step necessary to catch up.

Until somebody takes another step.......

  • Upvote 1

Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    28%
    $7,145.00 of $25,000.00 Donate Now
×
×
  • Create New...