May 15, 20242 yr Ok I have an issue it seems: my VR headset shows me only a full black picture... I'm using a Pico4 and Virtual Desktop. I have switched the Virtual Desktop Streamer app to use the VDXR library, which allows me to get rid of SteamVR. Works like a charm in MSFS. Here in XPlane12, of course I took care of using the "--open_xr" option in the desktop shortcut. But it seems not to work, somehow ? The sim switches to VR, but the headset won't display the picture. What could be the problem ?
May 15, 20242 yr Hm, should I go for an entirely separate installation for this one...? 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
May 15, 20242 yr 17 hours ago, GoranM said: Light years ahead of the competition. 😜 Centuries of light years 😛. Laminar has revolutionized flight simulation once again. Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/ Customer of X-Plane, Aerofly, Flightgear, MSFS.
May 15, 20242 yr 5 hours ago, ryanbatc said: 12.10 bloom lighting Terrible. The worst lighting seen to date from XP12. I'm happy I didn't overwrite my reworked 12.0.8. [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
May 15, 20242 yr 3 hours ago, Daube said: Ok I have an issue it seems: my VR headset shows me only a full black picture... I'm using a Pico4 and Virtual Desktop. I have switched the Virtual Desktop Streamer app to use the VDXR library, which allows me to get rid of SteamVR. Works like a charm in MSFS. Here in XPlane12, of course I took care of using the "--open_xr" option in the desktop shortcut. But it seems not to work, somehow ? The sim switches to VR, but the headset won't display the picture. What could be the problem ? Ok, quoting myself here. The solution was to deactivate OpenXR Toolkit, that did the trick. 🙂 So, I could finally make a test flight in the following conditions: 1- only three sceneries installed: OrbX True Earth Washington, with OrbX Concrete and Darrington installed on top. I'm aware these are XPlane11 sceneries. 2- flying the XTrident Bell 412 from Darrington, with real weather. 3- my graphic settings are a bit low, the performance was terrible in the previous version(s) of XPlane12 in VR. So, in these conditions, well, it was globally positive. The performance seems much better indeed. Like, MUCH better. I do enjoy the (almost) absence of microstutters in flight. I couldn't really check the clouds because the real world weather was quite clear skies in there (just a few moments ago). Now on the negative side, there are a few things to say, but most of them are just about "needs tweaking" here and there. For example, I could understand the remarks about the bloom. The whole scenery was always becoming quite washed out/foggish every time I was looking in the direction of the sun. Not looking AT the sun, just at the horizon under the sun. This didn't look good but I believe this is just an initial implementation that will get better in time. I also has a few CTDs. Basically, each time I altered a setting or a control or the weather setting, then boom => crash to desktop. This occurs only in VR it seems. If I change the settings in 2D it's ok... until I switch back to VR, then crash. One bad thing is not exactly the fault of XP12 though: the ground textures were absolutely rubbish. This is in fact because I have only installed the "Standard Resolution" version of the True Earth Washington scenery. The High Resolution version would take too much disk space for me.... but man, the standard res sure is ugly 😕 This, plus the 2D, almost black trees. I saw an option for 3D vegetation in the XP12 settings, but it's not related, is it ? I didn't want to test, because it would mean restarting the sim once more (because of CTDs), and it takes more than 4 minutes to load the flight every time 😕 (yeah, load times are an issue as well...) Edited May 15, 20242 yr by Daube
May 15, 20242 yr 35 minutes ago, efis007 said: Terrible. The worst lighting seen to date from XP12. I'm happy I didn't overwrite my reworked 12.0.8. I completely agree with you dear sir. Don't tell me it's the XP team who can do that !!!!??????? For me it's even worse than that .I don't even understand how they got there without realizing anything! It feels like XP was sold to a team with no knowledge. Their light engine is the best in terms of visuals! They have nothing else! and they take it away! lighting it's everything! That was xp12
May 15, 20242 yr Wow, that photo is scary beautiful, congratulations Filou. 😲👏 In my XP12.0.8 I couldn't get your detail because I had to make a choice between the dynamic depth of the light and the balance of the light/dark range. I chose the second option because I could avoid having the panels too dark, and also completely eliminated that stupid "eye auto-exposure effect" which completely destroyed the realism of the sky and its colors. Of course my calibration is a compromise calibration, it's not better or worse than yours, just a compromise. But I never expected that XP12.1 would offer the public that distorted lighting! Ok they improved the antialiasing, cloud shadows, and other little things, I appreciate the effort. But honestly, where are the "light years ahead" that some advertisers comment on here? Light years ahead of what?!? Today they fixed the antialiasing and Minecraft Clouds almost 2 years after release (note: an antialiasing that doesn't even have TAA or DLSS), and someone is talking about "light years ahead"? 🤦♂️ Since we're talking about "light" (i.e. illumination), what did they do in 12.1? They presented a sim that seems "light years behind" previous versions! I have a doubt: but have the monitors been calibrated in the Laminar studios or not? 🤭 [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
May 15, 20242 yr 43 minutes ago, efis007 said: Wow, cette photo est terriblement belle, félicitations Filou. 😲 👏 Dans mon XP12.0.8, je n'ai pas pu obtenir vos détails car je devais faire un choix entre la profondeur dynamique de la lumière et l'équilibre de la plage clair/obscur. J'ai choisi la deuxième option car je pouvais éviter d'avoir les panneaux trop sombres, et aussi éliminer complètement ce stupide "effet d'exposition automatique des yeux" qui détruisait complètement le réalisme du ciel et de ses couleurs. Bien sûr, mon étalonnage est un étalonnage de compromis, il n'est ni meilleur ni pire que le vôtre, juste un compromis. Mais je ne m'attendais pas à ce que XP12.1 offre au public un éclairage aussi déformé ! Ok, ils ont amélioré l'anticrénelage, les ombres des nuages et d'autres petites choses, j'apprécie l'effort. Mais honnêtement, où sont les « années-lumière » dont parlent ici certains annonceurs ? Des années lumières devant quoi ?!? Aujourd'hui, ils ont corrigé l'antialiasing et Minecraft Clouds presque 2 ans après la sortie (ndlr : un antialiasing qui n'a même pas de TAA ni de DLSS), et quelqu'un parle d' "années-lumière d'avance" ? 🤦♂️ Puisque nous parlons de « lumière » (c'est-à-dire d'éclairage), qu'ont-ils fait dans la version 12.1 ? Ils ont présenté une simulation qui semble « à des années lumières » des versions précédentes ! J'ai un doute : mais les moniteurs ont-ils été calibrés dans les studios Laminar ou pas ? 🤭 Thank you. Of course they have improved certain things but these certain things are completely ruined by the overall rendering . I have never had a problem with the cockpit being too dark except with the A330 in certain scenarios but I also think that the strong brightness of my Neo Qled TV helps greatly to alleviate this specific problem. I also use ShadeX to accentuate the light effect of XP without distorting it, it was so good in the past... and also Visual XP for the clouds which I find much better (even if everything is not perfect). But I'm sure it's a good old Austin joke and that in a few days everything will be back to normal 😀. If the trainees on their team need visual references I have plenty XP shots under the bed if this can help them get back on the right path to a semblance of reality.🙂 Here are some avenues to explore: 🔎 👇
May 16, 20242 yr light years. yes, but ahead? S11 Sekiu. in case you were wondering: those are clouds, not mountains. 😀 anti-aliasing still not correct Edited May 16, 20242 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
May 16, 20242 yr Commercial Member 4 hours ago, turbomax said: light years. yes, but ahead? Yes. Ahead. By several. 4 hours ago, turbomax said: S11 Sekiu. in case you were wondering: those are clouds, not mountains. 😀 I’ll just repeat it, in case it wasn’t mentioned enough by everyone at Laminar, reddit, Facebook and every other social media outlet. 12.1 BETA 1
May 16, 20242 yr 11 minutes ago, GoranM said: Yes. Ahead. By several With all due respect, but that whole 'lightyears ahead' stuff is nothing else than subjective hyperbole 😉 Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
May 16, 20242 yr 14 minutes ago, GoranM said: Yes. Ahead. By several. I’ll just repeat it, in case it wasn’t mentioned enough by everyone at Laminar, reddit, Facebook and every other social media outlet. 12.1 BETA 1 You need a dictionary explanation, many do not understand, Beta is the second letter of the Greek alphabet and is used to denote the second testing phase of the SDLC. Specifically, it is pre-release testing -- testing that is performed by a small group of real users in a real-world environment before the software is released to other customers or end users. Beta testing is also sometimes referred to as user acceptance testing or end-user testing. In this phase of software development, applications are subjected to real-world testing by the intended audience for the software. The experiences of the early users are relayed to the developers, who make final changes before the software is released commercially. This feedback helps the development team improve the product, make it user-ready and minimize the risks of product failure. Of course than youd need to write a brief explanation on how software development works.
May 16, 20242 yr 16 minutes ago, Rimshot said: With all due respect, but that whole 'lightyears ahead' stuff is nothing else than subjective hyperbole 😉 Exactly. XP12 is ahead in some areas, MSFS in others. Competition is good and I enjoy using both sims. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
May 16, 20242 yr I dont know why we need to compare, dont give a stuff about the other sim, one is enough for me.
May 16, 20242 yr I really like X-Plane, prefer it in many ways over the competition but please stop the embarrassing circlejerk and attaching hyperbolic statements to it, it's like stuff a kid who doesn't understand nuance would say and it just makes the community seem a bit daft. It even derails the conversation within the community because it's so silly. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
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