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Potential improvements for sky colors

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2 hours ago, Tuskin38 said:

Until the original colours thread was posted, I actually didn’t really notice anything was off. Now I can’t believe I didn’t 

Very true. The same was true for me and a lot of other people which is why the problem went unnoticed for so long.

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  • As much as I understand your frustration things are not that simple. Both MSFS and XP12 use the exact same physically-based scattering equations, just implemented using different methods. The discrepa

  • This is not the first time he does this, the best thing to do is to not give him any attention. He's creating a story about what happened by (likely intentionally) mixing completely unrelated thi

  • Sorry for the late response, but indeed I'm pretty happy with the changes. Without seeing the new coefficients it's hard to comment but it appears that they chose something in between the old def

Decided to use the MortThe2nd colours with the Drunq 3-files mod:

Both shots taken at 14:45Z over the Balkans.


MSFS SU14 default:

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MortThe2nd colours:

spacer.png

 

MSFS SU14 default:

spacer.png

 

MortThe2nd colours:

spacer.png

 

 

[COEFFICIENTS]
RED = 0.00508
GREEN = 0.00318
BLUE = 0.0
 

Edited by F737MAX

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@F737MAX The blue in the MortThe2nd mod look way too deep blue. Almost as if the dynamic range slider is set high in NCP.

I use the default Asobo SU14 with Dynamic Range in NCP set at 43%, Brightness at 55% and all other at default settings. Also at Warm50 on my LG C1 OLED. With these settings I get a very realistic view. 

Edited by B777ER

Eric 

 

 

12 hours ago, Baber20 said:

A missed opportunity for Microsoft. Biology has officially joined Laminar.

They already use his settings, so what else will he have to do?

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

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1 hour ago, bobcat999 said:

They already use his settings, so what else will he have to do?

Don't forget he is also a cloud expert. And MSFS still needs some work in that department.

Alvega

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Keep in mind that Biology's work was a great kickstart which lead to the community lighting a fire under MS/Asobo to fix in v2020, but Asobo's fix is not a direct changing of the parameter values but more a partial backport of their re-written atmospheric engine from v2024. Biology's expertise is invaluable, but would be of more use to LR than MS/Asobo.

From the latest Q&A https://forums.flightsimulator.com/t/november-dev-stream-2023-transcription/619372

Q: Seb, I’m sure you want to go over this one. One of the community questions was, can you take us on the journey from the moment the new sky color thread started to the moment we got it in the Sim update 14 beta?

A (Seb): Yeah, a lot of things happened at the same time. Our team here completely reworked the atmospheric simulation for Flight Simulator 2024, and among the improvements are the horizon line, which is fixed. It improves the way the scattering works. At the same time, there was this thread where people found, “Hey, the values of the ozone are not perfectly matched.” So what we did is, actually, the new engine works differently, so it’s not something where we can exactly match the values. But what we did is we implemented them back into 2020. When we reviewed and tested the build a bit, we found that the scenery was already a bit greenish before the change, and that got worse with the fixed ozone layer. The world was exaggeratedly green, so we went back and checked. In the reworked atmospheric scattering, we have a different sun color, which is more accurate, and we moved that back into 2020. Here you can see the daytime, so you see much more the effect of the sun color—old and new. Maybe you can switch back and forth a little bit. You will see that it’s not as green. When you stare at one image, you sort of don’t see it, but when you switch, you see, “Oh yeah, okay, the old one was really greenish-blueish unrealistic, and the new one is actually realistic.” If you continue, you can see the effect of the ozone layer, which is really visible in the evening. Here, the old one is very pink, as it’s been for four years in 2020, and the new one is much more realistic, with still some pink but a lot more blue and realistic colors.

I’ve seen a lot of people continue to read and analyze what people say after this was out in Beta, and people were trying to find the values in the data of the executable to be surprised that they didn’t find the exact same values. That’s normal because they are not. What we tried to do is to have the same effect, so I think the result should be the same as with the values that you were putting. But because of the way we did the system, it’s as if it was scaled completely differently. That’s why you can’t find exactly the same value, but the effect should be the same. It’s not like we changed to make it more red or more blue or something. It’s the same result even though the value is not the same. But I would say thank you for the thread; it was an inspiration. So, hey, this is us working together. I think it’s great.
 

Quote

Don't forget he is also a cloud expert. And MSFS still needs some work in that department.

MSFS can still render the kind and variety of clouds it did pre-SU7, but in manually configured weather. So what needs work is their integration/smoothing of data between METAR and global Meteoblue live weather data, etc. They've improved it a fair bit since the SU7 debacle, and I'm sure we'll definitely see improvements in v2024 given what they've said about simulation of thunderstorm cells and better storms overall, actual simulation of tornadoes, etc.. all of that is definitely going to require better clouds depiction.
 

Edited by lwt1971

Len
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14 minutes ago, lwt1971 said:

Biology's expertise is invaluable, but would be of more use to LR than MS/Asobo.

Don't know why you say this. He already fixed the atmospheric colors there and they are better than the MSFS colors we have now. Unless you are talking about clouds, there I can agree with you because their clouds are worse than MSFS clouds.

Alvega

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7 minutes ago, Alvega said:

Don't know why you say this. He already fixed the atmospheric colors there and they are better than the MSFS colors we have now. Unless you are talking about clouds, there I can agree with you because their clouds are worse than MSFS clouds.


Ya was talking about clouds... I disagree about atmospheric colors, but that's just my opinion. Will be interesting to see what the new atmospheric engine in v2024 is capable of. In any case given MS/Asobo have this new engine coming in v2024, they don't really need any help there too.

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

It's still the most gorgeous sim ever created. Still haven't jumped into the sim to see the new default SU14 colors, but I'll update this post soon with those pics for comparison as well.

Pre SU14 Old Default Colors

IoW07Qb.png

SfZv8sM.png

 

Pre SU14 MortThe2nd Tweaked Values

7b2daa230f997e8f3b57479b9d6930e8b1adce9d

2fe7f7abb5c50e29a63474bc13d9492688c183de

Edited by blueshark747

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21 hours ago, Baber20 said:

A missed opportunity for Microsoft. Biology has officially joined Laminar.

While Biology is a brilliant guy, I don't think MS needed him like they needed Andrey Solomykin. Great get for LR and I hope he has great success with them.

BTW, is there a link to an announcement?

Edited by Krakin

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Yup I'm now a happy camper with default SU14 MSFS sky colors, good enough for me.

 

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On 12/7/2023 at 10:30 PM, DModjo said:

I honestly don't know how people are OK with the new default daytime colours, everything looks pink!

Are you by any chance comparing the default pre SU14 colors with the new default SU14 colors?
Then yes, they look reddish to me too. I switched screen caps from old and new and saw the difference as you describe.
Our brains are slowly adapting to the colors and only after a while (say 30 seconds), we see how the colors are ment to be.

So a quick test can help you with that: Look about 30 seconds to a SU14 screen capture and then switch to a white or neutral gray screen (i.e. Notepad). See if it has a color cast then. When I switch from a pre SU14 capture to a white screen, I see a red color cast. The casting is much less when switching from a SU14 cap to a white screen.

This test works best with MSFS set to summer and noon.


 

Edited by bvdboomen

38 minutes ago, bvdboomen said:

Are you by any chance comparing the default pre SU14 colors with the new default SU14 colors?
Then yes, they look reddish to me too. I switched screen caps from old and new and saw the difference as you describe.
Our brains are slowly adapting to the colors and only after a while (say 30 seconds), we see how the colors are ment to be.

So a quick test can help you with that: Look about 30 seconds to a SU14 screen capture and then switch to a white or neutral screen. See if it has a color cast then. When I switch from a pre SU14 capture to a white screen, I see a red color cast. The casting is much less when switching from a SU14 cap to a white screen.

This test works best with MSFS set to summer and noon.

I managed to get the tone that suits my tastes by using the Tonemap Reshade filter.

Edited by DModjo

Many screen color setups I've seen are too blueish, an a neutral gray tends to lack the red component a bit. So it might be just the unfamiliar look of the SU 14 colors that let people think it's too reddish.
A simple test would be the following:

Be sure to set you display color mode (via the on screen menu) to sRGB (there are often "gaming" or "landscape" modes that have different gamma and blue value settings!).

Take your camera, set white balance to a fixed "sunny" setting and take a photo of your favourite out-of window view at noon with clear sky.

Then, load a clear sky weather preset in MSFS, set time to noon, and take a photo of your screen with the same camera settings. Now compare the images. You can repeat this with various cloud coverage and sun angle settings.

I did'n do this test for myself, as I'm fine with the SU 14 lighting, but it would be interesting to see the results if someone takes the time.

Two things I'm sure that MSFS has them wrong are lighting under an overcast sky (too much red), and ground illumination in the twilight shortly after sunset (ground is way too dark, as indirect lighting due to atmospheric scattering is still too weak, and simulated eye adaptation comes to its limits when looking at rather dark areas. Let's hope for the new lighting model of MSFS 2024.

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