December 3, 20214 yr 15 minutes ago, shivers9 said: It would be helpful if you listed your computer set up. I did in my post, but here it is again. 9900K @ 5.2 GHz, 32GB ram 3200 MHz and a GTX 1080 Ti SN737
December 3, 20214 yr On 12/2/2021 at 12:27 PM, Wolkenschreck said: Interesting. I noticed that too and first suspected an add-on. But thanks to the XML method I was able to test/deactivate quickly and even at a modest add-on airport I noticed the FPS problem. In 5.2 locked to 29FPS, now with the same settings around 16FPS or worse. And that with the default aircraft. To me, however, it does not seem very fluid. Oh well... I will now activate Hyperthreading again and see if the automatically set entries are not optimal for my system (7700k, HT still off): [JobScheduler] AffinityMask=15 P3DCoreAffinityMask=15 MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=3 Affinity mask 15 on a 7700 means you have the first 2 cores + HT enabled If you want HT disabled and use 4 (real) cores you should use 85 AMD 7 7700X, 32GB DDR5, RTX 5060ti 16GB, 2 x Samsung 1TB NVMe, 1 x 4TB sata SSD, Windows 11 Prof
December 3, 20214 yr I am still using P3Dv4.5HF2. I know that Kevin would probably send the bailiffs around to force me to upgrade to v5 if he could, but I am not convinced that it would be worth it with my i5 7600k/6GB GTX 980Ti powered system. I suspect that the new "core assignment" feature in v5.3 would be essentially worthless with only four cores to choose from. I personally feel that my best bet is to enjoy what I have right now, and wait to see what P3Dv6 has to offer when it arrives Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 3, 20214 yr My default p3d.cfg jobscheduler looks like this [JobScheduler] ;AffinityMask=1048575 P3DCoreAffinityMask=1048575 MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 AffinityMask=1048575 ;AffinityMask=1048575 Any input is of course greatly appreciated. HT should be on, using i9 10900k. Ivan Majetic ROG CROSSHAIR X670E HERO; 7900X3D; NZXT KRAKEN ELITE 360, GIGABYTE RTX 4080; G.SKILL TridentZ NEO RGB DDR5 64 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ALIENWARE 3423DWF
December 3, 20214 yr 1 hour ago, Druce said: So, short summary is it worth to upgrade from very stable smooth 5.2 HF2? I am sitting in my FSL A320 in VR on the way from PAYA to CYEG at FL330 while writing. FPS is about 30 (unlocked). When I turn my head in VC view, there is no lag at all. During climb phase, I was impressed how sharp the mountains could peek through clouds. That was a big problem with EA but is solved since 5.3! I did make no tweaks to the Prepar3D.cfg. VolumetricClouds.cfg is controlled by ActiveSky. In outside view, there are short moments when I have the impression that small wafers begin to form, but they soon fall apart. Is that ActiveSky at work? I won´t go back to my (stable) 5.2 HF2. Michael Edited December 3, 20214 yr by michaelth Michael Thesen MSFS, HP Reverb G2, Gigabyte B760 32Gb, Samsung 970 EVO, Geforce RTX 4070-TI, Win11, i7-14700KF, Thrustmaster T16000M, Saitek Pro Flight Rudder Pedals
December 3, 20214 yr 26 minutes ago, Johnny19 said: My default p3d.cfg jobscheduler looks like this [JobScheduler] ;AffinityMask=1048575 P3DCoreAffinityMask=1048575 MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 AffinityMask=1048575 ;AffinityMask=1048575 AffinityMask=1048575 (decimal) = 11,11,11,11,11,11,11,11,11,11 (binary) Doesn’t inspire me with much confidence if this is P3D’s attempt at auto optimisation for a 10 cored CPU with HT on. Looks like we still need to do what we do best..lol Mike Edited December 3, 20214 yr by Cruachan
December 3, 20214 yr 2 minutes ago, Cruachan said: AffinityMask=1048575 (decimal) = 11,11,11,11,11,11,11,11,11,11 (binary) Doesn’t inspire me with much confidence if this is P3D’s attempt at optimising for a 10 cored CPU with HT on. Mike I dont think P3D is attempting any optimisation by default. Mine defaulted to my previous 21845 AM, which was not all cores on. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 3, 20214 yr 1 hour ago, Cruachan said: MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 Do these default values refer to the assigned LPs (HT=ON) on the first 3 cores for each of the 3 ThreadScheduler categories? Mike Edited December 3, 20214 yr by Cruachan
December 3, 20214 yr 46 minutes ago, Christopher Low said: I am still using P3Dv4.5HF2. I know that Kevin would probably send the bailiffs around to force me to upgrade to v5 if he could, but I am not convinced that it would be worth it with my i5 7600k/6GB GTX 980Ti powered system. I suspect that the new "core assignment" feature in v5.3 would be essentially worthless with only four cores to choose from. I personally feel that my best bet is to enjoy what I have right now, and wait to see what P3Dv6 has to offer when it arrives Of course, what's always best, is what the user feels it is...the Golden Rule. Enjoy! 🙂
December 3, 20214 yr 12 minutes ago, Cruachan said: Do these values refer to the assigned LPs (HT=ON) for each of the 3 Scheduler categories? Mike I believe so Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 3, 20214 yr Keep in mind it is based on the MASK that you allow P3D to have access to, so if you set your masks to keep P3D off core 0, then if you have 0 for MainThreadScheduler it will actually be using core 1, if that makes sense. If I have 4 cores, and I mask it so only 1-3 are accessible to p3d, then to the schedulers that is actually 0-2 if that helps make it any muddier. lol. Read the burb posted a bit ago over in the prepar3d forums to understand it more. I can see one getting easily confused here and end up causing themselves some headaches. Building a full scale 737-800 Simulator running P3D v5.x 210 degree wrap around screen Jason Lohrenz (@lohrenz737) • Instagram photos and videos Lohrenz 737 Simulator Project (lohrenzsimulator.com)
December 3, 20214 yr 1 hour ago, SergioN said: Hi, could you explain how to do it? My .cfg is showing this at the moment with HT off. My CPU is a i9 9900K [JobScheduler] AffinityMask=255 P3DCoreAffinityMask=255 MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 Thank you Just to make sure this new stuff is working, I put the main thread on vCpu6 and notice 100% usage on it in task manager. Also I want to make sure the main thread is not a cpu0 that can be assigned to OS stuff by windows.So I did this ( HT is on) [JOBSCHEDULER] AffinityMask=4095 P3DCoreAffinityMask=4095 MainThreadScheduler=6 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 Sometimes these subjective comments are placebo, but it feels smoother. I do not remember taxing from 18R to the gate , at night mind you, being that smooth at FT EHAM. Both that run and the run that I did on 5.2 was with 1048 textures because I run out or VRAM with FT EHAM V2 Edited December 3, 20214 yr by vincentrouleau Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
December 3, 20214 yr How is VRAM usage of 5.3 compared to 5.2 and 5.1? Has it been improved? Henk de Vries
December 3, 20214 yr 1 minute ago, 737freak said: How is VRAM usage of 5.3 compared to 5.2 and 5.1? Has it been improved? I did not notice a change myself Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
December 3, 20214 yr 5 minutes ago, vincentrouleau said: Just to make sure this new stuff is working, I put the main thread on vCpu6 and notice 100% usage on it in task manager. Also I want to make sure the main thread is not a cpu0 that can be assigned to OS stuff by windows.So I did this ( HT is on) [JOBSCHEDULER] AffinityMask=4095 P3DCoreAffinityMask=4095 MainThreadScheduler=6 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 Sometimes these subjective comments are placebo, but it feels smoother. I do not remember taxing from 18R to the gate , at night mind you, being that smooth at FT EHAM. Both that run and the run that I did on 5.2 was with 1048 textures because I run out or VRAM with FT EHAM V2 Running FT-EHAMv2? with TE-NL? André
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